RR: zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before

I don't think this actually makes a difference, but it's more consistent.
This commit is contained in:
Richard C. Gobeille 2020-05-04 18:15:52 -07:00 committed by Christoph Oelckers
parent bcf4903505
commit 8225d20e23

View file

@ -6941,9 +6941,6 @@ void P_ProcessInput(int playerNum)
{
auto &thisPlayer = g_player[playerNum];
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
if (DEER)
{
P_DHProcessInput(playerNum);
@ -6952,6 +6949,9 @@ void P_ProcessInput(int playerNum)
if (thisPlayer.playerquitflag == 0)
return;
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
auto const pPlayer = thisPlayer.ps;
auto const pSprite = &sprite[pPlayer->i];
@ -8872,12 +8872,12 @@ void P_DHProcessInput(int playerNum)
{
auto &thisPlayer = g_player[playerNum];
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
if (thisPlayer.playerquitflag == 0)
return;
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
auto const pPlayer = thisPlayer.ps;
auto const pSprite = &sprite[pPlayer->i];