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Fix buggy swinging door behavior
git-svn-id: https://svn.eduke32.com/eduke32@6253 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 1 additions and 9 deletions
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@ -6540,14 +6540,9 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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for (SPRITES_OF(STAT_PLAYER, k))
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for (SPRITES_OF(STAT_PLAYER, k))
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{
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{
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if (sprite[k].owner >= 0 && clipinsidebox((vec2_t *)&sprite[k], j, 144) == 1)
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if (sprite[k].owner >= 0 && clipinsidebox((vec2_t *)&sprite[k], j, pPlayer->clipdist << 1) == 1)
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{
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{
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pData[5] = 8; // Delay
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pData[5] = 8; // Delay
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k = (SP(spriteNum) >> 3) * pData[3];
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pData[2] -= k;
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pData[4] -= k;
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A_MoveSector(spriteNum);
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setsprite(spriteNum, (vec3_t *)pSprite);
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goto next_sprite;
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goto next_sprite;
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}
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}
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}
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}
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@ -896,10 +896,7 @@ REDODOOR:
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}
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}
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if (i < 0)
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if (i < 0)
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{
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OSD_Printf("WARNING: ST_23_SWINGING_DOOR without SE_11_SWINGING_DOOR!\n");
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return;
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return;
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} // JBF
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int const tag = sector[SECT(i)].lotag&0x8000;
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int const tag = sector[SECT(i)].lotag&0x8000;
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