- don't play activation sound when not having a Holoduke powerup.

This commit is contained in:
Christoph Oelckers 2020-08-31 20:04:20 +02:00
parent f0ca87dc82
commit 827c406437

View file

@ -340,9 +340,9 @@ void hud_input(int snum)
sprite[i].yvel = snum;
sprite[i].extra = 0;
FTA(QUOTE_HOLODUKE_ON, p);
S_PlayActorSound(TELEPORTER, p->holoduke_on);
}
else FTA(QUOTE_HOLODUKE_NOT_FOUND, p);
S_PlayActorSound(TELEPORTER, p->holoduke_on);
}
else