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- RR: Give ammo for the secondary ripsaw mode when picking up the weapon in standard RR, too.
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1 changed files with 1 additions and 1 deletions
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@ -143,7 +143,7 @@ void addweapon_r(struct player_struct* p, int weapon)
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if (weapon == THROWSAW_WEAPON)
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if (weapon == THROWSAW_WEAPON)
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{
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{
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p->gotweapon.Set(BUZZSAW_WEAPON);
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p->gotweapon.Set(BUZZSAW_WEAPON);
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if (isRRRA()) p->ammo_amount[BUZZSAW_WEAPON] = 1;
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p->ammo_amount[BUZZSAW_WEAPON] = 1;
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}
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}
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if (isRRRA())
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if (isRRRA())
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{
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{
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