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- fixed view height in Duke.
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1 changed files with 2 additions and 1 deletions
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@ -69,6 +69,7 @@ BEGIN_DUKE_NS
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void renderView(spritetype* playersprite, int sectnum, int x, int y, int z, binangle a, fixedhoriz h, lookangle rotscrnang, int smoothratio)
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void renderView(spritetype* playersprite, int sectnum, int x, int y, int z, binangle a, fixedhoriz h, lookangle rotscrnang, int smoothratio)
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{
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{
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z -= -(4 << 8);
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if (!testnewrenderer)
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if (!testnewrenderer)
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{
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{
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// do screen rotation.
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// do screen rotation.
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@ -76,7 +77,7 @@ void renderView(spritetype* playersprite, int sectnum, int x, int y, int z, bina
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se40code(x, y, z, a, h, smoothratio);
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se40code(x, y, z, a, h, smoothratio);
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renderMirror(x, y, z, a, h, smoothratio);
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renderMirror(x, y, z, a, h, smoothratio);
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renderDrawRoomsQ16(x, y, z - (4 << 8), a.asq16(), h.asq16(), sectnum);
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renderDrawRoomsQ16(x, y, z, a.asq16(), h.asq16(), sectnum);
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fi.animatesprites(x, y, a.asbuild(), smoothratio);
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fi.animatesprites(x, y, a.asbuild(), smoothratio);
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renderDrawMasks();
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renderDrawMasks();
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}
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}
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