diff --git a/source/games/sw/src/game.h b/source/games/sw/src/game.h index d2f8f509f..ec82e1c76 100644 --- a/source/games/sw/src/game.h +++ b/source/games/sw/src/game.h @@ -161,28 +161,6 @@ extern bool MenuInputMode; // dist at which actors roam about on their own #define MIN_ACTIVE_RANGE 20000 -// REDEFINABLE PLAYER KEYS NUMBERS - -#define PK_FORWARD 0 -#define PK_BACKWARD 1 -#define PK_LEFT 2 -#define PK_RIGHT 3 -#define PK_RUN 4 -#define PK_STRAFE 5 -#define PK_SHOOT 6 -#define PK_OPERATE 7 -#define PK_JUMP 8 -#define PK_CRAWL 9 -#define PK_LOOK_UP 10 -#define PK_LOOK_DOWN 11 -#define PK_STRAFE_LEFT 12 -#define PK_STRAFE_RIGHT 13 -#define PK_MAP 14 -#define PK_MULTI_VIEW 15 -#define PK_ZOOM_IN 16 -#define PK_ZOOM_OUT 17 -#define PK_MESSAGE 18 - inline int32_t FIXED(int32_t msw, int32_t lsw) { return IntToFixed(msw) | lsw; @@ -363,19 +341,6 @@ inline int SPRITEp_SIZE_BOS(const spritetype* sp) #define CEILING_DIST (Z(4)) #define FLOOR_DIST (Z(4)) -// Attributes for monochrome text -#define MDA_BLANK 0x00 -#define MDA_NORMAL 0x07 -#define MDA_BLINK 0x87 -#define MDA_HIGH 0x0F -#define MDA_HIGHBLINK 0x8F -#define MDA_UNDER 0x01 -#define MDA_UNDERBLINK 0x81 -#define MDA_UNDERHIGH 0x09 -#define MDA_UNDERHIGHBLINK 0x89 -#define MDA_REVERSE 0x70 -#define MDA_REVERSEBLINK 0xF0 - // defines for move_sprite return value #define HIT_MASK (BIT(14)|BIT(15)|BIT(16)) #define HIT_SPRITE (BIT(14)|BIT(15))