diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index e63ca649d..7c65c4939 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -916,13 +916,8 @@ void A_MoveSector(int spriteNum) } } -#if !defined LUNATIC // NOTE: T5 is AC_ACTION_ID -# define LIGHTRAD_PICOFS(i) (T5(i) ? *(apScript + T5(i)) + (*(apScript + T5(i) + 2)) * AC_CURFRAME(actor[i].t_data) : 0) -#else -// startframe + viewtype*[cyclic counter] -# define LIGHTRAD_PICOFS(i) (actor[i].ac.startframe + actor[i].ac.viewtype * AC_CURFRAME(actor[i].t_data)) -#endif +#define LIGHTRAD_PICOFS(i) (T5(i) ? *(apScript + T5(i)) + (*(apScript + T5(i) + 2)) * AC_CURFRAME(actor[i].t_data) : 0) // this is the same crap as in game.c's tspr manipulation. puke. // XXX: may access tilesizy out-of-bounds by bad user code. diff --git a/source/duke3d/src/demo.cpp b/source/duke3d/src/demo.cpp index fa43a1665..23bee7997 100644 --- a/source/duke3d/src/demo.cpp +++ b/source/duke3d/src/demo.cpp @@ -193,9 +193,9 @@ error_wopen_demo: ud.reccnt = 0; ud.recstat = m_recstat = 1; // -# if KRANDDEBUG +#if KRANDDEBUG krd_enable(1); -# endif +#endif g_demo_cnt = 1; } diff --git a/source/duke3d/src/events_defs.h b/source/duke3d/src/events_defs.h index 2ab9b2749..0ec7d90b8 100644 --- a/source/duke3d/src/events_defs.h +++ b/source/duke3d/src/events_defs.h @@ -164,9 +164,6 @@ enum GameEvent_t { EVENT_NEWGAMECUSTOM, EVENT_INITCOMPLETE, EVENT_CAPIR, -#ifdef LUNATIC - EVENT_ANIMATEALLSPRITES, -#endif MAXEVENTS }; diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index b9a4b1638..112a09b32 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -1059,13 +1059,7 @@ int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int1 spriteext[newSprite] = {}; spritesmooth[newSprite] = {}; -#if defined LUNATIC - if (!g_noResetVars) -#endif A_ResetVars(newSprite); -#if defined LUNATIC - g_noResetVars = 0; -#endif if (VM_HaveEvent(EVENT_EGS)) { @@ -3501,11 +3495,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura { int32_t switchpic; int32_t curframe; -#if !defined LUNATIC int32_t scrofs_action; -#else - int32_t startframe, viewtype; -#endif //is the perfect time to animate sprites auto const t = &tsprite[j]; const int32_t i = t->owner; @@ -3552,12 +3542,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura const int32_t sect = pSprite->sectnum; curframe = AC_CURFRAME(actor[i].t_data); -#if !defined LUNATIC scrofs_action = AC_ACTION_ID(actor[i].t_data); -#else - startframe = actor[i].ac.startframe; - viewtype = actor[i].ac.viewtype; -#endif switchpic = pSprite->picnum; // Some special cases because dynamictostatic system can't handle // addition to constants. @@ -3792,12 +3777,10 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura { // Display APLAYER sprites with action PSTAND when viewed through // a camera. Not implemented for Lunatic. -#if !defined LUNATIC const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr; // [0]=strength, [1]=actionofs, [2]=moveofs scrofs_action = aplayer_scr[1]; -#endif curframe = 0; } #endif @@ -3892,15 +3875,11 @@ PALONLY: if (G_TileHasActor(pSprite->picnum)) { -#if !defined LUNATIC if ((unsigned)scrofs_action + ACTION_PARAM_COUNT > (unsigned)g_scriptSize) goto skip; int32_t viewtype = apScript[scrofs_action + ACTION_VIEWTYPE]; uint16_t const action_flags = apScript[scrofs_action + ACTION_FLAGS]; -#else - uint16_t const action_flags = actor[i].ac.flags; -#endif int const invertp = viewtype < 0; l = klabs(viewtype); @@ -3953,11 +3932,7 @@ PALONLY: } } -#if !defined LUNATIC t->picnum += frameOffset + apScript[scrofs_action + ACTION_STARTFRAME] + viewtype*curframe; -#else - t->picnum += frameOffset + startframe + viewtype*curframe; -#endif // XXX: t->picnum can be out-of-bounds by bad user code. if (viewtype > 0) @@ -3972,9 +3947,7 @@ PALONLY: /* completemirror() already reverses the drawn frame, so the above isn't necessary. * Even Polymost's and Polymer's mirror seems to function correctly this way. */ -#if !defined LUNATIC skip: -#endif // Night vision goggles tsprite tinting. // XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first // player has nightvision on. We should pass stuff like "from which player is this view @@ -4057,11 +4030,7 @@ skip: } } -#ifdef LUNATIC - bool const haveAction = false; // FIXME! -#else bool const haveAction = scrofs_action != 0 && (unsigned)scrofs_action + ACTION_PARAM_COUNT <= (unsigned)g_scriptSize; -#endif switch (DYNAMICTILEMAP(pSprite->picnum)) { @@ -4196,9 +4165,6 @@ skip: G_DoEventAnimSprites(j); } -#ifdef LUNATIC - VM_OnEvent(EVENT_ANIMATEALLSPRITES); -#endif #ifdef DEBUGGINGAIDS g_spriteStat.numonscreen = spritesortcnt; #endif @@ -5170,7 +5136,6 @@ static void G_Cleanup(void) Xfree(g_player[i].input); } -#if !defined LUNATIC if (label != (char *)&sprite[0]) Xfree(label); if (labelcode != (int32_t *)§or[0]) Xfree(labelcode); if (labeltype != (uint8_t*)&wall[0]) Xfree(labeltype); @@ -5184,7 +5149,6 @@ static void G_Cleanup(void) hash_free(&h_gamevars); hash_free(&h_arrays); hash_free(&h_labels); -#endif } /* @@ -5209,16 +5173,10 @@ void G_Shutdown(void) static void G_CompileScripts(void) { -#if !defined LUNATIC label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816 labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240 labeltype = (uint8_t *)&wall[0]; // V8: 16384*32 = 524288 V7: 8192*32/4 = 262144 -#endif -#if defined LUNATIC - Gv_Init(); - C_InitProjectiles(); -#else C_Compile(G_ConFile()); if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why @@ -5241,7 +5199,6 @@ static void G_CompileScripts(void) Bmemset(wall, 0, MAXWALLS*sizeof(walltype)); VM_OnEvent(EVENT_INIT); -#endif } static inline void G_CheckGametype(void) @@ -5305,52 +5262,6 @@ static void A_InitEnemyFlags(void) } #undef SETFLAG -#ifdef LUNATIC -// Will be used to store CON code translated to Lua. -int32_t g_elCONSize; -char *g_elCON; // NOT 0-terminated! - -LUNATIC_EXTERN void El_SetCON(const char *conluacode) -{ - int32_t slen = Bstrlen(conluacode); - - g_elCON = (char *)Xmalloc(slen); - - g_elCONSize = slen; - Bmemcpy(g_elCON, conluacode, slen); -} - -void El_CreateGameState(void) -{ - int32_t i; - - El_DestroyState(&g_ElState); - - if ((i = El_CreateState(&g_ElState, "game"))) - { - Printf("Lunatic: Error initializing global ELua state (code %d)\n", i); - } - else - { - extern const char luaJIT_BC__defs_game[]; - - if ((i = L_RunString(&g_ElState, luaJIT_BC__defs_game, - LUNATIC_DEFS_BC_SIZE, "_defs_game.lua"))) - { - Printf("Lunatic: Error preparing global ELua state (code %d)\n", i); - El_DestroyState(&g_ElState); - } - } - - if (i) - G_GameExit("Failure setting up Lunatic!"); - -# if !defined DEBUGGINGAIDS - El_ClearErrors(); -# endif -} -#endif - // Throw in everything here that needs to be called after a Lua game state // recreation (or on initial startup in a non-Lunatic build.) void G_PostCreateGameState(void) @@ -5371,11 +5282,6 @@ static void G_Startup(void) if (engineInit()) G_FatalEngineError(); -#ifdef LUNATIC - El_CreateGameState(); - C_InitQuotes(); -#endif - G_InitDynamicTiles(); G_InitDynamicSounds(); @@ -5383,11 +5289,6 @@ static void G_Startup(void) G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA); Gv_FinalizeWeaponDefaults(); G_PostCreateGameState(); -#ifdef LUNATIC - // NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT - // not in _defs_game.lua. - VM_OnEvent(EVENT_INIT); -#endif if (g_netServer || ud.multimode > 1) G_CheckGametype(); if (userConfig.CommandMap.IsNotEmpty()) diff --git a/source/duke3d/src/game.h b/source/duke3d/src/game.h index 004024d5e..5affc1c2c 100644 --- a/source/duke3d/src/game.h +++ b/source/duke3d/src/game.h @@ -113,9 +113,9 @@ static inline int32_t G_GetLogoFlags(void) return Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1); } -# define CAMERA(Membname) (ud.camera ## Membname) -# define CAMERADIST g_cameraDistance -# define CAMERACLOCK g_cameraClock +#define CAMERA(Membname) (ud.camera ## Membname) +#define CAMERADIST g_cameraDistance +#define CAMERACLOCK g_cameraClock #endif @@ -212,10 +212,8 @@ extern char ror_protectedsectors[MAXSECTORS]; extern int32_t g_Debug; extern int32_t g_Shareware; -#if !defined LUNATIC extern int32_t g_cameraClock; extern int32_t g_cameraDistance; -#endif extern int32_t g_crosshairSum; extern int32_t g_doQuickSave; extern int32_t g_levelTextTime; @@ -241,9 +239,6 @@ void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz); #define Yax_SetBunchZs(sectnum, cf, daz) #endif -#ifdef LUNATIC -void El_CreateGameState(void); -#endif void G_PostCreateGameState(void); void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt); diff --git a/source/duke3d/src/gamedef.cpp b/source/duke3d/src/gamedef.cpp index 83eab65b8..a38ad2974 100644 --- a/source/duke3d/src/gamedef.cpp +++ b/source/duke3d/src/gamedef.cpp @@ -58,7 +58,6 @@ int32_t g_lineNumber; uint32_t g_scriptcrc; char g_szBuf[1024]; -#if !defined LUNATIC static char *textptr; static char g_szCurrentBlockName[64] = "(none)"; @@ -89,17 +88,11 @@ static intptr_t *g_caseTablePtr; static bool C_ParseCommand(bool loop = false); static void C_SetScriptSize(int32_t newsize); -#endif int32_t g_errorCnt; int32_t g_warningCnt; int32_t g_numXStrings; -#ifdef LUNATIC -weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS]; -#endif - -#if !defined LUNATIC static char *C_GetLabelType(int const type) { static tokenmap_t const LabelType[] = @@ -867,7 +860,6 @@ char const *VM_GetKeywordForID(int32_t id) return ""; } -#endif // KEEPINSYNC with enum GameEvent_t and lunatic/con_lang.lua const char *EventNames[MAXEVENTS] = @@ -1029,9 +1021,6 @@ const char *EventNames[MAXEVENTS] = "EVENT_NEWGAMECUSTOM", "EVENT_INITCOMPLETE", "EVENT_CAPIR", -#ifdef LUNATIC - "EVENT_ANIMATEALLSPRITES", -#endif }; uint8_t *bitptr; // pointer to bitmap of which bytecode positions contain pointers @@ -1040,7 +1029,6 @@ uint8_t *bitptr; // pointer to bitmap of which bytecode positions contain pointe #define BITPTR_CLEAR(x) bitmap_clear(bitptr, x) #define BITPTR_IS_POINTER(x) bitmap_test(bitptr, x) -#if !defined LUNATIC hashtable_t h_arrays = { MAXGAMEARRAYS >> 1, NULL }; hashtable_t h_gamevars = { MAXGAMEVARS >> 1, NULL }; hashtable_t h_labels = { 11264 >> 1, NULL }; @@ -1981,7 +1969,6 @@ static void C_Include(const char *confile) Xfree(mptr); } -#endif // !defined LUNATIC void G_DoGameStartup(const int32_t *params) { @@ -2215,7 +2202,6 @@ void C_InitQuotes(void) } } -#if !defined LUNATIC static inline void C_BitOrNextValue(int32_t *valptr) { C_GetNextValue(LABEL_DEFINE); @@ -5807,7 +5793,6 @@ static void C_AddDefaultDefinitions(void) C_AddDefinition("NO", 0, LABEL_DEFINE | LABEL_ACTION | LABEL_AI | LABEL_MOVE); } -#endif void C_InitProjectiles(void) { @@ -5842,7 +5827,6 @@ void C_InitProjectiles(void) } } -#if !defined LUNATIC static char const * C_ScriptVersionString(int32_t version) { #ifdef EDUKE32_STANDALONE @@ -6129,6 +6113,5 @@ void C_ReportError(int error) break; } } -#endif END_DUKE_NS diff --git a/source/duke3d/src/gamedef.h b/source/duke3d/src/gamedef.h index 24ed2201d..18190cda8 100644 --- a/source/duke3d/src/gamedef.h +++ b/source/duke3d/src/gamedef.h @@ -78,10 +78,8 @@ enum g_warningCnt++; \ } while (0) -#if !defined LUNATIC extern intptr_t const * insptr; void VM_ScriptInfo(intptr_t const * const ptr, int const range); -#endif extern hashtable_t h_gamevars; extern hashtable_t h_arrays; @@ -141,9 +139,7 @@ extern uint8_t *bitptr; extern const char *EventNames[MAXEVENTS]; -#if !defined LUNATIC extern intptr_t *g_scriptPtr; -#endif typedef projectile_t defaultprojectile_t; @@ -179,8 +175,6 @@ void C_DefineVolumeFlags(int32_t vol, int32_t flags); void C_UndefineVolume(int32_t vol); void C_UndefineSkill(int32_t skill); void C_UndefineLevel(int32_t vol, int32_t lev); -#if defined LUNATIC -#else void C_ReportError(int error); void C_Compile(const char *filenam); @@ -756,7 +750,6 @@ enum PalDataLabel_t PALDATA_END }; -#endif // KEEPINSYNC lunatic/con_lang.lua enum ProjectileLabel_t { @@ -792,7 +785,6 @@ enum ProjectileLabel_t PROJ_USERDATA, PROJ_END }; -#if !defined LUNATIC enum IterationTypes_t { @@ -1362,8 +1354,6 @@ enum ScriptKeywords_t #undef ENUM_TRANSFORM #undef COMMA -#endif - END_DUKE_NS #endif // gamedef_h_ diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index ef8ef25f8..f3944a572 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -65,9 +65,6 @@ BEGIN_DUKE_NS vmstate_t vm; - - -#if !defined LUNATIC int32_t g_tw; int32_t g_currentEvent = -1; @@ -91,9 +88,6 @@ double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILE GAMEEXEC_STATIC void VM_Execute(int const loop = false); -#endif - -#if !defined LUNATIC void VM_ScriptInfo(intptr_t const * const ptr, int const range) { if (!apScript || !ptr || g_currentEvent == -1) @@ -128,7 +122,6 @@ void VM_ScriptInfo(intptr_t const * const ptr, int const range) Printf("g_errorLineNum: %d, g_tw: %d\n", VM_DECODE_LINE_NUMBER(g_tw), VM_DECODE_INST(g_tw)); } } -#endif static void VM_DeleteSprite(int const spriteNum, int const playerNum) { @@ -144,24 +137,6 @@ static void VM_DeleteSprite(int const spriteNum, int const playerNum) intptr_t apScriptEvents[MAXEVENTS]; -// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT -#ifdef LUNATIC -static FORCE_INLINE int32_t VM_EventInlineInternal__(int const &eventNum, int const &spriteNum, int const &playerNum, int const &playerDist, int32_t returnValue) -{ - const double t = timerGetHiTicks(); - int32_t ret = El_CallEvent(&g_ElState, eventNum, spriteNum, playerNum, playerDist, &returnValue); - - // NOTE: the run times are those of the called event plus any events - // called by it, *not* "self" time. - g_eventTotalMs[eventNum] += timerGetHiTicks()-t; - g_eventCalls[eventNum]++; - - if (ret == 1) - VM_DeleteSprite(spriteNum, playerNum); - - return returnValue; -} -#else static uspritetype dummy_sprite; static actor_t dummy_actor; @@ -223,7 +198,6 @@ static FORCE_INLINE int32_t VM_EventInlineInternal__(int const eventNum, int con return returnValue; } -#endif // the idea here is that the compiler inlines the call to VM_EventInlineInternal__() and gives us a set of // functions which are optimized further based on distance/return having values known at compile time @@ -290,7 +264,6 @@ static int VM_CheckSquished(void) return 1; } -#if !defined LUNATIC GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer) { int const nAngle = 128-(krand()&255); @@ -300,7 +273,6 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer) pPlayer->q16rotscrnang = fix16_from_int(nAngle >> 1); pPlayer->q16look_ang = pPlayer->q16rotscrnang; } -#endif // wow, this function sucks @@ -533,7 +505,6 @@ GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags) { int const elapsedTics = (AC_COUNT(vm.pData))&31; -#if !defined LUNATIC if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1)) { @@ -545,10 +516,6 @@ GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags) auto const moveptr = apScript + AC_MOVE_ID(vm.pData); auto &hvel = moveptr[0]; auto &vvel = moveptr[1]; -#else - auto &hvel = vm.pActor->mv.hvel; - auto &vvel = vm.pActor->mv.vvel; -#endif vm.pSprite->xvel += (hvel - vm.pSprite->xvel)/5; if (vm.pSprite->zvel < 648) @@ -691,7 +658,6 @@ GAMEEXEC_STATIC void VM_Move(void) } } -#if !defined LUNATIC if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1)) { AC_MOVE_ID(vm.pData) = 0; @@ -702,10 +668,6 @@ GAMEEXEC_STATIC void VM_Move(void) auto const moveptr = apScript + AC_MOVE_ID(vm.pData); auto &hvel = moveptr[0]; auto &vvel = moveptr[1]; -#else - auto &hvel = vm.pActor->mv.hvel; - auto &vvel = vm.pActor->mv.vvel; -#endif if (movflags & geth) vm.pSprite->xvel += (hvel - vm.pSprite->xvel) >> 1; @@ -880,9 +842,6 @@ static void P_AddWeaponMaybeSwitch(DukePlayer_t * const ps, int const weaponNum) } } -#if defined LUNATIC -void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap) { P_AddWeaponMaybeSwitch(g_player[snum].ps, weap); } -#else static void P_AddWeaponAmmoCommon(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount) { P_AddAmmo(pPlayer, weaponNum, nAmount); @@ -963,17 +922,12 @@ static void VM_AddInventory(DukePlayer_t * const pPlayer, int const itemNum, int default: CON_ERRPRINTF("invalid inventory item %d\n", itemNum); break; } } -#endif static int A_GetVerticalVel(actor_t const * const pActor) { -#ifdef LUNATIC - return pActor->mv.vvel; -#else int32_t moveScriptOfs = AC_MOVE_ID(pActor->t_data); return ((unsigned) moveScriptOfs < (unsigned) g_scriptSize - 1) ? apScript[moveScriptOfs + 1] : 0; -#endif } static int32_t A_GetWaterZOffset(int const spriteNum) @@ -1167,7 +1121,6 @@ static int G_StartTrackSlot(int const volumeNum, int const levelNum) return 1; } -#ifndef LUNATIC static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum) { if (EDUKE32_PREDICT_FALSE(G_StartTrackSlot(volumeNum, levelNum))) @@ -1178,9 +1131,6 @@ static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum) return 0; } -#else -int G_StartTrack(int const levelNum) { return G_StartTrackSlot(ud.volume_number, levelNum); } -#endif LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, int unbiasedp) { @@ -1338,7 +1288,6 @@ static void ResizeArray(int const arrayNum, int const newSize) Xaligned_free(oldArray); } -#if !defined LUNATIC #if defined __GNUC__ || defined __clang__ // # define CON_USE_COMPUTED_GOTO does not work anymore with some of the changes. #endif @@ -6261,11 +6210,9 @@ void A_LoadActor(int const spriteNum) if (vm.flags & VM_KILL) A_DeleteSprite(vm.spriteNum); } -#endif void VM_UpdateAnim(int const spriteNum, int32_t * const pData) { -#if !defined LUNATIC size_t const actionofs = AC_ACTION_ID(pData); auto const actionptr = (actionofs != 0 && actionofs + (ACTION_PARAM_COUNT-1) < (unsigned) g_scriptSize) ? &apScript[actionofs] : NULL; @@ -6274,11 +6221,6 @@ void VM_UpdateAnim(int const spriteNum, int32_t * const pData) int const action_frames = actionptr[ACTION_NUMFRAMES]; int const action_incval = actionptr[ACTION_INCVAL]; int const action_delay = actionptr[ACTION_DELAY]; -#else - int const action_frames = actor[spriteNum].ac.numframes; - int const action_incval = actor[spriteNum].ac.incval; - int const action_delay = actor[spriteNum].ac.delay; -#endif auto actionticsptr = &AC_ACTIONTICS(&sprite[spriteNum], &actor[spriteNum]); *actionticsptr += TICSPERFRAME; @@ -6331,15 +6273,9 @@ void A_Execute(int const spriteNum, int const playerNum, int const playerDist) double t = timerGetHiTicks(); -#ifdef LUNATIC - int32_t killit=0; - if (L_IsInitialized(&g_ElState) && El_HaveActor(picnum)) - killit = (El_CallActor(&g_ElState, picnum, spriteNum, playerNum, playerDist)==1); -#else insptr = 4 + (g_tile[vm.pSprite->picnum].execPtr); VM_Execute(true); insptr = NULL; -#endif t = timerGetHiTicks()-t; g_actorTotalMs[picnum] += t; @@ -6347,11 +6283,7 @@ void A_Execute(int const spriteNum, int const playerNum, int const playerDist) g_actorMaxMs[picnum] = max(g_actorMaxMs[picnum], t); g_actorCalls[picnum]++; -#ifdef LUNATIC - if (!killit) -#else if ((vm.flags & VM_KILL) == 0) -#endif { VM_Move(); @@ -6431,10 +6363,8 @@ void G_SaveMapState(void) Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES); // If we're in EVENT_ANIMATESPRITES, we'll be saving pointer values to disk :-/ -#if !defined LUNATIC if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES)) Printf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw)); -#endif Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES); #ifndef NEW_MAP_FORMAT Bmemcpy(&save->wallext[0],&wallext[0],sizeof(wallext_t)*MAXWALLS); @@ -6492,7 +6422,6 @@ void G_SaveMapState(void) save->randomseed = randomseed; save->g_globalRandom = g_globalRandom; -#if !defined LUNATIC for (native_t i=g_gameVarCount-1; i>=0; i--) { if (aGameVars[i].flags & GAMEVAR_NORESET) @@ -6523,21 +6452,6 @@ void G_SaveMapState(void) save->arrays[i] = (intptr_t *)Xaligned_alloc(ARRAY_ALIGNMENT, Gv_GetArrayAllocSize(i)); Bmemcpy(&save->arrays[i][0], aGameArrays[i].pValues, Gv_GetArrayAllocSize(i)); } -#else - int32_t slen; - const char *svcode = El_SerializeGamevars(&slen, levelNum); - - if (slen < 0) - { - El_OnError("ERROR: savemapstate: serialization failed!"); - } - else - { - char *savecode = Xstrdup(svcode); - Xfree(save->savecode); - save->savecode = savecode; - } -#endif ototalclock = totalclock; } @@ -6569,14 +6483,12 @@ void G_RestoreMapState(void) // If we're restoring from EVENT_ANIMATESPRITES, all spriteext[].tspr // will be overwritten, so NULL them. -#if !defined LUNATIC if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES)) { Printf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw)); for (native_t i=0; inumsprites; tailspritefree = pSavedState->tailspritefree; Bmemcpy(&headspritesect[0],&pSavedState->headspritesect[0],sizeof(headspritesect)); @@ -6624,7 +6536,6 @@ void G_RestoreMapState(void) randomseed = pSavedState->randomseed; g_globalRandom = pSavedState->g_globalRandom; -#if !defined LUNATIC for (native_t i=g_gameVarCount-1; i>=0; i--) { if (aGameVars[i].flags & GAMEVAR_NORESET) @@ -6658,12 +6569,6 @@ void G_RestoreMapState(void) } Gv_RefreshPointers(); -#else - if (pSavedState->savecode) - { - El_RestoreGamevars(pSavedState->savecode); - } -#endif // Update g_player[].ps->i (sprite indices of players) to be consistent // with just loaded sprites. // Otherwise, crashes may ensue: e.g. WGR2 SVN r391, map spiderden: @@ -6721,22 +6626,6 @@ void G_RestoreMapState(void) } } -#ifdef LUNATIC -void VM_FallSprite(int32_t i) { VM_Fall(i, &sprite[i]); } - -int32_t VM_ResetPlayer2(int32_t snum, int32_t flags) { return VM_ResetPlayer(snum, 0, flags); } - -int32_t VM_CheckSquished2(int32_t i, int32_t snum) -{ - vm.spriteNum = i; - vm.pSprite = &sprite[i]; - vm.playerNum = snum; - vm.pPlayer = g_player[snum].ps; - - return VM_CheckSquished(); -} -#endif - // MYOS* CON commands. void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) { @@ -6753,7 +6642,6 @@ void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int rotatesprite_win(x, y, zoom, rotAngle, tilenum, shade, p, 2|orientation); } -#if !defined LUNATIC void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation) { auto const pPlayer = g_player[screenpeek].ps; @@ -6769,7 +6657,4 @@ void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int3 VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal); } - -#endif - END_DUKE_NS diff --git a/source/duke3d/src/gameexec.h b/source/duke3d/src/gameexec.h index 0e66b2ad4..11a5a08a3 100644 --- a/source/duke3d/src/gameexec.h +++ b/source/duke3d/src/gameexec.h @@ -71,12 +71,10 @@ enum vmflags_t extern int32_t ticrandomseed; extern vmstate_t vm; -#if !defined LUNATIC extern int32_t g_tw; extern int32_t g_currentEvent; void A_LoadActor(int const spriteNum); -#endif extern uint32_t g_eventCalls[MAXEVENTS], g_actorCalls[MAXTILES]; extern double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES]; @@ -93,7 +91,6 @@ void G_SaveMapState(); void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p); -#if !defined LUNATIC void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation); static inline void VM_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) { @@ -104,7 +101,6 @@ static inline void VM_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, in VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, p); } void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation); -#endif #define CON_ERRPRINTF(Text, ...) do { \ diff --git a/source/duke3d/src/gamevars.cpp b/source/duke3d/src/gamevars.cpp index 70d87003d..ce553a131 100644 --- a/source/duke3d/src/gamevars.cpp +++ b/source/duke3d/src/gamevars.cpp @@ -30,12 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "gamestructures.h" BEGIN_DUKE_NS - -#ifdef LUNATIC -int32_t g_noResetVars; -LUNATIC_CB void (*A_ResetVars)(int32_t spriteNum); -#else - gamevar_t aGameVars[MAXGAMEVARS]; gamearray_t aGameArrays[MAXGAMEARRAYS]; int32_t g_gameVarCount = 0; @@ -833,12 +827,10 @@ static intptr_t *Gv_GetVarDataPtr(const char *szGameLabel) return &(var.global); } -#endif // !defined LUNATIC void Gv_ResetSystemDefaults(void) { // call many times... -#if !defined LUNATIC char aszBuf[64]; //AddLog("ResetWeaponDefaults"); @@ -901,7 +893,6 @@ void Gv_ResetSystemDefaults(void) g_weaponVarID = Gv_GetVarIndex("WEAPON"); g_worksLikeVarID = Gv_GetVarIndex("WORKSLIKE"); g_zRangeVarID = Gv_GetVarIndex("ZRANGE"); -#endif for (auto & tile : g_tile) if (tile.defproj) @@ -1131,16 +1122,13 @@ void Gv_FinalizeWeaponDefaults(void) #undef FINISH_WEAPON_DEFAULT_X #undef POSTADDWEAPONVAR -#if !defined LUNATIC static int32_t lastvisinc; -#endif static void Gv_AddSystemVars(void) { // only call ONCE -#if !defined LUNATIC // special vars for struct access // KEEPINSYNC gamedef.h: enum QuickStructureAccess_t (including order) Gv_NewVar("sprite", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); @@ -1159,7 +1147,6 @@ static void Gv_AddSystemVars(void) Gv_NewVar("input", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); Gv_NewVar("tiledata", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); Gv_NewVar("paldata", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); -#endif #ifndef EDUKE32_STANDALONE if (NAM_WW2GI) @@ -1230,21 +1217,6 @@ static void Gv_AddSystemVars(void) ADDWEAPONVAR(i, WorksLike); } -#ifdef LUNATIC - for (int i=0; ipipebombControl = NAM_WW2GI ? PIPEBOMB_TIMER : PIPEBOMB_REMOTE; - ps->pipebombLifetime = NAM_GRENADE_LIFETIME; - ps->pipebombLifetimeVar = NAM_GRENADE_LIFETIME_VAR; - - ps->tripbombControl = TRIPBOMB_TRIPWIRE; - ps->tripbombLifetime = NAM_GRENADE_LIFETIME; - ps->tripbombLifetimeVar = NAM_GRENADE_LIFETIME_VAR; - } -#else - #ifndef EDUKE32_STANDALONE Gv_NewVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_SYSTEM | GAMEVAR_PERPLAYER); Gv_NewVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_SYSTEM | GAMEVAR_PERPLAYER); @@ -1318,11 +1290,11 @@ static void Gv_AddSystemVars(void) Gv_NewVar("ydim", (intptr_t)&ydim, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR | GAMEVAR_READONLY); Gv_NewVar("yxaspect", (intptr_t)&yxaspect, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR | GAMEVAR_READONLY); -# ifdef USE_OPENGL +#ifdef USE_OPENGL Gv_NewVar("rendmode", (intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_INT32PTR); -# else +#else Gv_NewVar("rendmode", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); -# endif +#endif // SYSTEM_GAMEARRAY Gv_NewArray("gotpic", (void *)&gotpic[0], MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP); @@ -1330,33 +1302,22 @@ static void Gv_AddSystemVars(void) Gv_NewArray("show2dsector", (void *)&show2dsector, MAXSECTORS, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP); Gv_NewArray("tilesizx", (void *)tileWidth, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_FUNC | GAMEARRAY_READONLY); Gv_NewArray("tilesizy", (void *)tileHeight, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_FUNC | GAMEARRAY_READONLY); -#endif } #undef ADDWEAPONVAR void Gv_Init(void) { -#if !defined LUNATIC // already initialized if (aGameVars[0].flags) return; -#else - static int32_t inited=0; - if (inited) - return; - inited = 1; -#endif // Set up weapon defaults, g_playerWeapon[][]. Gv_AddSystemVars(); -#if !defined LUNATIC Gv_InitWeaponPointers(); -#endif Gv_ResetSystemDefaults(); } -#if !defined LUNATIC void Gv_InitWeaponPointers(void) { char aszBuf[64]; @@ -1470,14 +1431,12 @@ void Gv_RefreshPointers(void) aGameVars[Gv_GetVarIndex("ydim")].global = (intptr_t)&ydim; aGameVars[Gv_GetVarIndex("yxaspect")].global = (intptr_t)&yxaspect; -# ifdef USE_OPENGL +#ifdef USE_OPENGL aGameVars[Gv_GetVarIndex("rendmode")].global = (intptr_t)&rendmode; -# endif +#endif aGameArrays[Gv_GetArrayIndex("gotpic")].pValues = (intptr_t *)&gotpic[0]; aGameArrays[Gv_GetArrayIndex("tilesizx")].pValues = (intptr_t *)tileWidth; aGameArrays[Gv_GetArrayIndex("tilesizy")].pValues = (intptr_t *)tileHeight; } -#endif - END_DUKE_NS diff --git a/source/duke3d/src/gamevars.h b/source/duke3d/src/gamevars.h index d83903df3..8fd40cc09 100644 --- a/source/duke3d/src/gamevars.h +++ b/source/duke3d/src/gamevars.h @@ -61,8 +61,6 @@ enum GamevarFlags_t GAMEVAR_PTR_MASK = GAMEVAR_INT32PTR | GAMEVAR_INT16PTR | GAMEVAR_Q16PTR | GAMEVAR_RAWQ16PTR, }; -#if !defined LUNATIC - // Alignments for per-player and per-actor variables. #define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t)) #define ACTOR_VAR_ALIGNMENT 16 @@ -160,16 +158,11 @@ void Gv_ResetVars(void); int Gv_ReadSave(FileReader &kFile); void Gv_WriteSave(FileWriter &fil); void Gv_Clear(void); -#else -extern int32_t g_noResetVars; -extern LUNATIC_CB void (*A_ResetVars)(int32_t spriteNum); -#endif void Gv_ResetSystemDefaults(void); void Gv_Init(void); void Gv_FinalizeWeaponDefaults(void); -#if !defined LUNATIC static inline int __fastcall VM_GetStruct(uint32_t const flags, intptr_t * const addr) { Bassert(flags & (LABEL_CHAR|LABEL_SHORT|LABEL_INT)); @@ -290,8 +283,6 @@ VM_GAMEVAR_OPERATOR(Gv_ShiftVarR, >>=) #undef VM_GAMEVAR_OPERATOR -#endif - END_DUKE_NS #endif diff --git a/source/duke3d/src/namesdyn.h b/source/duke3d/src/namesdyn.h index c7ad52142..225f5c6d1 100644 --- a/source/duke3d/src/namesdyn.h +++ b/source/duke3d/src/namesdyn.h @@ -661,10 +661,8 @@ void G_InitDynamicTiles(void); void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue); -#if !defined LUNATIC void inithashnames(void); void freehashnames(void); -#endif extern int32_t ACCESS_ICON; extern int32_t ACCESSCARD; diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 7a6991415..fd4180689 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -364,19 +364,11 @@ static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdju Bassert((unsigned)playerNum < MAXPLAYERS); -#ifdef LUNATIC - g_player[playerNum].ps->autoaimang = g_player[playerNum].ps->auto_aim == 3 ? AUTO_AIM_ANGLE<<1 : AUTO_AIM_ANGLE; -#else Gv_SetVar(g_aimAngleVarID, g_player[playerNum].ps->auto_aim == 3 ? AUTO_AIM_ANGLE<<1 : AUTO_AIM_ANGLE, spriteNum, playerNum); -#endif VM_OnEvent(EVENT_GETAUTOAIMANGLE, spriteNum, playerNum); -#ifdef LUNATIC - int aimang = g_player[playerNum].ps->autoaimang; -#else int aimang = Gv_GetVar(g_aimAngleVarID, spriteNum, playerNum); -#endif if (aimang > 0) returnSprite = A_FindTargetSprite(&sprite[spriteNum], aimang, projecTile); @@ -483,23 +475,13 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_ auto const pPlayer = g_player[playerNum].ps; -#ifdef LUNATIC - pPlayer->angrange = angRange; - pPlayer->zrange = zRange; -#else Gv_SetVar(g_angRangeVarID, angRange, spriteNum, playerNum); Gv_SetVar(g_zRangeVarID, zRange, spriteNum, playerNum); -#endif VM_OnEvent(EVENT_GETSHOTRANGE, spriteNum, playerNum); -#ifdef LUNATIC - angRange = pPlayer->angrange; - zRange = pPlayer->zrange; -#else angRange = Gv_GetVar(g_angRangeVarID, spriteNum, playerNum); zRange = Gv_GetVar(g_zRangeVarID, spriteNum, playerNum); -#endif if (accurateAim) { @@ -1511,24 +1493,15 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec if (placeMine == 1) { int const tripBombMode = (playerNum < 0) ? 0 : -#ifdef LUNATIC - g_player[playerNum].ps->tripbombControl; -#else Gv_GetVarByLabel("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, g_player[playerNum].ps->i, playerNum); -#endif int const spawnedSprite = A_InsertSprite(hitData.sect, hitData.pos.x, hitData.pos.y, hitData.pos.z, TRIPBOMB, -16, 4, 5, shootAng, 0, 0, spriteNum, 6); if (tripBombMode & TRIPBOMB_TIMER) { -#ifdef LUNATIC - int32_t lLifetime = g_player[playerNum].ps->tripbombLifetime; - int32_t lLifetimeVar = g_player[playerNum].ps->tripbombLifetimeVar; -#else int32_t lLifetime = Gv_GetVarByLabel("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, g_player[playerNum].ps->i, playerNum); int32_t lLifetimeVar = Gv_GetVarByLabel("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, g_player[playerNum].ps->i, playerNum); -#endif // set timer. blows up when at zero.... actor[spawnedSprite].t_data[7] = lLifetime + mulscale14(krand(), lLifetimeVar) - lLifetimeVar; // TIMER_CONTROL @@ -3814,13 +3787,6 @@ void P_CheckWeapon(DukePlayer_t *pPlayer) P_ChangeWeapon(pPlayer, weaponNum); } -#ifdef LUNATIC -void P_CheckWeaponI(int playerNum) -{ - P_CheckWeapon(g_player[playerNum].ps); -} -#endif - static void DoWallTouchDamage(const DukePlayer_t *pPlayer, int32_t wallNum) { vec3_t const davect = { pPlayer->pos.x + (sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047] >> 9), @@ -4108,11 +4074,7 @@ void P_FragPlayer(int playerNum) } } -#ifdef LUNATIC -# define PIPEBOMB_CONTROL(playerNum) (g_player[playerNum].ps->pipebombControl) -#else -# define PIPEBOMB_CONTROL(playerNum) (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, playerNum)) -#endif +#define PIPEBOMB_CONTROL(playerNum) (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, playerNum)) static void P_ProcessWeapon(int playerNum) { @@ -4430,13 +4392,8 @@ static void P_ProcessWeapon(int playerNum) if (pipeBombType & PIPEBOMB_TIMER) { -#ifdef LUNATIC - int pipeLifeTime = g_player[playerNum].ps->pipebombLifetime; - int pipeLifeVariance = g_player[playerNum].ps->pipebombLifetimeVar; -#else int pipeLifeTime = Gv_GetVarByLabel("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, -1, playerNum); int pipeLifeVariance = Gv_GetVarByLabel("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, playerNum); -#endif actor[pipeSpriteNum].t_data[7]= pipeLifeTime + mulscale14(krand(), pipeLifeVariance) - pipeLifeVariance; diff --git a/source/duke3d/src/player.h b/source/duke3d/src/player.h index c431b2e2e..e503b062e 100644 --- a/source/duke3d/src/player.h +++ b/source/duke3d/src/player.h @@ -152,13 +152,6 @@ typedef struct { int32_t autostep, autostep_sbw; uint32_t interface_toggle; -#ifdef LUNATIC - int32_t pipebombControl, pipebombLifetime, pipebombLifetimeVar; - int32_t tripbombControl, tripbombLifetime, tripbombLifetimeVar; - - int32_t zrange; - int16_t angrange, autoaimang; -#endif uint16_t max_actors_killed, actors_killed; uint16_t gotweapon, zoom; @@ -213,14 +206,6 @@ typedef struct { int8_t last_used_weapon; -#ifdef LUNATIC - int8_t palsfadespeed, palsfadenext, palsfadeprio, padding2_; - - // The player index. Always valid since we have no loose DukePlayer_t's - // anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i. - struct { int32_t idx; } wa; -#endif - int8_t crouch_toggle; int8_t padding_[1]; } DukePlayer_t; @@ -277,11 +262,7 @@ typedef struct int32_t FlashColor; // Muzzle flash color } weapondata_t; -#ifdef LUNATIC -# define PWEAPON(Player, Weapon, Wmember) (g_playerWeapon[Player][Weapon].Wmember) -extern weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS]; -#else -# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player]) +#define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player]) extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire) extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire @@ -301,7 +282,6 @@ extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of maga extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection extern intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Color for polymer muzzle flash -#endif typedef struct { int32_t workslike, cstat; // 8b @@ -348,19 +328,10 @@ static inline int A_Shoot(int spriteNum, int projecTile) static inline void P_PalFrom(DukePlayer_t *pPlayer, uint8_t f, uint8_t r, uint8_t g, uint8_t b) { -#ifdef LUNATIC - // Compare with _defs_game.lua: player[]:_palfrom(). - if (pPlayer->pals.f == 0 || pPlayer->palsfadeprio <= 0) -#endif - { - pPlayer->pals.f = f; - pPlayer->pals.r = r; - pPlayer->pals.g = g; - pPlayer->pals.b = b; -#ifdef LUNATIC - pPlayer->palsfadespeed = pPlayer->palsfadenext = 0; -#endif - } + pPlayer->pals.f = f; + pPlayer->pals.r = r; + pPlayer->pals.g = g; + pPlayer->pals.b = b; } void P_AddKills(DukePlayer_t * pPlayer, uint16_t kills); @@ -388,15 +359,7 @@ int P_GetOverheadPal(const DukePlayer_t *pPlayer); int Proj_GetDamage(projectile_t const *pProj); -#if !defined LUNATIC void P_SetWeaponGamevars(int playerNum, const DukePlayer_t *pPlayer); -#else -static inline void P_SetWeaponGamevars(int playerNum, const DukePlayer_t *pPlayer) -{ - UNREFERENCED_PARAMETER(playerNum); - UNREFERENCED_PARAMETER(pPlayer); -} -#endif // Get the player index given an APLAYER sprite pointer. static inline int P_GetP(const void *pSprite) diff --git a/source/duke3d/src/premap.cpp b/source/duke3d/src/premap.cpp index 14d1945b3..47c6ee0d6 100644 --- a/source/duke3d/src/premap.cpp +++ b/source/duke3d/src/premap.cpp @@ -1277,9 +1277,7 @@ static void prelevel(int g) for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite)) { A_ResetVars(i); -#if !defined LUNATIC A_LoadActor(i); -#endif VM_OnEvent(EVENT_LOADACTOR, i); A_MaybeProcessEffector(i); @@ -1362,11 +1360,9 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum) M_ClearMenus(); -#if !defined LUNATIC Gv_ResetVars(); Gv_InitWeaponPointers(); Gv_RefreshPointers(); -#endif Gv_ResetSystemDefaults(); for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++) @@ -1391,13 +1387,6 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum) display_mirror = 0; -#ifdef LUNATIC - // NOTE: Lunatic state creation is relatively early. No map has yet been loaded. - // XXX: What about the cases where G_EnterLevel() is called without a preceding G_NewGame()? - El_CreateGameState(); - G_PostCreateGameState(); -#endif - VM_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek); } @@ -1924,7 +1913,6 @@ void G_FreeMapState(int levelNum) if (board.savedstate == NULL) return; -#if !defined LUNATIC for (int j=0; jarrays[j]); } -#else - Xfree(board.savedstate->savecode); -#endif ALIGNED_FREE_AND_NULL(board.savedstate); } diff --git a/source/duke3d/src/savegame.cpp b/source/duke3d/src/savegame.cpp index e7a9102b4..2f0c87e14 100644 --- a/source/duke3d/src/savegame.cpp +++ b/source/duke3d/src/savegame.cpp @@ -297,11 +297,9 @@ int32_t G_LoadPlayer(FSaveGameNode *sv) M_ClearMenus(); -#if !defined LUNATIC Gv_ResetVars(); Gv_InitWeaponPointers(); Gv_RefreshPointers(); -#endif Gv_ResetSystemDefaults(); for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++) @@ -1136,9 +1134,6 @@ static const dataspec_t svgm_script[] = { DS_LOADFN, (void *) &sv_postprojectileload, 0, 1 }, { 0, &actor[0], sizeof(actor_t), MAXSPRITES }, { DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 }, -#if defined LUNATIC - { DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 }, -#endif { DS_END, 0, 0, 0 } }; @@ -1189,7 +1184,6 @@ static uint8_t *svdiff; #include "gamedef.h" -#if !defined LUNATIC #define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/ GAMEVAR_READONLY | GAMEVAR_PTR_MASK | /*GAMEVAR_NORESET |*/ GAMEVAR_SPECIAL) static char svgm_vars_string [] = "blK:vars"; @@ -1259,7 +1253,6 @@ static void sv_makevarspec() svgm_vars[vcnt].size = 0; svgm_vars[vcnt].cnt = 0; } -#endif void sv_freemem() { @@ -1285,12 +1278,8 @@ int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot) savehead_t h; // calculate total snapshot size -#if !defined LUNATIC sv_makevarspec(); svsnapsiz = calcsz((const dataspec_t *)svgm_vars); -#else - svsnapsiz = 0; -#endif svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc); @@ -1490,9 +1479,7 @@ uint32_t sv_writediff(FileWriter *fil) cmpspecdata(svgm_secwsp, &p, &d); cmpspecdata(svgm_script, &p, &d); cmpspecdata(svgm_anmisc, &p, &d); -#if !defined LUNATIC cmpspecdata((const dataspec_t *)svgm_vars, &p, &d); -#endif if (p != svsnapshot+svsnapsiz) Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p); @@ -1524,9 +1511,7 @@ int32_t sv_readdiff(FileReader &fil) if (applydiff(svgm_secwsp, &p, &d)) return -4; if (applydiff(svgm_script, &p, &d)) return -5; if (applydiff(svgm_anmisc, &p, &d)) return -6; -#if !defined LUNATIC if (applydiff((const dataspec_t *)svgm_vars, &p, &d)) return -7; -#endif int i = 0; @@ -1680,12 +1665,6 @@ static void sv_restload() # define PRINTSIZE(name) do { } while (0) #endif -#ifdef LUNATIC -// : if we're not serializing for a mapstate, -1 -// otherwise, the linearized level number -LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum); -#endif - static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem) { #ifdef DEBUGGINGAIDS @@ -1701,11 +1680,9 @@ static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem) mem=writespecdata(svgm_anmisc, &fil, mem); // animates, quotes & misc. PRINTSIZE("animisc"); -#if !defined LUNATIC Gv_WriteSave(fil); // gamevars mem=writespecdata((const dataspec_t *)svgm_vars, 0, mem); PRINTSIZE("vars"); -#endif return mem; } @@ -1727,7 +1704,6 @@ static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr) if (readspecdata(svgm_anmisc, &fil, &mem)) return -6; PRINTSIZE("animisc"); -#if !defined LUNATIC int i; if ((i = Gv_ReadSave(fil))) return i; @@ -1744,7 +1720,6 @@ static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr) } } PRINTSIZE("vars"); -#endif if (memptr) *memptr = mem; @@ -1763,9 +1738,7 @@ int32_t sv_updatestate(int32_t frominit) if (readspecdata(svgm_script, nullptr, &p)) return -5; if (readspecdata(svgm_anmisc, nullptr, &p)) return -6; -#if !defined LUNATIC if (readspecdata((const dataspec_t *)svgm_vars, nullptr, &p)) return -8; -#endif if (p != pbeg+svsnapsiz) { @@ -1884,11 +1857,7 @@ static void postloadplayer(int32_t savegamep) //8 // if (savegamep) ? -#ifdef LUNATIC - G_ResetTimers(1); -#else G_ResetTimers(0); -#endif #ifdef USE_STRUCT_TRACKERS Bmemset(sectorchanged, 0, sizeof(sectorchanged)); diff --git a/source/duke3d/src/savegame.h b/source/duke3d/src/savegame.h index ace93cefd..46503dfb6 100644 --- a/source/duke3d/src/savegame.h +++ b/source/duke3d/src/savegame.h @@ -28,11 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_DUKE_NS -#ifdef LUNATIC -# define SV_MAJOR_VER 2 -#else -# define SV_MAJOR_VER 1 -#endif +#define SV_MAJOR_VER 1 #define SV_MINOR_VER 7 #pragma pack(push,1) diff --git a/source/duke3d/src/sbar.cpp b/source/duke3d/src/sbar.cpp index 72bd8f122..a3bd18e98 100644 --- a/source/duke3d/src/sbar.cpp +++ b/source/duke3d/src/sbar.cpp @@ -1038,11 +1038,7 @@ void G_DrawBackground(void) // Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1); bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, g_player[screenpeek].ps->i, screenpeek, bgtile); // MENU_TILE: is the menu tile tileable? -#if !defined LUNATIC if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1)) -#else - if (!fstilep) -#endif { if ((unsigned) bgtile < MAXTILES) for (y=y1; ystatic sound mapping. diff --git a/source/duke3d/src/soundsdyn.h b/source/duke3d/src/soundsdyn.h index 0de753893..84a836a6b 100644 --- a/source/duke3d/src/soundsdyn.h +++ b/source/duke3d/src/soundsdyn.h @@ -178,10 +178,8 @@ void G_InitDynamicSounds(void); void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue); -#if !defined LUNATIC void initsoundhashnames(void); void freesoundhashnames(void); -#endif extern int32_t ALIEN_SWITCH1; extern int32_t BIGBANG;