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RR: zero player .horizRecenter, .horizSkew, and .horizAngleAdjust in P_ResetPlayer()
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@ -936,6 +936,10 @@ void P_ResetStatus(int playerNum)
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pPlayer->movement_lock = 0;
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pPlayer->frag_ps = playerNum;
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g_player[playerNum].horizRecenter = 0;
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g_player[playerNum].horizSkew = 0;
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g_player[playerNum].horizAngleAdjust = 0;
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P_UpdateScreenPal(pPlayer);
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if (RR)
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