From 8178d20f975b080d45e071fa43944c11ab7c0090 Mon Sep 17 00:00:00 2001
From: Mitchell Richters <mjr4077au@gmail.com>
Date: Sun, 8 Nov 2020 10:39:45 +1100
Subject: [PATCH] - c_notifybuffer.cpp: Center and pulse text for all RR games
 in `DrawNative()`.

* Fixes #163.
---
 source/core/console/c_notifybuffer.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/source/core/console/c_notifybuffer.cpp b/source/core/console/c_notifybuffer.cpp
index 4aea23d37..ee18ea666 100644
--- a/source/core/console/c_notifybuffer.cpp
+++ b/source/core/console/c_notifybuffer.cpp
@@ -110,8 +110,8 @@ void FNotifyBuffer::DrawNative()
 	// * top left for Exhumed
 	// * 4 lines with the tiny font for Blood. (same mechanic as the regular one, just a different font and scale.)
 
-	bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR | GAMEFLAG_SW);
-	bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR);
+	bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL | GAMEFLAG_SW);
+	bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL);
 	unsigned topline = g_gameType & GAMEFLAG_BLOOD ? 0 : Text.Size() - 1;
 
 	FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;