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https://github.com/ZDoom/raze-gles.git
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- hooked up the secret hint system
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parent
35bc7f56fc
commit
8055d10362
5 changed files with 92 additions and 27 deletions
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@ -37,6 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "pqueue.h"
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#include "triggers.h"
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#include "view.h"
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#include "secrets.h"
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BEGIN_BLD_NS
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@ -380,7 +381,7 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
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else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType);
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break;
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case kChannelSecretFound:
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Printf(PRINT_NONOTIFY, "Secret trigger %d\n", nIndex * 65536 + nType);
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SECRET_Trigger(nIndex + 65536 * nType);
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if (command >= kCmdNumberic) levelTriggerSecret(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType);
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break;
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@ -2,7 +2,45 @@
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#include "cache1d.h"
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#include "printf.h"
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#include "v_text.h"
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#include "tarray.h"
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#include "c_cvars.h"
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#include "v_font.h"
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#include "v_draw.h"
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// Unlike in GZDoom we have to maintain this list here, because we got different game frontents that all store this info differently.
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// So the games will have to report the credited secrets so that this code can keep track of how to display them.
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static TArray<int> discovered_secrets;
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CVAR(Bool, secret_notify, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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FString mapfile, maptitle;
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//-----------------------------------------------------------------------------
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//
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// Print secret info (submitted by Karl Murks)
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//
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//-----------------------------------------------------------------------------
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static void PrintSecretString(const char *string, bool thislevel)
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{
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const char *colstr = thislevel? TEXTCOLOR_YELLOW : TEXTCOLOR_CYAN;
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if (string != NULL)
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{
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if (*string == '$')
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{
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if (string[1] == 'S' || string[1] == 's')
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{
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auto secnum = (unsigned)strtoull(string+2, (char**)&string, 10);
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if (*string == ';') string++;
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colstr = discovered_secrets.Find(secnum) == discovered_secrets.Size() ? TEXTCOLOR_RED : TEXTCOLOR_GREEN;
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}
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}
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auto brok = V_BreakLines(NewConsoleFont, screen->GetWidth()*95/100, string);
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for (auto &line : brok)
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{
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Printf("%s%s\n", colstr, line.Text.GetChars());
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}
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}
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}
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//============================================================================
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//
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@ -12,14 +50,14 @@
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CCMD(secret)
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{
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const char *mapname = argv.argc() < 2? primaryLevel->MapName.GetChars() : argv[1];
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bool thislevel = !stricmp(mapname, primaryLevel->MapName);
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const char *mapname = argv.argc() < 2? mapfile.GetChars() : argv[1];
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bool thislevel = !stricmp(mapname, mapfile.GetChars());
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bool foundsome = false;
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int lumpno=Wads.CheckNumForName("SECRETS");
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int lumpno=fileSystem.FindFile("secrets.txt");
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if (lumpno < 0) return;
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auto lump = Wads.OpenLumpReader(lumpno);
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auto lump = fileSystem.OpenFileReader(lumpno);
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FString maphdr;
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maphdr.Format("[%s]", mapname);
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@ -37,9 +75,8 @@ CCMD(secret)
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if (!foundsome)
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{
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FString levelname;
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level_info_t *info = FindLevelInfo(mapname);
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const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[info->LevelName.GetChars()];
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levelname.Format("%s - %s", mapname, ln);
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if (thislevel) levelname.Format("%s - %s", mapname, maptitle.GetChars());
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else levelname = mapname;
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Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
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size_t llen = levelname.Len();
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levelname = "";
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@ -69,16 +106,40 @@ CCMD(secret)
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}
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}
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SECRET_Save(FileWriter &fil)
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{
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}
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SECRET_Load(FileReader &fil)
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{
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}
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SECRET_Trigger(int num)
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{
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}
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void SECRET_Save(FileWriter &fil)
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{
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fil.Write("SECR", 4);
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unsigned count = discovered_secrets.Size();
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fil.Write(&count, 4);
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fil.Write(discovered_secrets.Data(), 4 * count);
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fil.Write("RCES", 4);
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}
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bool SECRET_Load(FileReader &fil)
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{
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char buf[4];
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unsigned count;
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fil.Read(buf, 4);
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if (memcmp(buf, "SECR", 4)) return false;
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fil.Read(&count, 4);
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discovered_secrets.Resize(count);
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fil.Read(discovered_secrets.Data(), count * 4);
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fil.Read(buf, 4);
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if (memcmp(buf, "RCES", 4)) return false;
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return true;
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}
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void SECRET_SetMapName(const char *filename, const char *_maptitle)
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{
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mapfile = filename;
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maptitle = _maptitle;
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}
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void SECRET_Trigger(int num)
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{
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if (secret_notify) Printf(PRINT_NONOTIFY, "Secret #%d found\n", num);
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if (discovered_secrets.Find(num) == discovered_secrets.Size())
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discovered_secrets.Push(num);
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}
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@ -1,7 +1,8 @@
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#pragma once
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#include "files.h"
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SECRET_Save(FileWriter &fil);
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SECRET_Load(FileReader &fil);
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SECRET_Trigger(int num);
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void SECRET_Save(FileWriter &fil);
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bool SECRET_Load(FileReader &fil);
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void SECRET_SetMapName(const char *filename, const char *maptitle);
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void SECRET_Trigger(int num);
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@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "duke3d.h"
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#include "input.h"
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#include "printf.h"
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#include "secrets.h"
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BEGIN_DUKE_NS
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@ -3123,7 +3124,7 @@ void P_CheckSectors(int playerNum)
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case 32767:
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pSector->lotag = 0;
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P_DoQuote(QUOTE_FOUND_SECRET, pPlayer);
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Printf(PRINT_NONOTIFY, "Secret in sector %d\n", pPlayer->cursectnum);
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SECRET_Trigger(pPlayer->cursectnum);
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pPlayer->secret_rooms++;
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return;
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "duke3d.h"
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#include "input.h"
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#include "secrets.h"
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BEGIN_RR_NS
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@ -4284,7 +4285,7 @@ void P_CheckSectors(int playerNum)
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if (RR && !RRRA)
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g_canSeePlayer = 0;
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P_DoQuote(QUOTE_FOUND_SECRET, pPlayer);
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Printf(PRINT_NONOTIFY, "Secret in sector %d\n", pPlayer->cursectnum);
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SECRET_Trigger(pPlayer->cursectnum);
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pPlayer->secret_rooms++;
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return;
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