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Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -163,7 +163,7 @@ extern double vid_gamma, vid_contrast, vid_brightness;
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#define DEFAULT_CONTRAST 1.0
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#define DEFAULT_CONTRAST 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define GAMMA_CALC (int32_t)(min(max((float)((vid_gamma-1.0)*10.0),0),15))
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#define GAMMA_CALC ((int32_t)(min(max((double)((vid_gamma-1.0)*10.0),0),15)))
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int32_t switchrendermethod(int32_t,int32_t); // 0 = software, 1 = opengl | bool = reinit
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int32_t switchrendermethod(int32_t,int32_t); // 0 = software, 1 = opengl | bool = reinit
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@ -2740,7 +2740,7 @@ cheat_for_port_credits:
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if (b != (double)(vid_gamma*40960.f))
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if (b != (double)(vid_gamma*40960.f))
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{
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{
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vid_gamma = (double)b/40960.f;
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vid_gamma = (double)b/40960.f;
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ud.brightness = (int32_t)(min(max((double)((vid_gamma-1.0)*10.0),0),15));
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ud.brightness = GAMMA_CALC;
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ud.brightness <<= 2;
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ud.brightness <<= 2;
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setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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}
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}
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