- SW: fixed crosshair size.

Fixes #186
This commit is contained in:
Christoph Oelckers 2020-08-17 20:28:12 +02:00
parent b03450f200
commit 8011526e71

View file

@ -1341,7 +1341,7 @@ void DrawCrosshair(PLAYERp pp)
{ {
int32_t a = 2326; int32_t a = 2326;
double crosshair_scale = cl_crosshairscale * .01; double crosshair_scale = cl_crosshairscale * .02;
if (isRR()) crosshair_scale *= .5; if (isRR()) crosshair_scale *= .5;
DrawTexture(twod, tileGetTexture(a), 160, 100, DTA_Color, shadeToLight(10), DrawTexture(twod, tileGetTexture(a), 160, 100, DTA_Color, shadeToLight(10),