From 827c406437a00bf9fd0371935ab892fe14386479 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 31 Aug 2020 20:04:20 +0200 Subject: [PATCH] - don't play activation sound when not having a Holoduke powerup. --- source/games/duke/src/input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp index 009cd42f1..0780c8bc7 100644 --- a/source/games/duke/src/input.cpp +++ b/source/games/duke/src/input.cpp @@ -340,9 +340,9 @@ void hud_input(int snum) sprite[i].yvel = snum; sprite[i].extra = 0; FTA(QUOTE_HOLODUKE_ON, p); + S_PlayActorSound(TELEPORTER, p->holoduke_on); } else FTA(QUOTE_HOLODUKE_NOT_FOUND, p); - S_PlayActorSound(TELEPORTER, p->holoduke_on); } else