mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- Blood: handle super secrets properly in the statistics display.
Fixes #198
This commit is contained in:
parent
1504e19cf8
commit
82d80f3f07
3 changed files with 11 additions and 5 deletions
|
@ -252,8 +252,9 @@ private:
|
||||||
stats.kills = gKillMgr.Kills;
|
stats.kills = gKillMgr.Kills;
|
||||||
stats.maxkills = gKillMgr.TotalKills;
|
stats.maxkills = gKillMgr.TotalKills;
|
||||||
stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
|
stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
|
||||||
stats.secrets = gSecretMgr.Founds + gSecretMgr.Super;
|
stats.secrets = gSecretMgr.Founds;
|
||||||
stats.maxsecrets = gSecretMgr.Total;
|
stats.supersecrets = gSecretMgr.Super;
|
||||||
|
stats.maxsecrets = max(gSecretMgr.Founds, gSecretMgr.Total); // If we found more than there are, increase the total. Some levels have a bugged counter.
|
||||||
|
|
||||||
DBaseStatusBar::PrintLevelStats(stats);
|
DBaseStatusBar::PrintLevelStats(stats);
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,7 +76,7 @@ struct FLevelStats
|
||||||
int time; // in milliseconds
|
int time; // in milliseconds
|
||||||
int frags;
|
int frags;
|
||||||
int kills, maxkills; // set maxkills to -1 to ignore, or to -2 to only print kills
|
int kills, maxkills; // set maxkills to -1 to ignore, or to -2 to only print kills
|
||||||
int secrets, maxsecrets; // set maxsecrets to -1 to ignore
|
int secrets, maxsecrets, supersecrets; // set maxsecrets to -1 to ignore
|
||||||
int spacing; // uses fontheight if 0 or less.
|
int spacing; // uses fontheight if 0 or less.
|
||||||
EColorRange letterColor, standardColor, completeColor;
|
EColorRange letterColor, standardColor, completeColor;
|
||||||
double fontscale;
|
double fontscale;
|
||||||
|
|
|
@ -192,8 +192,13 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
|
||||||
|
|
||||||
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
||||||
{
|
{
|
||||||
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
if (stats.supersecrets <= 0)
|
||||||
stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
|
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
||||||
|
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
|
||||||
|
else
|
||||||
|
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d+%d",
|
||||||
|
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets, stats.supersecrets);
|
||||||
|
|
||||||
|
|
||||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||||
|
|
Loading…
Reference in a new issue