mirror of
https://github.com/ZDoom/raze-gles.git
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Add some useful preprocessor definition to the checked-in MSVC project
git-svn-id: https://svn.eduke32.com/eduke32@4463 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
6328f461a8
commit
7fb2ad8e32
1 changed files with 8 additions and 8 deletions
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@ -104,7 +104,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -115,7 +115,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -127,7 +127,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f Makefile.msvc veryclean WINBITS=64</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -138,7 +138,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f Makefile.msvc veryclean WINBITS=64</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -149,7 +149,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -160,7 +160,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -172,7 +172,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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@ -183,7 +183,7 @@
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;POLYMOST;SUPERBUILD</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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