mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- interpolate weapon HUD for RR and make full use of calcSinTableValue()
's double precision.
This commit is contained in:
parent
48e4bccc6d
commit
8526bd6a17
2 changed files with 80 additions and 67 deletions
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@ -77,7 +77,7 @@ void displaymasks_r(int snum)
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{
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int pin = 0;
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_STRETCH;
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hud_drawsprite((320 - (tilesiz[SCUBAMASK].x >> 1) - 15), (200 - (tilesiz[SCUBAMASK].y >> 1) + (sintable[(int)totalclock & 2047] >> 10)), 49152, 0, SCUBAMASK, 0, p, 2 + 16 + pin);
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hud_drawsprite((320 - (tilesiz[SCUBAMASK].x >> 1) - 15), (200 - (tilesiz[SCUBAMASK].y >> 1) + (calcSinTableValue(totalclock) / 1024.)), 49152, 0, SCUBAMASK, 0, p, 2 + 16 + pin);
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hud_drawsprite((320 - tilesiz[SCUBAMASK + 4].x), (200 - tilesiz[SCUBAMASK + 4].y), 65536, 0, SCUBAMASK + 4, 0, p, 2 + 16 + pin);
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hud_drawsprite(tilesiz[SCUBAMASK + 4].x, (200 - tilesiz[SCUBAMASK + 4].y), 65536, 0, SCUBAMASK + 4, 0, p, 2 + 4 + 16 + pin);
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hud_drawsprite(35, (-1), 65536, 0, SCUBAMASK + 3, 0, p, 2 + 16 + pin);
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@ -111,8 +111,9 @@ void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p
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void displayweapon_r(int snum, double smoothratio)
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{
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int gun_pos, looking_arc, cw;
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int weapon_xoffset, i, j;
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int cw;
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int i, j;
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double weapon_sway, weapon_xoffset, gun_pos, looking_arc;
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char o,pal;
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signed char gs;
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@ -121,7 +122,8 @@ void displayweapon_r(int snum, double smoothratio)
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o = 0;
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looking_arc = abs(p->getlookang())/9;
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looking_arc = fabs(p->q16look_ang / (double)(FRACUNIT)) / 9.;
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weapon_sway = p->oweapon_sway + fmulscale16((p->weapon_sway - p->oweapon_sway), smoothratio);
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if (shadedsector[p->cursectnum] == 1)
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gs = 16;
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@ -132,14 +134,16 @@ void displayweapon_r(int snum, double smoothratio)
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if(p->newowner >= 0 || ud.camerasprite >= 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0))
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return;
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gun_pos = 80-(p->weapon_pos*p->weapon_pos);
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int opos = p->oweapon_pos * p->oweapon_pos;
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int npos = p->weapon_pos * p->weapon_pos;
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gun_pos = 80 - (opos + fmulscale16(npos - opos, smoothratio));
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weapon_xoffset = (160)-90;
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weapon_xoffset -= (sintable[((p->weapon_sway>>1)+512)&2047]/(1024+512));
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weapon_xoffset -= calcSinTableValue((weapon_sway / 2.) + 512) / (1024. + 512.);
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weapon_xoffset -= 58 + p->weapon_ang;
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if( sprite[p->i].xrepeat < 8 )
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gun_pos -= abs(sintable[(p->weapon_sway<<2)&2047]>>9);
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else gun_pos -= abs(sintable[(p->weapon_sway>>1)&2047]>>10);
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gun_pos -= fabs(calcSinTableValue(weapon_sway * 4.) / 512.);
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else gun_pos -= fabs(calcSinTableValue(weapon_sway / 2.) / 1024.);
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gun_pos -= (p->hard_landing<<3);
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@ -211,9 +215,9 @@ void displayweapon_r(int snum, double smoothratio)
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pal = sector[p->cursectnum].floorpal;
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if (p->TiltStatus >= 0)
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ShowMotorcycle(160-(p->getlookang()>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5);
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ShowMotorcycle(160-p->lookanghalf(), 174, temp_kb, gs, 0, pal, p->TiltStatus*5);
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else if (p->TiltStatus < 0)
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ShowMotorcycle(160-(p->getlookang()>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5+2047);
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ShowMotorcycle(160-p->lookanghalf(), 174, temp_kb, gs, 0, pal, p->TiltStatus*5+2047);
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return;
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}
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if (p->OnBoat)
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@ -286,9 +290,9 @@ void displayweapon_r(int snum, double smoothratio)
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gs = -96;
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if (p->TiltStatus >= 0)
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ShowBoat(160-(p->getlookang()>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus);
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ShowBoat(160-p->lookanghalf(), temp3, temp_kb, gs, 0, pal, p->TiltStatus);
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else if (p->TiltStatus < 0)
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ShowBoat(160-(p->getlookang()>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus+2047);
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ShowBoat(160-p->lookanghalf(), temp3, temp_kb, gs, 0, pal, p->TiltStatus+2047);
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return;
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}
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@ -302,14 +306,14 @@ void displayweapon_r(int snum, double smoothratio)
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fistsign += i>>1;
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}
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cw = weapon_xoffset;
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weapon_xoffset += sintable[(fistsign)&2047]>>10;
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hud_draw(weapon_xoffset+250-(p->getlookang()>>1),
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looking_arc+258-(abs(sintable[(fistsign)&2047]>>8)),
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weapon_xoffset += calcSinTableValue(fistsign) / 1024.;
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hud_draw(weapon_xoffset+250-p->lookanghalf(),
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looking_arc+258-abs(calcSinTableValue(fistsign) / 256.),
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FIST,gs,o);
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weapon_xoffset = cw;
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weapon_xoffset -= sintable[(fistsign)&2047]>>10;
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hud_draw(weapon_xoffset+40-(p->getlookang()>>1),
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looking_arc+200+(abs(sintable[(fistsign)&2047]>>8)),
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weapon_xoffset -= calcSinTableValue(fistsign) / 1024.;
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hud_draw(weapon_xoffset+40-p->lookanghalf(),
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looking_arc+200+abs(calcSinTableValue(fistsign) / 256.),
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FIST,gs,o|4);
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}
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else
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@ -333,11 +337,11 @@ void displayweapon_r(int snum, double smoothratio)
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static const short kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const short kb_ox[] = { 310,342,364,418,350,316,282,288,0,0 };
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static const short kb_oy[] = { 300,362,320,268,248,248,277,420,0,0 };
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short x;
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double x;
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short y;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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y = 200 - (244 - kb_oy[kb_frames[*kb]]);
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hud_drawpal(x - (p->getlookang() >> 1), looking_arc + y - gun_pos,
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hud_drawpal(x - p->lookanghalf(), looking_arc + y - gun_pos,
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KNEE + kb_frames[*kb], gs, 0, pal);
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};
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@ -352,10 +356,11 @@ void displayweapon_r(int snum, double smoothratio)
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static const short kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const short kb_ox[] = { 580,676,310,491,356,210,310,614 };
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static const short kb_oy[] = { 369,363,300,323,371,400,300,440 };
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short x, y;
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double x;
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short y;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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y = 210 - (244 - kb_oy[kb_frames[*kb]]);
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hud_drawpal(x - (p->getlookang() >> 1) + 20, looking_arc + y - gun_pos - 80,
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hud_drawpal(x - p->lookanghalf() + 20, looking_arc + y - gun_pos - 80,
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SLINGBLADE + kb_frames[*kb], gs, 0, pal);
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};
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@ -371,12 +376,12 @@ void displayweapon_r(int snum, double smoothratio)
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gun_pos -= 10;
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if (p->ammo_amount[BOWLING_WEAPON])
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{
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hud_drawpal(weapon_xoffset + 162 - (p->getlookang() >> 1),
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hud_drawpal(weapon_xoffset + 162 - p->lookanghalf(),
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looking_arc + 214 - gun_pos + (*kb << 3), BOWLINGBALLH, gs, o, pal);
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}
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else
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{
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rdmyospal(weapon_xoffset + 162 - (p->getlookang() >> 1),
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rdmyospal(weapon_xoffset + 162 - p->lookanghalf(),
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looking_arc + 214 - gun_pos, HANDTHROW + 5, gs, o, pal);
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}
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};
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@ -393,14 +398,14 @@ void displayweapon_r(int snum, double smoothratio)
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gun_pos -= 10;
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if (p->ammo_amount[POWDERKEG_WEAPON])
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{
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rdmyospal(weapon_xoffset + 180 - (p->getlookang() >> 1),
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rdmyospal(weapon_xoffset + 180 - p->lookanghalf(),
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looking_arc + 214 - gun_pos + (*kb << 3), POWDERH, gs, o, pal);
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rdmyospal(weapon_xoffset + 90 - (p->getlookang() >> 1),
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rdmyospal(weapon_xoffset + 90 - p->lookanghalf(),
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looking_arc + 214 - gun_pos + (*kb << 3), POWDERH, gs, o | 4, pal);
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}
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else
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{
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rdmyospal(weapon_xoffset + 162 - (p->getlookang() >> 1),
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rdmyospal(weapon_xoffset + 162 - p->lookanghalf(),
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looking_arc + 214 - gun_pos, HANDTHROW + 5, gs, o, pal);
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}
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};
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@ -417,17 +422,17 @@ void displayweapon_r(int snum, double smoothratio)
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static const uint8_t kb_frames[] = { 0,1,1,2,2,3,2,3,2,3,2,2,2,2,2,2,2,2,2,4,4,4,4,5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,7 };
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if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
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{
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rdmyospal((weapon_xoffset + 200) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 200) - p->lookanghalf(),
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looking_arc + 250 - gun_pos, RPGGUN + kb_frames[*kb], gs, o | pin, pal);
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}
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else if (kb_frames[*kb] == 1)
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{
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rdmyospal((weapon_xoffset + 200) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 200) - p->lookanghalf(),
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looking_arc + 250 - gun_pos, RPGGUN + kb_frames[*kb], 0, o | pin, pal);
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}
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else
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{
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 255 - gun_pos, RPGGUN + kb_frames[*kb], gs, o | pin, pal);
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}
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};
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@ -446,17 +451,17 @@ void displayweapon_r(int snum, double smoothratio)
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static const uint8_t kb_frames[] = { 0,1,1,2,2,3,2,3,2,3,2,2,2,2,2,2,2,2,2,4,4,4,4,5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,7 };
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if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
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{
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rdmyospal((weapon_xoffset + 200) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 200) - p->lookanghalf(),
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looking_arc + 250 - gun_pos, RPGGUN2 + kb_frames[*kb], gs, o | pin, pal);
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}
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else if (kb_frames[*kb] == 1)
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{
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rdmyospal((weapon_xoffset + 200) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 200) - p->lookanghalf(),
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looking_arc + 250 - gun_pos, RPGGUN2 + kb_frames[*kb], 0, o | pin, pal);
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}
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else
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{
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 255 - gun_pos, RPGGUN2 + kb_frames[*kb], gs, o | pin, pal);
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}
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}
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@ -466,25 +471,25 @@ void displayweapon_r(int snum, double smoothratio)
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{
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if (chickenphase)
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{
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 222 - gun_pos, RPGGUN2 + 7, gs, o | pin, pal);
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}
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else if ((krand() & 15) == 5)
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{
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S_PlayActorSound(327, p->i);
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 222 - gun_pos, RPGGUN2 + 7, gs, o | pin, pal);
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chickenphase = 6;
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}
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else
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{
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 225 - gun_pos, RPGGUN2, gs, o | pin, pal);
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}
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}
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else
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{
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rdmyospal((weapon_xoffset + 210) - (p->getlookang() >> 1),
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rdmyospal((weapon_xoffset + 210) - p->lookanghalf(),
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looking_arc + 225 - gun_pos, RPGGUN2, gs, o | pin, pal);
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}
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}
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@ -506,7 +511,7 @@ void displayweapon_r(int snum, double smoothratio)
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pal = sector[p->cursectnum].floorpal;
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{
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short x;
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double x;
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short y;
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static const short kb_frames3[] = { 0,0,1,1,2,2,5,5,6,6,7,7,8,8,0,0,0,0,0,0,0 };
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static const short kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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@ -523,7 +528,7 @@ void displayweapon_r(int snum, double smoothratio)
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gs = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames[*kb]]);
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hud_drawpal(x + 64 - (p->getlookang() >> 1),
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hud_drawpal(x + 64 - p->lookanghalf(),
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y + looking_arc - gun_pos, SHOTGUN + kb_frames[*kb], gs, 0, pal);
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}
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else
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@ -547,9 +552,9 @@ void displayweapon_r(int snum, double smoothratio)
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y += 30;
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break;
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}
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hud_drawpal(x + 64 - (p->getlookang() >> 1), y + looking_arc - gun_pos, SHOTGUN + kb_frames[*kb], gs, 0, pal);
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hud_drawpal(x + 64 - p->lookanghalf(), y + looking_arc - gun_pos, SHOTGUN + kb_frames[*kb], gs, 0, pal);
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if (kb_frames[*kb] == 21)
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hud_drawpal(x + 96 - (p->getlookang() >> 1), y + looking_arc - gun_pos, SHOTGUNSHELLS, gs, 0, pal);
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hud_drawpal(x + 96 - p->lookanghalf(), y + looking_arc - gun_pos, SHOTGUNSHELLS, gs, 0, pal);
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}
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}
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else
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@ -562,7 +567,7 @@ void displayweapon_r(int snum, double smoothratio)
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gs = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames2[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames2[*kb]]);
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hud_drawpal(x + 64 - (p->getlookang() >> 1),
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hud_drawpal(x + 64 - p->lookanghalf(),
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y + looking_arc - gun_pos, SHOTGUN + kb_frames2[*kb], gs, 0, pal);
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}
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else
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@ -571,7 +576,7 @@ void displayweapon_r(int snum, double smoothratio)
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gs = 0;
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x = weapon_xoffset + ((kb_ox[kb_frames3[*kb]] >> 1) - 12);
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y = tm - (244 - kb_oy[kb_frames3[*kb]]);
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hud_drawpal(x + 64 - (p->getlookang() >> 1),
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hud_drawpal(x + 64 - p->lookanghalf(),
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y + looking_arc - gun_pos, SHOTGUN + kb_frames3[*kb], gs, 0, pal);
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}
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}
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@ -596,9 +601,9 @@ void displayweapon_r(int snum, double smoothratio)
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y += 30;
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break;
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}
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hud_drawpal(x + 64 - (p->getlookang() >> 1), y + looking_arc - gun_pos, SHOTGUN + kb_frames2[*kb], gs, 0, pal);
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hud_drawpal(x + 64 - p->lookanghalf(), y + looking_arc - gun_pos, SHOTGUN + kb_frames2[*kb], gs, 0, pal);
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if (kb_frames2[*kb] == 21)
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hud_drawpal(x + 96 - (p->getlookang() >> 1), y + looking_arc - gun_pos, SHOTGUNSHELLS, gs, 0, pal);
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hud_drawpal(x + 96 - p->lookanghalf(), y + looking_arc - gun_pos, SHOTGUNSHELLS, gs, 0, pal);
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}
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}
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}
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@ -613,14 +618,14 @@ void displayweapon_r(int snum, double smoothratio)
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auto displayrifle = [&]
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{
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if (*kb > 0)
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gun_pos -= sintable[(*kb) << 7] >> 12;
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gun_pos -= calcSinTableValue((*kb) << 7) / 4096.;
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if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1 - (rand() & 3);
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switch (*kb)
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{
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case 0:
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hud_drawpal(weapon_xoffset + 178 - (p->getlookang() >> 1) + 30, looking_arc + 233 - gun_pos + 5,
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hud_drawpal(weapon_xoffset + 178 - p->lookanghalf() + 30, looking_arc + 233 - gun_pos + 5,
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CHAINGUN, gs, o, pal);
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break;
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default:
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@ -628,10 +633,10 @@ void displayweapon_r(int snum, double smoothratio)
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if (*kb < 8)
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{
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i = rand() & 7;
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hud_drawpal(weapon_xoffset + 178 - (p->getlookang() >> 1) + 30, looking_arc + 233 - gun_pos + 5,
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hud_drawpal(weapon_xoffset + 178 - p->lookanghalf() + 30, looking_arc + 233 - gun_pos + 5,
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CHAINGUN + 1, gs, o, pal);
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}
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else hud_drawpal(weapon_xoffset + 178 - (p->getlookang() >> 1) + 30, looking_arc + 233 - gun_pos + 5,
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else hud_drawpal(weapon_xoffset + 178 - p->lookanghalf() + 30, looking_arc + 233 - gun_pos + 5,
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CHAINGUN + 2, gs, o, pal);
|
||||
break;
|
||||
}
|
||||
|
@ -650,7 +655,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,6,6,6,6,5,5,4,4,3,3,0,0 };
|
||||
static const short kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
|
||||
static const short kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
|
||||
short x;
|
||||
double x;
|
||||
short y;
|
||||
|
||||
x = weapon_xoffset + (kb_ox[kb_frames[*kb]] - 12);
|
||||
|
@ -659,7 +664,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
if (kb_frames[*kb])
|
||||
gs = 0;
|
||||
|
||||
rdmyospal(x - (p->getlookang() >> 1),
|
||||
rdmyospal(x - p->lookanghalf(),
|
||||
y + looking_arc - gun_pos, FIRSTGUN + kb_frames[*kb], gs, 0, pal);
|
||||
}
|
||||
else
|
||||
|
@ -667,7 +672,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
static const short kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
|
||||
static const short kb_ox[] = { 244,244,244 };
|
||||
static const short kb_oy[] = { 256,249,248 };
|
||||
short x;
|
||||
double x;
|
||||
short dx;
|
||||
short y;
|
||||
short dy;
|
||||
|
@ -717,7 +722,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
dx = 0;
|
||||
break;
|
||||
}
|
||||
rdmyospal(x - (p->getlookang() >> 1) - dx,
|
||||
rdmyospal(x - p->lookanghalf() - dx,
|
||||
y + looking_arc - gun_pos + dy, FIRSTGUNRELOAD + kb_frames[(*kb) - 22], gs, 0, pal);
|
||||
}
|
||||
};
|
||||
|
@ -732,7 +737,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
{
|
||||
gun_pos -= 9 * (*kb);
|
||||
|
||||
rdmyospal(weapon_xoffset + 190 - (p->getlookang() >> 1), looking_arc + 260 - gun_pos, HANDTHROW, gs, o, pal);
|
||||
rdmyospal(weapon_xoffset + 190 - p->lookanghalf(), looking_arc + 260 - gun_pos, HANDTHROW, gs, o, pal);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -758,20 +763,20 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
{
|
||||
if ((*kb) < 5)
|
||||
{
|
||||
rdmyospal(weapon_xoffset + x + 190 - (p->getlookang() >> 1) - dx,
|
||||
rdmyospal(weapon_xoffset + x + 190 - p->lookanghalf() - dx,
|
||||
looking_arc + 258 - gun_pos - 64 + p->detonate_count - dy, RRTILE1752, 0, o | pin, pal);
|
||||
}
|
||||
rdmyospal(weapon_xoffset + x + 190 - (p->getlookang() >> 1),
|
||||
rdmyospal(weapon_xoffset + x + 190 - p->lookanghalf(),
|
||||
looking_arc + 258 - gun_pos - dy, HANDTHROW + remote_frames[*kb], gs, o | pin, pal);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((*kb) < 5)
|
||||
{
|
||||
rdmyospal(weapon_xoffset + x + 190 - (p->getlookang() >> 1) - dx,
|
||||
rdmyospal(weapon_xoffset + x + 190 - p->lookanghalf() - dx,
|
||||
looking_arc + 258 - gun_pos - 64 + p->detonate_count - dy, RRTILE1752, 0, o | pin, pal);
|
||||
}
|
||||
rdmyospal(weapon_xoffset + x + 190 - (p->getlookang() >> 1),
|
||||
rdmyospal(weapon_xoffset + x + 190 - p->lookanghalf(),
|
||||
looking_arc + 258 - gun_pos - dy, HANDTHROW + 1, gs, o | pin, pal);
|
||||
}
|
||||
}
|
||||
|
@ -788,10 +793,10 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
if (*kb)
|
||||
{
|
||||
gs = 0;
|
||||
rd3myospal(150 + (weapon_xoffset >> 1) - (p->getlookang() >> 1), 266 + (looking_arc >> 1) - gun_pos, DEVISTATOR, gs, o, pal);
|
||||
rd3myospal(150 + (weapon_xoffset / 2.) - p->lookanghalf(), 266 + (looking_arc / 2.) - gun_pos, DEVISTATOR, gs, o, pal);
|
||||
}
|
||||
else
|
||||
rd3myospal(150 + (weapon_xoffset >> 1) - (p->getlookang() >> 1), 266 + (looking_arc >> 1) - gun_pos, DEVISTATOR + 1, gs, o, pal);
|
||||
rd3myospal(150 + (weapon_xoffset / 2.) - p->lookanghalf(), 266 + (looking_arc / 2.) - gun_pos, DEVISTATOR + 1, gs, o, pal);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -806,9 +811,9 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
if ((*kb))
|
||||
{
|
||||
char cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
rdmyospal(weapon_xoffset + 260 - (p->getlookang() >> 1), looking_arc + 215 - gun_pos, FREEZE + cat_frames[*kb], -32, o | pin, pal);
|
||||
rdmyospal(weapon_xoffset + 260 - p->lookanghalf(), looking_arc + 215 - gun_pos, FREEZE + cat_frames[*kb], -32, o | pin, pal);
|
||||
}
|
||||
else rdmyospal(weapon_xoffset + 260 - (p->getlookang() >> 1), looking_arc + 215 - gun_pos, FREEZE, gs, o | pin, pal);
|
||||
else rdmyospal(weapon_xoffset + 260 - p->lookanghalf(), looking_arc + 215 - gun_pos, FREEZE, gs, o | pin, pal);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -823,7 +828,7 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
looking_arc += 18;
|
||||
if ((*kb) == 0)
|
||||
{
|
||||
rd2myospal(weapon_xoffset + 188 - (p->getlookang() >> 1),
|
||||
rd2myospal(weapon_xoffset + 188 - p->lookanghalf(),
|
||||
looking_arc + 240 - gun_pos, SHRINKER, gs, o, pal);
|
||||
}
|
||||
else
|
||||
|
@ -836,14 +841,14 @@ void displayweapon_r(int snum, double smoothratio)
|
|||
|
||||
if (cw == BUZZSAW_WEAPON)
|
||||
{
|
||||
rd2myospal(weapon_xoffset + 184 - (p->getlookang() >> 1),
|
||||
rd2myospal(weapon_xoffset + 184 - p->lookanghalf(),
|
||||
looking_arc + 240 - gun_pos, GROWSPARK + ((*kb) & 2), gs, o, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
signed char kb_frames[] = { 1,1,1,1,1,2,2,2,2,2,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0 };
|
||||
short frm = kb_frames[*kb];
|
||||
rd2myospal(weapon_xoffset + 184 - (p->getlookang() >> 1),
|
||||
rd2myospal(weapon_xoffset + 184 - p->lookanghalf(),
|
||||
looking_arc + 240 - gun_pos, SHRINKER + frm, gs, o, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3634,9 +3634,17 @@ void processinput_r(int snum)
|
|||
p->weapon_sway -= 96;
|
||||
else if ((p->weapon_sway & 2047) < (1024 - 96))
|
||||
p->weapon_sway += 96;
|
||||
else p->weapon_sway = 1024;
|
||||
else p->oweapon_sway = p->weapon_sway = 1024;
|
||||
}
|
||||
else
|
||||
{
|
||||
p->weapon_sway = p->bobcounter;
|
||||
|
||||
if ((p->bobcounter - p->oweapon_sway) > 256)
|
||||
{
|
||||
p->oweapon_sway = p->weapon_sway;
|
||||
}
|
||||
}
|
||||
else p->weapon_sway = p->bobcounter;
|
||||
|
||||
s->xvel =
|
||||
ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
|
||||
|
|
Loading…
Reference in a new issue