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SW: Get widescreen aspect working
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 0 deletions
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@ -2198,6 +2198,8 @@ drawscreen(PLAYERp pp)
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static short lv_sectnum = -1;
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static short lv_sectnum = -1;
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static int lv_x, lv_y, lv_z;
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static int lv_x, lv_y, lv_z;
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int const viewingRange = viewingrange;
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if (HelpInputMode)
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if (HelpInputMode)
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{
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{
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renderFlushPerms();
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renderFlushPerms();
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@ -2363,6 +2365,12 @@ drawscreen(PLAYERp pp)
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thoriz = min(thoriz, PLAYER_HORIZ_MAX);
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thoriz = min(thoriz, PLAYER_HORIZ_MAX);
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}
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}
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if (r_usenewaspect)
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{
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newaspect_enable = 1;
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videoSetCorrectedAspect();
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}
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if (FAF_DebugView)
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if (FAF_DebugView)
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videoClearViewableArea(255L);
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videoClearViewableArea(255L);
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@ -2387,6 +2395,12 @@ drawscreen(PLAYERp pp)
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post_analyzesprites();
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post_analyzesprites();
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renderDrawMasks();
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renderDrawMasks();
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if (r_usenewaspect)
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{
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newaspect_enable = 0;
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renderSetAspect(viewingRange, tabledivide32_noinline(65536 * ydim * 8, xdim * 5));
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}
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UpdatePanel();
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UpdatePanel();
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#define SLIME 2305
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#define SLIME 2305
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