Partial timer cleanup

After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.

git-svn-id: https://svn.eduke32.com/eduke32@8139 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/astub.cpp
This commit is contained in:
terminx 2019-10-19 23:41:35 +00:00 committed by Christoph Oelckers
parent 593b5740e3
commit 802f69d324
7 changed files with 23 additions and 43 deletions

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@ -478,7 +478,6 @@ int32_t Anim_Play(const char *fn)
gltexapplyprops();
#endif
timerUpdate();
ototalclock = totalclock;
i = 1;

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@ -184,6 +184,15 @@ enum gametokens
T_USERCONTENT,
};
static void gameTimerHandler(void)
{
S_Cleanup();
MUSIC_Update();
G_HandleSpecialKeys();
}
void G_HandleSpecialKeys(void)
{
auto &myplayer = *g_player[myconnectindex].ps;
@ -6024,6 +6033,7 @@ static void G_Startup(void)
set_memerr_handler(&G_HandleMemErr);
timerInit(TICRATE);
timerSetCallback(gameTimerHandler);
initcrc32table();
@ -6807,14 +6817,12 @@ MAIN_LOOP_RESTART:
do //main loop
{
if (handleevents() && quitevent)
if (G_HandleAsync() && quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
Net_GetPackets();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
CONTROL_BindsEnabled = !!(myplayer.gm & (MODE_GAME|MODE_DEMO));
@ -6845,11 +6853,7 @@ MAIN_LOOP_RESTART:
}
else
#endif
{
S_Cleanup();
MUSIC_Update();
G_HandleLocalKeys();
}
OSD_DispatchQueued();
@ -6865,8 +6869,6 @@ MAIN_LOOP_RESTART:
do
{
timerUpdate();
if (ready2send == 0) break;
ototalclock += TICSPERFRAME;
@ -6877,6 +6879,8 @@ MAIN_LOOP_RESTART:
(myplayer.gm & MODE_GAME))
{
G_MoveLoop();
S_Update();
#ifdef __ANDROID__
inputfifo[0][myconnectindex].fvel = 0;
inputfifo[0][myconnectindex].svel = 0;
@ -6885,8 +6889,6 @@ MAIN_LOOP_RESTART:
#endif
}
timerUpdate();
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing

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@ -440,10 +440,10 @@ extern int G_StartRTS(int lumpNum, int localPlayer);
extern void G_MaybeAllocPlayer(int32_t pnum);
static inline void G_HandleAsync(void)
static inline int32_t G_HandleAsync(void)
{
handleevents();
Net_GetPackets();
return handleevents();
}
static inline int32_t calc_smoothratio_demo(ClockTicks totalclk, ClockTicks ototalclk)

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@ -1222,7 +1222,7 @@ void Screen_Play(void)
do
{
G_HandleAsync();
gameHandleEvents();
ototalclock = totalclock + 1; // pause game like ANMs

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@ -65,22 +65,9 @@ int32_t g_networkMode = NET_CLIENT;
typedef TYPE_PUNNED int32_t NetChunk32;
void faketimerhandler(void) { ; }
// Unfortunately faketimerhandler needs extra "help" because the Build Engine source doesn't include network.h.
#ifdef NETCODE_DISABLE
void faketimerhandler(void)
{
;
}
#else
void faketimerhandler(void)
{
if (g_netServer == NULL && g_netClient == NULL)
return;
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
}
#ifndef NETCODE_DISABLE
static void Net_Disconnect(void);
static void Net_HandleClientPackets(void);
static void Net_HandleServerPackets(void);
@ -88,13 +75,10 @@ static void Net_HandleServerPackets(void);
void Net_GetPackets(void)
{
timerUpdate();
MUSIC_Update();
S_Update();
G_HandleSpecialKeys();
#ifndef NETCODE_DISABLE
if (g_netServer == NULL && g_netClient == NULL)
return;
if (g_netDisconnect)
{
Net_Disconnect();
@ -106,14 +90,12 @@ void Net_GetPackets(void)
return;
}
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
if (g_netServer)
{
Net_HandleClientPackets();
}
else if (g_netClient)
{
Net_HandleServerPackets();
}
#endif
}

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@ -481,7 +481,6 @@ void G_CacheMapData(void)
{
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, g_precacheCount);
G_DoLoadScreen(tempbuf, percentDisplayed);
timerUpdate();
if (totalclock - clock >= 1)
{

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@ -703,8 +703,6 @@ static void G_SaveTimers(void)
static void G_RestoreTimers(void)
{
timerUpdate();
totalclock = g_timers.totalclock;
totalclocklock = g_timers.totalclocklock;
ototalclock = g_timers.ototalclock;