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- Duke/SW: Move each game's check of cl_slopetilting
into calcviewpitch()
backend function.
This commit is contained in:
parent
6d12159006
commit
8003753989
3 changed files with 42 additions and 46 deletions
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@ -377,6 +377,8 @@ void applylook(PlayerAngle* angle, float const avel, ESyncBits* actions, double
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void calcviewpitch(vec2_t const pos, fixedhoriz* horizoff, binangle const ang, bool const aimmode, bool const canslopetilt, int const cursectnum, double const scaleAdjust, bool const climbing)
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void calcviewpitch(vec2_t const pos, fixedhoriz* horizoff, binangle const ang, bool const aimmode, bool const canslopetilt, int const cursectnum, double const scaleAdjust, bool const climbing)
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{
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if (cl_slopetilting)
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{
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{
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if (aimmode && canslopetilt) // If the floor is sloped
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if (aimmode && canslopetilt) // If the floor is sloped
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{
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{
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@ -426,6 +428,7 @@ void calcviewpitch(vec2_t const pos, fixedhoriz* horizoff, binangle const ang, b
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}
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}
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}
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}
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}
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}
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngle& w, PlayerAngle* def)
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FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngle& w, PlayerAngle* def)
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{
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{
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@ -194,13 +194,10 @@ inline double get16thOfHoriz(int const snum, bool const interpolate, double cons
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}
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}
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inline void doslopetilting(player_struct* p, double const scaleAdjust)
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inline void doslopetilting(player_struct* p, double const scaleAdjust)
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{
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if (cl_slopetilting)
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{
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{
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bool const canslopetilt = p->on_ground && sector[p->cursectnum].lotag != ST_2_UNDERWATER && (sector[p->cursectnum].floorstat & 2);
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bool const canslopetilt = p->on_ground && sector[p->cursectnum].lotag != ST_2_UNDERWATER && (sector[p->cursectnum].floorstat & 2);
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calcviewpitch(p->pos.vec2, &p->horizon.horizoff, p->angle.ang, p->aim_mode == 0, canslopetilt, p->cursectnum, scaleAdjust);
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calcviewpitch(p->pos.vec2, &p->horizon.horizoff, p->angle.ang, p->aim_mode == 0, canslopetilt, p->cursectnum, scaleAdjust);
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}
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -1666,13 +1666,9 @@ void SlipSlope(PLAYERp pp)
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void
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void
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DoPlayerHorizon(PLAYERp pp, float const horz, double const scaleAdjust)
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DoPlayerHorizon(PLAYERp pp, float const horz, double const scaleAdjust)
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{
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if (cl_slopetilting)
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{
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{
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bool const canslopetilt = !TEST(pp->Flags, PF_FLYING|PF_SWIMMING|PF_DIVING|PF_CLIMBING|PF_JUMPING|PF_FALLING) && TEST(sector[pp->cursectnum].floorstat, FLOOR_STAT_SLOPE);
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bool const canslopetilt = !TEST(pp->Flags, PF_FLYING|PF_SWIMMING|PF_DIVING|PF_CLIMBING|PF_JUMPING|PF_FALLING) && TEST(sector[pp->cursectnum].floorstat, FLOOR_STAT_SLOPE);
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calcviewpitch(pp->pos.vec2, &pp->horizon.horizoff, pp->angle.ang, pp->input.actions & SB_AIMMODE, canslopetilt, pp->cursectnum, scaleAdjust, TEST(pp->Flags, PF_CLIMBING));
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calcviewpitch(pp->pos.vec2, &pp->horizon.horizoff, pp->angle.ang, pp->input.actions & SB_AIMMODE, canslopetilt, pp->cursectnum, scaleAdjust, TEST(pp->Flags, PF_CLIMBING));
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}
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sethorizon(&pp->horizon.horiz, horz, &pp->input.actions, scaleAdjust);
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sethorizon(&pp->horizon.horiz, horz, &pp->input.actions, scaleAdjust);
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}
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}
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