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Game-tic lights and recon car headlights.
git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 32 additions and 0 deletions
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@ -164,6 +164,9 @@ typedef struct s_prlight {
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extern _prlight staticlights[PR_MAXLIGHTS];
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extern _prlight staticlights[PR_MAXLIGHTS];
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extern int32_t staticlightcount;
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extern int32_t staticlightcount;
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extern _prlight gamelights[PR_MAXLIGHTS];
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extern int32_t gamelightcount;
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// RENDER TARGETS
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// RENDER TARGETS
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typedef struct s_prrt {
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typedef struct s_prrt {
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GLenum target;
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GLenum target;
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@ -134,6 +134,9 @@ int32_t curlight;
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_prlight staticlights[PR_MAXLIGHTS];
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_prlight staticlights[PR_MAXLIGHTS];
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int32_t staticlightcount;
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int32_t staticlightcount;
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_prlight gamelights[PR_MAXLIGHTS];
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int32_t gamelightcount;
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GLfloat shadowBias[] =
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GLfloat shadowBias[] =
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{
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{
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@ -699,6 +702,13 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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polymer_dostaticlights();
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polymer_dostaticlights();
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i = 0;
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while (i < gamelightcount)
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{
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polymer_addlight(gamelights[i]);
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i++;
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}
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depth = 0;
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depth = 0;
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polymer_prepareshadows();
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polymer_prepareshadows();
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@ -3568,6 +3568,23 @@ static void G_MoveActors(void)
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if (s->z < sector[sect].ceilingz+(32<<8))
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if (s->z < sector[sect].ceilingz+(32<<8))
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s->z = sector[sect].ceilingz+(32<<8);
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s->z = sector[sect].ceilingz+(32<<8);
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gamelights[gamelightcount].sector = s->sectnum;
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gamelights[gamelightcount].x = s->x;
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gamelights[gamelightcount].y = s->y;
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gamelights[gamelightcount].z = s->z + 10248;
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gamelights[gamelightcount].range = 8192;
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gamelights[gamelightcount].angle = s->ang;
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gamelights[gamelightcount].horiz = 100;
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gamelights[gamelightcount].radius = 256;
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gamelights[gamelightcount].faderadius = 200;
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gamelights[gamelightcount].color[0] = 255;
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gamelights[gamelightcount].color[1] = 255;
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gamelights[gamelightcount].color[2] = 255;
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gamelightcount++;
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if (ud.multimode < 2)
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if (ud.multimode < 2)
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{
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{
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if (g_noEnemies == 1)
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if (g_noEnemies == 1)
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@ -7593,6 +7610,8 @@ int32_t A_CheckSwitchTile(int32_t i)
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void G_MoveWorld(void)
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void G_MoveWorld(void)
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{
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{
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gamelightcount = 0;
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G_MoveZombieActors(); //ST 2
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G_MoveZombieActors(); //ST 2
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G_MoveWeapons(); //ST 4
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G_MoveWeapons(); //ST 4
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G_MoveTransports(); //ST 9
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G_MoveTransports(); //ST 9
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