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https://github.com/ZDoom/raze-gles.git
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First round of sounds.c cleanup, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@2883 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
458b202ce3
commit
847c886c14
2 changed files with 62 additions and 50 deletions
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@ -33,7 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "winlayer.h"
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#endif
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int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos = 0;
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int32_t g_numEnvSoundsPlaying,g_maxSoundPos = 0;
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static int32_t MusicIsWaveform = 0;
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static char *MusicPtr = 0;
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@ -379,13 +379,37 @@ int32_t S_LoadSound(uint32_t num)
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return l;
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}
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static int32_t get_sound_pitch(int32_t num)
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{
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int32_t j = klabs(g_sounds[num].pe-g_sounds[num].ps);
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if (j)
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return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
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else
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return g_sounds[num].ps;
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}
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static inline int32_t find_free_slot(int32_t num)
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{
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int32_t j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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return j;
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}
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int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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{
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vec3_t *c;
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const vec3_t *c;
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int32_t sndist, j = 0;
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int32_t cs;
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int32_t voice, sndang, ca, pitch;
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const DukePlayer_t *const myps = g_player[myconnectindex].ps;
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const DukePlayer_t *peekps;
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if (apScriptGameEvent[EVENT_SOUND])
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num = VM_OnEvent(EVENT_SOUND, i, screenpeek, -1, num);
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@ -396,8 +420,8 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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g_sounds[num].num >= MAXSOUNDINSTANCES ||
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(unsigned)i >= MAXSPRITES ||
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FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
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(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= GAMETICSPERSEC*3) ||
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g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
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(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC*3) ||
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(myps->gm&MODE_MENU)) return -1;
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if (g_sounds[num].m&128) // Duke-Tag sound
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{
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@ -435,46 +459,44 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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}
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c = (vec3_t *)&ud.camera;
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c = &ud.camera;
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cs = ud.camerasect;
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ca = ud.cameraang;
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sndist = FindDistance3D((c->x-pos->x),(c->y-pos->y),(c->z-pos->z)>>4);
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if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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if ((g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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sndist += g_sounds[num].vo;
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if (sndist < 0) sndist = 0;
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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pitch = (j = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
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(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps : g_sounds[num].pe) + rand()%j :
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g_sounds[num].ps;
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pitch = get_sound_pitch(num);
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peekps = g_player[screenpeek].ps;
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switch (num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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if (sndist > (6144))
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if (sndist > 6144)
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sndist = 6144;
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if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
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if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == 2)
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pitch -= 1024;
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break;
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default:
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if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & 3) == 0)
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return -1;
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if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
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if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
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pitch = -768;
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break;
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}
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if (g_player[screenpeek].ps->sound_pitch)
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pitch += g_player[screenpeek].ps->sound_pitch;
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if (peekps->sound_pitch)
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pitch += peekps->sound_pitch;
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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S_StopEnvSound(num, i);
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@ -499,15 +521,10 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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else g_soundlocks[num]++;
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}
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if (g_sounds[num].m&16) sndist = 0;
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if (sndist < ((255-LOUDESTVOLUME)<<6))
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if ((g_sounds[num].m&16) || sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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j = find_free_slot(num);
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if (j >= MAXSOUNDINSTANCES)
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{
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@ -546,7 +563,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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int32_t S_PlaySound(int32_t num)
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{
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int32_t pitch, cx;
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int32_t pitch;
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int32_t voice, j;
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int32_t doretry = 0;
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@ -566,9 +583,7 @@ int32_t S_PlaySound(int32_t num)
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if ((g_sounds[num].m&8) && ud.lockout) return -1;
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if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
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pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
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(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
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g_sounds[num].pe) + rand()%cx : g_sounds[num].ps;
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pitch = get_sound_pitch(num);
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if (g_sounds[num].ptr == 0)
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{
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@ -582,10 +597,7 @@ int32_t S_PlaySound(int32_t num)
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else g_soundlocks[num]++;
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}
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j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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j = find_free_slot(num);
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if (j >= MAXSOUNDINSTANCES) // no slots available, so let's see if one opens up after multivoc kills a voice
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doretry = 1;
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@ -605,10 +617,7 @@ int32_t S_PlaySound(int32_t num)
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{
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S_Cleanup();
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j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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j = find_free_slot(num);
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if (j >= MAXSOUNDINSTANCES) // still no slots available
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{
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@ -700,7 +709,8 @@ void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
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void S_Update(void)
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{
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vec3_t *s, *c;
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int32_t sndist,sndang,ca,j,k,i,cs;
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int32_t sndist,sndang,ca,cs;
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int32_t num; // the sound index...
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S_Cleanup();
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@ -711,7 +721,7 @@ void S_Update(void)
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if (ud.camerasprite == -1)
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{
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c = (vec3_t *)&ud.camera;
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c = &ud.camera;
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cs = ud.camerasect;
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ca = ud.cameraang;
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}
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@ -722,22 +732,24 @@ void S_Update(void)
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ca = sprite[ud.camerasprite].ang;
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}
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j = g_maxSoundPos;
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num = g_maxSoundPos;
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do
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{
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int32_t k;
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for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
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{
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i = g_sounds[j].SoundOwner[k].ow;
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int32_t i = g_sounds[num].SoundOwner[k].ow;
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if ((unsigned)i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice <= FX_Ok)
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if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok)
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continue;
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if (!FX_SoundActive(g_sounds[j].SoundOwner[k].voice))
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if (!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
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{
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/*
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OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
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g_sounds[j].SoundOwner[k].voice, j, k, g_sounds[j].SoundOwner[k].ow);
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g_sounds[num].SoundOwner[k].voice, num, k, g_sounds[num].SoundOwner[k].ow);
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*/
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continue;
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}
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@ -751,20 +763,20 @@ void S_Update(void)
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sndang = 2048 + ca - getangle(c->x-s->x, c->y-s->y);
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sndang &= 2047;
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sndist = FindDistance3D(c->x-s->x, c->y-s->y, (c->z-s->z)>>4);
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if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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if ((g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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}
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sndist += g_sounds[j].vo;
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sndist += g_sounds[num].vo;
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if (sndist < 0) sndist = 0;
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,s->x,s->y,s->z-(24<<8),SECT))
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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if (PN == MUSICANDSFX && SLT < 999)
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g_numEnvSoundsPlaying++;
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switch (j)
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switch (num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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@ -774,13 +786,13 @@ void S_Update(void)
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break;
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}
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if (g_sounds[j].m&16 || sndist < ((255-LOUDESTVOLUME)<<6))
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if ((g_sounds[num].m&16) || sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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FX_Pan3D(g_sounds[j].SoundOwner[k].voice, sndang>>4, sndist>>6);
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FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, sndist>>6);
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}
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}
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while (j--);
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while (num--);
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}
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void S_Callback(uint32_t num)
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@ -68,7 +68,7 @@ typedef struct
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extern volatile char g_soundlocks[MAXSOUNDS];
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extern sound_t g_sounds[MAXSOUNDS];
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extern int16_t g_skillSoundID;
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extern int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos;
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extern int32_t g_numEnvSoundsPlaying,g_maxSoundPos;
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int32_t A_CheckSoundPlaying(int32_t i,int32_t num);
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int32_t A_PlaySound(uint32_t num,int32_t i);
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