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- Blood: handle super secrets properly in the statistics display.
Fixes #198
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3 changed files with 11 additions and 5 deletions
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@ -252,8 +252,9 @@ private:
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stats.kills = gKillMgr.Kills;
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stats.maxkills = gKillMgr.TotalKills;
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stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
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stats.secrets = gSecretMgr.Founds + gSecretMgr.Super;
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stats.maxsecrets = gSecretMgr.Total;
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stats.secrets = gSecretMgr.Founds;
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stats.supersecrets = gSecretMgr.Super;
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stats.maxsecrets = max(gSecretMgr.Founds, gSecretMgr.Total); // If we found more than there are, increase the total. Some levels have a bugged counter.
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DBaseStatusBar::PrintLevelStats(stats);
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}
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@ -76,7 +76,7 @@ struct FLevelStats
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int time; // in milliseconds
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int frags;
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int kills, maxkills; // set maxkills to -1 to ignore, or to -2 to only print kills
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int secrets, maxsecrets; // set maxsecrets to -1 to ignore
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int secrets, maxsecrets, supersecrets; // set maxsecrets to -1 to ignore
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int spacing; // uses fontheight if 0 or less.
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EColorRange letterColor, standardColor, completeColor;
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double fontscale;
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@ -192,8 +192,13 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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if (stats.maxsecrets > 0) // don't bother if there are no secrets.
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{
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if (stats.supersecrets <= 0)
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text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
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stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
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stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
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else
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text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d+%d",
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stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets, stats.supersecrets);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
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