mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-16 12:40:38 +00:00
Duke3d: VM_ASSERT fix
This commit is contained in:
parent
86e2f4ec8a
commit
7fbcab3dc1
1 changed files with 14 additions and 2 deletions
|
@ -1383,15 +1383,27 @@ static void ResizeArray(int const arrayNum, int const newSize)
|
|||
# define abort_after_error(...) continue // non-threaded dispatch handles this in the loop condition in VM_Execute()
|
||||
#endif
|
||||
|
||||
#define VM_ASSERT(condition, ...) \
|
||||
#if defined _MSC_VER
|
||||
#define VM_ASSERT(condition, fmt, ...) \
|
||||
do \
|
||||
{ \
|
||||
if (EDUKE32_PREDICT_FALSE(!(condition))) \
|
||||
{ \
|
||||
CON_ERRPRINTF(__VA_ARGS__); \
|
||||
CON_ERRPRINTF(fmt, __VA_ARGS__); \
|
||||
abort_after_error(); \
|
||||
} \
|
||||
} while (0)
|
||||
#else
|
||||
#define VM_ASSERT(condition, fmt, ...) \
|
||||
do \
|
||||
{ \
|
||||
if (EDUKE32_PREDICT_FALSE(!(condition))) \
|
||||
{ \
|
||||
CON_ERRPRINTF(fmt __VA_OPT__(, ) __VA_ARGS__); \
|
||||
abort_after_error(); \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
GAMEEXEC_STATIC void VM_Execute(int const loop /*= false*/)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue