- config.cpp was also free of actual content.

This commit is contained in:
Christoph Oelckers 2019-12-26 18:36:07 +01:00
parent 25bb94cd94
commit 7fd86c8640
11 changed files with 0 additions and 323 deletions

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@ -41,7 +41,6 @@ set( PCH_SOURCES
src/bubbles.cpp
src/bullet.cpp
src/cd.cpp
src/config.cpp
src/enginesubs.cpp
src/exhumed.cpp
src/exscript.cpp

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@ -1,66 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "renderlayer.h"
#include "build.h"
#include "exhumed.h"
#include "typedefs.h"
#include "view.h"
#include "config.h"
#include <string>
//#include <io.h>
#include <stdio.h>
#include <time.h>
BEGIN_PS_NS
ud_setup_t gSetup;
int lMouseSens = 32;
unsigned int dword_1B82E0 = 0;
int32_t FXVolume;
int32_t MusicVolume;
int32_t MidiPort;
int32_t NumBits;
int32_t ReverseStereo;
int32_t MusicDevice;
int32_t FXDevice;
int32_t ControllerType;
int32_t setupread;
// TODO: implement precaching toggle
int32_t useprecache;
int CONFIG_ReadSetup(void)
{
// currently settings.cfg is only read after the startup window launches the game,
// and rereading binds might be fickle so just enable this
NumBits = 16;
return 0;
}
END_PS_NS

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@ -1,47 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __config_h__
#define __config_h__
#include "compat.h"
#include "gamecontrol.h"
BEGIN_PS_NS
typedef struct {
int32_t fullscreen;
int32_t xdim;
int32_t ydim;
int32_t bpp;
} ud_setup_t;
extern int lMouseSens;
extern ud_setup_t gSetup;
extern int32_t setupread;
int CONFIG_ReadSetup(void);
END_PS_NS
#endif

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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "version.h"
#include "config.h"
#include "menu/menu.h"
#include "../../glbackend/glbackend.h"

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@ -36,7 +36,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cd.h"
#include "view.h"
#include "status.h"
#include "config.h"
#include "init.h"
#include "ra.h"
#include "version.h"
@ -1926,11 +1925,6 @@ int GameInterface::app_main()
#endif
#ifdef STARTUP_SETUP_WINDOW
int const readSetup =
#endif
CONFIG_ReadSetup();
PatchDemoStrings();
// loc_115F5:
nItemTextIndex = FindGString("ITEMS");

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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "engine.h"
#include "sound.h"
#include "exhumed.h"
#include "config.h"
#include "items.h"
#include "light.h"
#include "map.h"

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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "player.h"
#include "serial.h"
#include "network.h"
#include "config.h"
#include <string.h>
BEGIN_PS_NS

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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "common.h"
#include "exhumed.h"
#include "config.h"
#include "osdcmds.h"
#include "view.h"

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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ps_input.h"
#include "light.h"
#include "status.h"
#include "config.h"
#include "sound.h"
#include "init.h"
#include "move.h"
@ -284,202 +283,6 @@ void PlayerInterruptKeys()
float horizAngle = atan2f(nVertPan[nLocalPlayer] - F16(92), F16(128)) * (512.f / fPI) + fix16_to_float(q16horz);
nVertPan[nLocalPlayer] = fix16_clamp(F16(92) + Blrintf(F16(128) * tanf(horizAngle * (fPI / 512.f))), F16(0), F16(184));
#if 0
info.dyaw *= (lMouseSens >> 1) + 1;
int nXVel, nYVel;
inita &= kAngleMask;
if (buttonMap.ButtonDown(gamefunc_Run))
{
nXVel = Cos(inita) * 12;
nYVel = Sin(inita) * 12;
}
else
{
nXVel = Cos(inita) * 6;
nYVel = Sin(inita) * 6;
}
// loc_18E60
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
{
lPlayerXVel += nXVel;
lPlayerYVel += nYVel;
}
else if (buttonMap.ButtonDown(gamefunc_Move_Backward))
{
lPlayerXVel -= nXVel;
lPlayerYVel -= nYVel;
}
if (info.mousey)
{
if (info.mousey < -6400)
{
info.mousey = -6400;
}
else if (info.mousey > 6400)
{
info.mousey = 6400;
}
int aimmode = true;
// This needs serious fixing
//if (mouseaiming)
//aimmode = buttonMap.ButtonDown(gamefunc_Mouseview);
/*
else
{
buttonMap.ClearButton(gamefunc_Mouseview);
aimmode = !aimmode;
}*/
// loc_18EE4
if (aimmode)
{
fix16_t nVPan = nVertPan[nLocalPlayer] - fix16_from_int((info.mousey >> 7));
if (nVPan < F16(0))
{
nVPan = F16(0);
}
else if (nVPan > F16(184))
{
nVPan = F16(184);
}
nVertPan[nLocalPlayer] = nVPan;
}
else
{
if (buttonMap.ButtonDown(gamefunc_Run))
{
lPlayerXVel += Cos(inita) * ((-info.mousey) >> 7);
lPlayerYVel += Sin(inita) * ((-info.mousey) >> 7);
}
else
{
lPlayerXVel += Cos(inita) * ((-info.mousey) >> 8);
lPlayerYVel += Sin(inita) * ((-info.mousey) >> 8);
}
}
}
// loc_18FD4
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
{
lPlayerXVel += nYVel / 4;
lPlayerYVel -= nXVel / 4;
}
else if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
{
lPlayerXVel -= nYVel / 4;
lPlayerYVel += nXVel / 4;
}
else
{
if (buttonMap.ButtonDown(gamefunc_Strafe))
{
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
{
lPlayerXVel += nYVel;
lPlayerYVel -= nXVel;
}
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
{
lPlayerXVel -= nYVel;
lPlayerYVel += nXVel;
}
else
{
if (buttonMap.ButtonDown(gamefunc_Run))
{
lPlayerXVel -= Sin(inita) * (info.dyaw >> 5);
lPlayerYVel += Sin(inita + 512) * (info.dyaw >> 5);
}
else
{
lPlayerXVel -= Sin(inita) * (info.dyaw >> 7);
lPlayerYVel += Sin(inita + 512) * (info.dyaw >> 7);
}
}
}
else
{
// normal, non strafing movement
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
{
nPlayerDAng -= 2;
if (buttonMap.ButtonDown(gamefunc_Run))
{
if (nPlayerDAng < -12)
nPlayerDAng = -12;
}
else if (nPlayerDAng < -8)
{
nPlayerDAng = -8;
}
}
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
{
nPlayerDAng += 2;
if (buttonMap.ButtonDown(gamefunc_Run))
{
if (nPlayerDAng > 12)
nPlayerDAng = 12;
}
else if (nPlayerDAng > 8)
{
nPlayerDAng = 8;
}
}
else
{
int nAng = info.dyaw >> 8;
// loc_19201:
if (info.dyaw < 0)
{
if (nAng > -2) {
nAng = -2;
}
nPlayerDAng = nAng;
}
else if (info.dyaw > 0)
{
if (nAng < 2) {
nAng = 2;
}
nPlayerDAng = nAng;
}
}
}
}
// loc_19231
if (nPlayerDAng < 0)
{
nPlayerDAng++;
if (nPlayerDAng > 0)
nPlayerDAng = 0;
}
if (nPlayerDAng > 0)
{
nPlayerDAng--;
if (nPlayerDAng < 0)
nPlayerDAng = 0;
}
lPlayerXVel -= (lPlayerXVel >> 5) + (lPlayerXVel >> 6);
lPlayerYVel -= (lPlayerYVel >> 5) + (lPlayerYVel >> 6);
#endif
}
void RestoreSavePoint(int nPlayer, int *x, int *y, int *z, short *nSector, short *nAngle)

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@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "engine.h"
#include "exhumed.h"
#include "config.h"
#include "sound.h"
#include "init.h"
#include "object.h"

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@ -18,7 +18,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h"
#include "compat.h"
#include "engine.h"
#include "config.h"
#include "names.h"
#include "view.h"
#include "status.h"