mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package.
While we're rearranging files, ensure all SVN mime-types are set correctly. git-svn-id: https://svn.eduke32.com/eduke32@4130 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d52889e5db
commit
851e9fc8d1
25 changed files with 100 additions and 59 deletions
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@ -14,8 +14,8 @@ clean=veryclean
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# the following file paths are relative to $source
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targets=( eduke32$exe mapster32$exe )
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package=package
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not_src_packaged=( $package/ebacktrace1.dll $package/ebacktrace1-64.dll )
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package=$top/$source/package/package
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not_src_packaged=( package/debug/win32/ebacktrace1.dll package/debug/win64/ebacktrace1-64.dll )
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# group that owns the resulting packages
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group=dukeworld
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@ -25,7 +25,6 @@ dobuild=
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# controls resulting package filenames... will support linux later
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basename=eduke32
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platform=win32
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# if the output dir doesn't exist, create it
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if [ ! -e $output ]
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@ -83,6 +82,47 @@ function verifytargets ()
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exit
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fi
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done
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# create the output directory
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mkdir -p $output/$date-$head
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}
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function package_start ()
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{
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mkdir -p $package
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cd $package
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cp -R $top/$source/package/common/* ./
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}
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function package_debug ()
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{
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cp -R $top/$source/package/debug/${*}/* ./
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}
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function package_game_lunatic ()
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{
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# Package some Lunatic test and demo files.
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mkdir -p lunatic/test
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cp $top/$source/source/lunatic/test.lua lunatic
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cp $top/$source/source/lunatic/test/test_{bitar,geom,rotspr}.lua lunatic/test
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cp $top/$source/source/lunatic/test/{delmusicsfx,helixspawner}.lua lunatic/test
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}
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function package_sdk ()
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{
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cp -R $top/$source/package/sdk/* ./
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}
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function package_execute ()
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{
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echo 7z a -mx9 -t7z $output/$date-$head/${*}_$date-$head.7z *
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7z a -mx9 -t7z $output/$date-$head/${*}_$date-$head.7z *
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cd $top/$source
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rm -rf $package
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}
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if [ $dobuild ]
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@ -94,6 +134,9 @@ then
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# throw the svn revision into a header. this is ugly.
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echo "s_buildRev = \"r$head\";" > source/rev.h
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# get the date in the YYYYMMDD format (ex: 20091001)
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date=`date +%Y%m%d`
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# 32-bit debug
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@ -104,11 +147,18 @@ then
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# make sure all the targets were produced
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verifytargets
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# move the targets to $package
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echo mv -f eduke32$exe "$package/eduke32.debug$exe"
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# package game
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package_start
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package_debug win32
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mv -f eduke32$exe "$package/eduke32.debug$exe"
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echo mv -f mapster32$exe "$package/mapster32.debug$exe"
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package_execute ${basename}_win32_debug
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# package sdk
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package_start
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package_debug win32
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package_sdk
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mv -f mapster32$exe "$package/mapster32.debug$exe"
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package_execute ${basename}-sdk_win32_debug
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# 64-bit debug
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@ -120,11 +170,18 @@ then
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# make sure all the targets were produced
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verifytargets
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# move the targets to $package
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echo mv -f eduke32$exe "$package/eduke64.debug$exe"
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mv -f eduke32$exe "$package/eduke64.debug$exe"
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echo mv -f mapster32$exe "$package/mapster64.debug$exe"
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mv -f mapster32$exe "$package/mapster64.debug$exe"
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# package game
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package_start
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package_debug win64
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mv -f eduke32$exe "$package/eduke32.debug$exe"
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package_execute ${basename}_win64_debug
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# package sdk
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package_start
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package_debug win64
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package_sdk
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mv -f mapster32$exe "$package/mapster32.debug$exe"
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package_execute ${basename}-sdk_win64_debug
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# 32-bit Lunatic (pre-)release
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@ -139,9 +196,11 @@ then
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# make sure all the targets were produced
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verifytargets
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# move the targets to $package
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echo mv -f eduke32$exe "$package/leduke32_PREVIEW$exe"
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# package game
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package_start
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package_game_lunatic
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mv -f eduke32$exe "$package/leduke32_PREVIEW$exe"
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package_execute l${basename}-lunatic-PREVIEW_win32
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fi
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@ -154,11 +213,16 @@ then
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# make sure all the targets were produced
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verifytargets
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# move the targets to $package
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echo mv -f eduke32$exe "$package/eduke32$exe"
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# package game
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package_start
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mv -f eduke32$exe "$package/eduke32$exe"
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echo mv -f mapster32$exe "$package/mapster32$exe"
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package_execute ${basename}_win32
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# package sdk
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package_start
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package_sdk
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mv -f mapster32$exe "$package/mapster32$exe"
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package_execute ${basename}-sdk_win32
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# 64-bit release
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@ -170,42 +234,19 @@ then
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# make sure all the targets were produced
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verifytargets
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# move the targets to $package
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echo mv -f eduke32$exe "$package/eduke64$exe"
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mv -f eduke32$exe "$package/eduke64$exe"
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echo mv -f mapster32$exe "$package/mapster64$exe"
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mv -f mapster32$exe "$package/mapster64$exe"
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# package game
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package_start
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mv -f eduke32$exe "$package/eduke32$exe"
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package_execute ${basename}_win64
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# package sdk
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package_start
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package_sdk
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mv -f mapster32$exe "$package/mapster32$exe"
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package_execute ${basename}-sdk_win64
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# get the date in the YYYYMMDD format (ex: 20091001)
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date=`date +%Y%m%d`
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# create the output directory
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mkdir $output/$date-$head
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# package the binary snapshot
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cd $package
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# Package some Lunatic test and demo files.
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if [ -n "$BUILD_LUNATIC" ]; then
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mkdir -p lunatic/test
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cp $top/$source/source/lunatic/test.lua lunatic
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cp $top/$source/source/lunatic/test/test_{bitar,geom,rotspr}.lua lunatic/test
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cp $top/$source/source/lunatic/test/{delmusicsfx,helixspawner}.lua lunatic/test
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fi
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echo 7z a -mx9 -t7z $output/$date-$head/${basename}_${platform}_$date-$head.7z *
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7z a -mx9 -t7z $output/$date-$head/${basename}_${platform}_$date-$head.7z *
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# Remove the packaged Lunatic test/demo files.
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if [ -n "$BUILD_LUNATIC" ]; then
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rm lunatic/test/*.lua lunatic/test.lua
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rmdir lunatic/test
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rmdir lunatic
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fi
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cd $top/$source
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# clean up
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# hack to restore [e]obj/keep.me
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echo svn update -r $head
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chown -R :$group $output/$date-$head
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# link eduke32_latest.zip to the new archive
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ln -sf $output/$date-$head/${basename}_${platform}_$date-$head.7z $output/eduke32_latest.7z
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ln -sf $output/$date-$head/${basename}_win32_$date-$head.7z $output/eduke32_latest.7z
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rm -f $lockfile
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else
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