Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-05-15 02:20:49 +00:00
parent 7e51e92a81
commit 81292c238a

View file

@ -3216,9 +3216,9 @@ void G_DrawBackground(void)
{
for (y=y1; y<y2; y+=tilesizy[bgtile])
for (x=0; x<xdim; x+=tilesizx[bgtile])
rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,bpp==8?16:8,0,8+16+64);
rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
}
else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,bpp==8?16:8,0,2+8+64+(ud.bgstretch?1024:0));
else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
return;
}