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- alterang
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parent
31e5023004
commit
85ea1df76a
5 changed files with 29 additions and 23 deletions
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@ -5198,38 +5198,39 @@ int furthestcanseepoint(DDukeActor *actor, DDukeActor* tosee, int* dax, int* day
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//
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//---------------------------------------------------------------------------
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void alterang(int a, int g_i, int g_p)
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void alterang(int ang, DDukeActor* actor, int g_p)
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{
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auto g_sp = &actor->s;
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short aang, angdif, goalang, j;
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int ticselapsed;
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int* g_t = hittype[g_i].temp_data;
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auto* g_sp = &sprite[g_i];
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int* t = actor->temp_data;
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auto moveptr = &ScriptCode[g_t[1]];
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auto moveptr = &ScriptCode[t[1]];
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ticselapsed = (g_t[0]) & 31;
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ticselapsed = (t[0]) & 31;
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aang = g_sp->ang;
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g_sp->xvel += (*moveptr - g_sp->xvel) / 5;
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if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr + 1) << 4) - g_sp->zvel) / 5;
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if (isRRRA() && (a & windang))
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if (isRRRA() && (ang & windang))
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g_sp->ang = WindDir;
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else if (a & seekplayer)
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else if (ang & seekplayer)
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{
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j = !isRR()? ps[g_p].holoduke_on->GetIndex() : -1;
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auto holoduke = !isRR()? ps[g_p].holoduke_on : nullptr;
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// NOTE: looks like 'owner' is set to target sprite ID...
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if (j >= 0 && cansee(sprite[j].x, sprite[j].y, sprite[j].z, sprite[j].sectnum, g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum))
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g_sp->owner = j;
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else g_sp->owner = ps[g_p].i;
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if (holoduke && cansee(holoduke->s.x, holoduke->s.y, holoduke->s.z, holoduke->s.sectnum, g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum))
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actor->SetOwner(holoduke);
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else actor->SetOwner(ps[g_p].GetActor());
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if (sprite[g_sp->owner].picnum == TILE_APLAYER)
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goalang = getangle(hittype[g_i].lastvx - g_sp->x, hittype[g_i].lastvy - g_sp->y);
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auto Owner = actor->GetOwner();
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if (Owner->s.picnum == TILE_APLAYER)
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goalang = getangle(actor->lastvx - g_sp->x, actor->lastvy - g_sp->y);
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else
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goalang = getangle(sprite[g_sp->owner].x - g_sp->x, sprite[g_sp->owner].y - g_sp->y);
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goalang = getangle(Owner->s.x - g_sp->x, Owner->s.y - g_sp->y);
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if (g_sp->xvel && g_sp->picnum != TILE_DRONE)
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{
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@ -5241,7 +5242,7 @@ void alterang(int a, int g_i, int g_p)
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{
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j = 128 - (krand() & 256);
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g_sp->ang += j;
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if (hits(g_i) < 844)
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if (hits(actor) < 844)
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g_sp->ang -= j;
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}
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}
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@ -5257,16 +5258,16 @@ void alterang(int a, int g_i, int g_p)
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if (ticselapsed < 1)
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{
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j = 2;
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if (a & furthestdir)
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if (ang & furthestdir)
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{
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goalang = furthestangle(&hittype[g_i], j);
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goalang = furthestangle(actor, j);
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g_sp->ang = goalang;
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g_sp->owner = ps[g_p].i;
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actor->SetOwner(ps[g_p].GetActor());
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}
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if (a & fleeenemy)
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if (ang & fleeenemy)
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{
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goalang = furthestangle(&hittype[g_i], j);
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goalang = furthestangle(actor, j);
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g_sp->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1;
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}
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}
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@ -3918,7 +3918,7 @@ void move_d(int g_i, int g_p, int g_x)
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dodge(&hittype[g_i]);
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if (g_sp->picnum != APLAYER)
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alterang(a, g_i, g_p);
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alterang(a, &hittype[g_i], g_p);
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if (g_sp->xvel > -6 && g_sp->xvel < 6) g_sp->xvel = 0;
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@ -3908,7 +3908,7 @@ void move_r(int g_i, int g_p, int g_x)
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dodge(&hittype[g_i]);
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if (g_sp->picnum != APLAYER)
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alterang(a, g_i, g_p);
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alterang(a, &hittype[g_i], g_p);
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if (g_sp->xvel > -6 && g_sp->xvel < 6) g_sp->xvel = 0;
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@ -289,4 +289,9 @@ inline void callsound(int sect, DDukeActor* a)
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callsound(sect, a->GetIndex());
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}
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inline int hits(DDukeActor* snum)
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{
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return hits(snum->GetIndex());
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}
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END_DUKE_NS
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@ -97,7 +97,7 @@ void handle_se130(DDukeActor* i, int countmax, int EXPLOSION2);
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void respawn_rrra(DDukeActor* oldact, DDukeActor* newact);
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int dodge(DDukeActor*);
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void alterang(int a, int g_i, int g_p);
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void alterang(int ang, DDukeActor* actor, int g_p);
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void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(int, int), void (*falladjustz)(spritetype*));
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void checkavailweapon(struct player_struct* p);
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void deletesprite(DDukeActor* num);
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