- fixed: In SW the automap follow mode blocked all game input, even when the automap was off.

This commit is contained in:
Christoph Oelckers 2020-08-25 18:09:57 +02:00
parent ce853c5376
commit 7d30218d8e

View file

@ -150,7 +150,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
// If in 2D follow mode, scroll around using glob vars
// Tried calling this in domovethings, but key response it too poor, skips key presses
// Note: this get called only during follow mode
if (!tied && automapFollow && pp == Player + myconnectindex && !Prediction)
if (!tied && automapFollow && automapMode != am_off && && pp == Player + myconnectindex && !Prediction)
MoveScrollMode2D(Player + myconnectindex);
// !JIM! Added M_Active() so that you don't move at all while using menus