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Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -3216,9 +3216,9 @@ void G_DrawBackground(void)
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{
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for (y=y1; y<y2; y+=tilesizy[bgtile])
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for (x=0; x<xdim; x+=tilesizx[bgtile])
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rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,bpp==8?16:8,0,8+16+64);
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rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
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}
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else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,bpp==8?16:8,0,2+8+64+(ud.bgstretch?1024:0));
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else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
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return;
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}
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