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- Blood: Add interpolation repair for kQAVSGUNUP
(res_id: 74).
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@ -954,6 +954,13 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[0].tiles[4].picnum = -1;
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pQAV->frames[0].tiles[4].picnum = -1;
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pQAV->frames[0].tiles[7].picnum = -1;
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pQAV->frames[0].tiles[7].picnum = -1;
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break;
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break;
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case kQAVSGUNUP:
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// SGUNUP has a missing frame crucial to proper interpolation experience, so add it back
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// in and adjust x/y coordinates using difference between frame 0 and 1's tile index 0.
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pQAV->frames[0].tiles[1] = pQAV->frames[1].tiles[1];
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pQAV->frames[0].tiles[1].x -= pQAV->frames[1].tiles[0].x - pQAV->frames[0].tiles[0].x;
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pQAV->frames[0].tiles[1].y -= pQAV->frames[1].tiles[0].y - pQAV->frames[0].tiles[0].y;
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break;
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default:
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default:
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return;
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return;
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}
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}
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