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https://github.com/ZDoom/raze-gles.git
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Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
git-svn-id: https://svn.eduke32.com/eduke32@3344 1a8010ca-5511-0410-912e-c29ae57300e0
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commit
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6 changed files with 34 additions and 16 deletions
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@ -1095,7 +1095,7 @@ ACTOR_STATIC void G_MovePlayers(void)
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otherx = 0;
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}
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if (g_tile[sprite[i].picnum].execPtr)
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if (G_HaveActor(sprite[i].picnum))
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A_Execute(i,s->yvel,otherx);
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if (g_netServer || ud.multimode > 1)
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@ -2386,7 +2386,7 @@ CLEAR_THE_BOLT:
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case STEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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case WATERBUBBLEMAKER__STATIC:
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if (!g_tile[sprite[i].picnum].execPtr)
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if (!G_HaveActor(sprite[i].picnum))
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goto BOLT;
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{
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int32_t p = A_FindPlayer(s, &x);
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@ -2772,7 +2772,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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if (proj->workslike & PROJECTILE_HITSCAN)
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{
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if (!g_tile[sprite[i].picnum].execPtr)
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if (!G_HaveActor(sprite[i].picnum))
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goto BOLT;
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{
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int32_t p = A_FindPlayer(s,&x);
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@ -3092,7 +3092,7 @@ COOLEXPLOSION:
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goto BOLT;
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case SHOTSPARK1__STATIC:
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if (!g_tile[sprite[i].picnum].execPtr)
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if (!G_HaveActor(sprite[i].picnum))
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goto BOLT;
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{
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int32_t p = A_FindPlayer(s,&x);
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@ -4844,7 +4844,7 @@ DETONATEB:
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}
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}
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if (!g_tile[sprite[i].picnum].execPtr)
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if (!G_HaveActor(sprite[i].picnum))
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goto BOLT;
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{
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int32_t p = A_FindPlayer(s,&x);
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@ -5285,7 +5285,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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{
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if (!g_tile[sprite[i].picnum].execPtr)
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if (!G_HaveActor(sprite[i].picnum))
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goto BOLT;
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{
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int32_t p = A_FindPlayer(s,&x);
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@ -145,6 +145,24 @@ static inline int32_t G_HaveEvent(int32_t iEventID)
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apScriptGameEvent[iEventID]!=NULL;
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}
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static inline int32_t G_HaveActor(int32_t actortile)
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{
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return
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#ifdef LUNATIC
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El_HaveActor(actortile) ||
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#endif
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g_tile[actortile].execPtr!=NULL;
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}
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static inline int32_t G_InitialActorStrength(int32_t actortile)
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{
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#ifdef LUNATIC_ONLY
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return g_elActors[actortile].strength;
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#else
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return g_tile[actortile].execPtr[0];
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#endif
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}
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#ifdef EXTERNC
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}
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#endif
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@ -4218,7 +4218,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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else switch (DYNAMICTILEMAP(sp->picnum))
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{
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default:
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if (g_tile[sp->picnum].execPtr)
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if (G_HaveActor(sp->picnum))
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{
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if (j == -1 && sp->lotag > ud.player_skill)
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{
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@ -6744,7 +6744,7 @@ PALONLY:
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break;
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}
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if (g_tile[s->picnum].execPtr)
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if (G_HaveActor(s->picnum))
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{
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/*
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if (ud.angleinterpolation)
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@ -882,7 +882,7 @@ static void VM_Fall(void)
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#endif
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if ((vm.g_sp->hitag & jumptoplayer) ||
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(g_tile[vm.g_sp->picnum].execPtr &&
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(G_HaveActor(vm.g_sp->picnum) &&
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#ifndef LUNATIC
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(unsigned)moveScriptOfs < (unsigned)g_scriptSize-1 && script[moveScriptOfs + 1]
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#else
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@ -1288,7 +1288,7 @@ DOSKIPBULLETHOLE:
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if (p >= 0)
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{
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k = A_InsertSprite(hit.sect,hit.pos.x,hit.pos.y,hit.pos.z,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
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sprite[k].extra = *g_tile[atwith].execPtr;
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sprite[k].extra = G_InitialActorStrength(atwith);
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sprite[k].extra += (krand()%6);
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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A_SetHitData(k, &hit);
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@ -1408,7 +1408,7 @@ SKIPBULLETHOLE:
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else
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{
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k = A_InsertSprite(hit.sect,hit.pos.x,hit.pos.y,hit.pos.z,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
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sprite[k].extra = *g_tile[atwith].execPtr;
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sprite[k].extra = G_InitialActorStrength(atwith);
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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A_SetHitData(k, &hit);
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@ -3756,9 +3756,9 @@ void P_FragPlayer(int32_t snum)
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void P_ProcessWeapon(int32_t snum)
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{
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DukePlayer_t *p = g_player[snum].ps;
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uint8_t *kb = &p->kickback_pic;
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int32_t shrunk = (sprite[p->i].yrepeat < 32);
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DukePlayer_t *const p = g_player[snum].ps;
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uint8_t *const kb = &p->kickback_pic;
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const int32_t shrunk = (sprite[p->i].yrepeat < 32);
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uint32_t sb_snum = g_player[snum].sync->bits;
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int32_t i, j, k;
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@ -4390,7 +4390,7 @@ void P_ProcessInput(int32_t snum)
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int32_t j, i, k, doubvel = TICSPERFRAME, shrunk;
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int32_t fz, cz, hz, lz, truefdist, x, y, psectlotag;
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uint8_t *kb = &p->kickback_pic;
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const uint8_t *const kb = &p->kickback_pic;
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int16_t tempsect;
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if (g_player[snum].playerquitflag == 0)
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@ -2092,7 +2092,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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case FUELPOD__STATIC:
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case SOLARPANNEL__STATIC:
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case ANTENNA__STATIC:
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if (sprite[sn].extra != *g_tile[SHOTSPARK1].execPtr)
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if (sprite[sn].extra != G_InitialActorStrength(SHOTSPARK1))
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{
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for (j=15; j>0; j--)
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A_InsertSprite(SECT,SX,SY,sector[SECT].floorz-(12<<8)-(j<<9),SCRAP1+(krand()&15),-8,64,64,
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