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Duke3d: fix player still being able to look around while frozen
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1 changed files with 1 additions and 1 deletions
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@ -3020,7 +3020,7 @@ static int P_CheckLockedMovement(int const playerNum)
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auto &thisPlayer = g_player[playerNum];
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auto const pPlayer = thisPlayer.ps;
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if ((pPlayer->dead_flag && !ud.god) || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0
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if (sprite[pPlayer->i].extra <= 0 || (pPlayer->dead_flag && !ud.god) || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0
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|| pPlayer->knee_incs > 0
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|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
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&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)))
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