mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-26 00:40:56 +00:00
- config.cpp was also free of actual content.
This commit is contained in:
parent
25bb94cd94
commit
7fd86c8640
11 changed files with 0 additions and 323 deletions
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@ -41,7 +41,6 @@ set( PCH_SOURCES
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src/bubbles.cpp
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src/bubbles.cpp
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src/bullet.cpp
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src/bullet.cpp
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src/cd.cpp
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src/cd.cpp
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src/config.cpp
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src/enginesubs.cpp
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src/enginesubs.cpp
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src/exhumed.cpp
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src/exhumed.cpp
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src/exscript.cpp
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src/exscript.cpp
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@ -1,66 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "renderlayer.h"
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#include "build.h"
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#include "exhumed.h"
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#include "typedefs.h"
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#include "view.h"
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#include "config.h"
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#include <string>
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//#include <io.h>
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#include <stdio.h>
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#include <time.h>
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BEGIN_PS_NS
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ud_setup_t gSetup;
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int lMouseSens = 32;
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unsigned int dword_1B82E0 = 0;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t MidiPort;
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int32_t NumBits;
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int32_t ReverseStereo;
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int32_t MusicDevice;
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int32_t FXDevice;
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int32_t ControllerType;
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int32_t setupread;
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// TODO: implement precaching toggle
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int32_t useprecache;
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int CONFIG_ReadSetup(void)
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{
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// currently settings.cfg is only read after the startup window launches the game,
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// and rereading binds might be fickle so just enable this
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NumBits = 16;
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return 0;
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}
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END_PS_NS
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@ -1,47 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __config_h__
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#define __config_h__
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#include "compat.h"
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#include "gamecontrol.h"
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BEGIN_PS_NS
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typedef struct {
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int32_t fullscreen;
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int32_t xdim;
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int32_t ydim;
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int32_t bpp;
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} ud_setup_t;
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extern int lMouseSens;
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extern ud_setup_t gSetup;
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extern int32_t setupread;
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int CONFIG_ReadSetup(void);
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END_PS_NS
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#endif
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "version.h"
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#include "version.h"
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#include "config.h"
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#include "menu/menu.h"
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#include "menu/menu.h"
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#include "../../glbackend/glbackend.h"
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#include "../../glbackend/glbackend.h"
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@ -36,7 +36,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cd.h"
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#include "cd.h"
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#include "view.h"
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#include "view.h"
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#include "status.h"
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#include "status.h"
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#include "config.h"
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#include "init.h"
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#include "init.h"
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#include "ra.h"
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#include "ra.h"
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#include "version.h"
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#include "version.h"
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@ -1926,11 +1925,6 @@ int GameInterface::app_main()
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#endif
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#endif
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#ifdef STARTUP_SETUP_WINDOW
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int const readSetup =
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#endif
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CONFIG_ReadSetup();
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PatchDemoStrings();
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PatchDemoStrings();
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// loc_115F5:
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// loc_115F5:
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nItemTextIndex = FindGString("ITEMS");
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nItemTextIndex = FindGString("ITEMS");
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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "engine.h"
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#include "engine.h"
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#include "sound.h"
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#include "sound.h"
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#include "exhumed.h"
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#include "exhumed.h"
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#include "config.h"
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#include "items.h"
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#include "items.h"
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#include "light.h"
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#include "light.h"
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#include "map.h"
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#include "map.h"
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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "player.h"
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#include "player.h"
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#include "serial.h"
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#include "serial.h"
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#include "network.h"
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#include "network.h"
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#include "config.h"
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#include <string.h>
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#include <string.h>
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BEGIN_PS_NS
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BEGIN_PS_NS
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "common.h"
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#include "common.h"
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#include "exhumed.h"
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#include "exhumed.h"
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#include "config.h"
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#include "osdcmds.h"
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#include "osdcmds.h"
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#include "view.h"
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#include "view.h"
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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ps_input.h"
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#include "ps_input.h"
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#include "light.h"
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#include "light.h"
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#include "status.h"
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#include "status.h"
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#include "config.h"
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#include "sound.h"
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#include "sound.h"
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#include "init.h"
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#include "init.h"
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#include "move.h"
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#include "move.h"
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@ -284,202 +283,6 @@ void PlayerInterruptKeys()
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float horizAngle = atan2f(nVertPan[nLocalPlayer] - F16(92), F16(128)) * (512.f / fPI) + fix16_to_float(q16horz);
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float horizAngle = atan2f(nVertPan[nLocalPlayer] - F16(92), F16(128)) * (512.f / fPI) + fix16_to_float(q16horz);
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nVertPan[nLocalPlayer] = fix16_clamp(F16(92) + Blrintf(F16(128) * tanf(horizAngle * (fPI / 512.f))), F16(0), F16(184));
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nVertPan[nLocalPlayer] = fix16_clamp(F16(92) + Blrintf(F16(128) * tanf(horizAngle * (fPI / 512.f))), F16(0), F16(184));
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#if 0
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info.dyaw *= (lMouseSens >> 1) + 1;
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int nXVel, nYVel;
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inita &= kAngleMask;
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if (buttonMap.ButtonDown(gamefunc_Run))
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{
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nXVel = Cos(inita) * 12;
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nYVel = Sin(inita) * 12;
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}
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else
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{
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nXVel = Cos(inita) * 6;
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nYVel = Sin(inita) * 6;
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}
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// loc_18E60
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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{
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lPlayerXVel += nXVel;
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lPlayerYVel += nYVel;
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}
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else if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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{
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lPlayerXVel -= nXVel;
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lPlayerYVel -= nYVel;
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}
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if (info.mousey)
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{
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if (info.mousey < -6400)
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{
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info.mousey = -6400;
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}
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else if (info.mousey > 6400)
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{
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info.mousey = 6400;
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}
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int aimmode = true;
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// This needs serious fixing
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//if (mouseaiming)
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//aimmode = buttonMap.ButtonDown(gamefunc_Mouseview);
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/*
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else
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{
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buttonMap.ClearButton(gamefunc_Mouseview);
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aimmode = !aimmode;
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}*/
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// loc_18EE4
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if (aimmode)
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{
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fix16_t nVPan = nVertPan[nLocalPlayer] - fix16_from_int((info.mousey >> 7));
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if (nVPan < F16(0))
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{
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nVPan = F16(0);
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}
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else if (nVPan > F16(184))
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{
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|
||||||
nVPan = F16(184);
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|
||||||
}
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|
||||||
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|
||||||
nVertPan[nLocalPlayer] = nVPan;
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|
||||||
}
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|
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else
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|
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{
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|
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if (buttonMap.ButtonDown(gamefunc_Run))
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|
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{
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lPlayerXVel += Cos(inita) * ((-info.mousey) >> 7);
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lPlayerYVel += Sin(inita) * ((-info.mousey) >> 7);
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|
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}
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else
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|
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{
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|
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lPlayerXVel += Cos(inita) * ((-info.mousey) >> 8);
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||||||
lPlayerYVel += Sin(inita) * ((-info.mousey) >> 8);
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}
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|
||||||
}
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}
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// loc_18FD4
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|
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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{
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|
||||||
lPlayerXVel += nYVel / 4;
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lPlayerYVel -= nXVel / 4;
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|
||||||
}
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|
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else if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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|
||||||
{
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||||||
lPlayerXVel -= nYVel / 4;
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|
||||||
lPlayerYVel += nXVel / 4;
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|
||||||
}
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|
||||||
else
|
|
||||||
{
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|
||||||
if (buttonMap.ButtonDown(gamefunc_Strafe))
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|
||||||
{
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|
||||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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|
||||||
{
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||||||
lPlayerXVel += nYVel;
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|
||||||
lPlayerYVel -= nXVel;
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|
||||||
}
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|
||||||
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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|
||||||
{
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||||||
lPlayerXVel -= nYVel;
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||||||
lPlayerYVel += nXVel;
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|
||||||
}
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||||||
else
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||||||
{
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||||||
if (buttonMap.ButtonDown(gamefunc_Run))
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|
||||||
{
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lPlayerXVel -= Sin(inita) * (info.dyaw >> 5);
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|
||||||
lPlayerYVel += Sin(inita + 512) * (info.dyaw >> 5);
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|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lPlayerXVel -= Sin(inita) * (info.dyaw >> 7);
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|
||||||
lPlayerYVel += Sin(inita + 512) * (info.dyaw >> 7);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
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|
||||||
else
|
|
||||||
{
|
|
||||||
// normal, non strafing movement
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|
||||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
|
||||||
{
|
|
||||||
nPlayerDAng -= 2;
|
|
||||||
|
|
||||||
if (buttonMap.ButtonDown(gamefunc_Run))
|
|
||||||
{
|
|
||||||
if (nPlayerDAng < -12)
|
|
||||||
nPlayerDAng = -12;
|
|
||||||
}
|
|
||||||
else if (nPlayerDAng < -8)
|
|
||||||
{
|
|
||||||
nPlayerDAng = -8;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
|
|
||||||
{
|
|
||||||
nPlayerDAng += 2;
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|
||||||
|
|
||||||
if (buttonMap.ButtonDown(gamefunc_Run))
|
|
||||||
{
|
|
||||||
if (nPlayerDAng > 12)
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|
||||||
nPlayerDAng = 12;
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|
||||||
}
|
|
||||||
else if (nPlayerDAng > 8)
|
|
||||||
{
|
|
||||||
nPlayerDAng = 8;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int nAng = info.dyaw >> 8;
|
|
||||||
|
|
||||||
// loc_19201:
|
|
||||||
if (info.dyaw < 0)
|
|
||||||
{
|
|
||||||
if (nAng > -2) {
|
|
||||||
nAng = -2;
|
|
||||||
}
|
|
||||||
|
|
||||||
nPlayerDAng = nAng;
|
|
||||||
}
|
|
||||||
else if (info.dyaw > 0)
|
|
||||||
{
|
|
||||||
if (nAng < 2) {
|
|
||||||
nAng = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
nPlayerDAng = nAng;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
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|
||||||
|
|
||||||
// loc_19231
|
|
||||||
if (nPlayerDAng < 0)
|
|
||||||
{
|
|
||||||
nPlayerDAng++;
|
|
||||||
if (nPlayerDAng > 0)
|
|
||||||
nPlayerDAng = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (nPlayerDAng > 0)
|
|
||||||
{
|
|
||||||
nPlayerDAng--;
|
|
||||||
if (nPlayerDAng < 0)
|
|
||||||
nPlayerDAng = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
lPlayerXVel -= (lPlayerXVel >> 5) + (lPlayerXVel >> 6);
|
|
||||||
lPlayerYVel -= (lPlayerYVel >> 5) + (lPlayerYVel >> 6);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RestoreSavePoint(int nPlayer, int *x, int *y, int *z, short *nSector, short *nAngle)
|
void RestoreSavePoint(int nPlayer, int *x, int *y, int *z, short *nSector, short *nAngle)
|
||||||
|
|
|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "exhumed.h"
|
#include "exhumed.h"
|
||||||
#include "config.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "init.h"
|
#include "init.h"
|
||||||
#include "object.h"
|
#include "object.h"
|
||||||
|
|
|
@ -18,7 +18,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "config.h"
|
|
||||||
#include "names.h"
|
#include "names.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
#include "status.h"
|
#include "status.h"
|
||||||
|
|
Loading…
Reference in a new issue