mirror of
https://github.com/ZDoom/raze-gles.git
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NAM support
git-svn-id: https://svn.eduke32.com/eduke32@234 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2cea1c5a9f
commit
7cd91e3fc2
7 changed files with 79 additions and 46 deletions
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@ -38,12 +38,12 @@ extern "C" {
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#include "function.h"
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extern int conversion;
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extern int shareware;
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extern int conversion, shareware, namversion;
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#define VOLUMEALL (shareware==0)
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#define PLUTOPAK (conversion==14)
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#define VOLUMEONE (shareware==1)
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#define NAM (namversion==1)
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#define MAXSLEEPDIST 16384
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#define SLEEPTIME 24*64
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@ -127,7 +127,8 @@ void pitch_test( void );
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char restorepalette,screencapt,nomorelogohack;
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int sendmessagecommand = -1;
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char *duke3dgrp = "duke3d.grp"; // JBF 20030925
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char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
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char *duke3dgrp = defaultduke3dgrp;
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static char *duke3ddef = "duke3d.def";
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extern long lastvisinc;
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@ -4498,7 +4499,7 @@ short spawn( short j, short pn )
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sp->shade = -8;
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if (sp->yvel == 1)
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if (sp->yvel == 1 || NAM)
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{
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sp->ang = a+512;
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sp->xvel = 30;
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@ -7755,6 +7756,10 @@ void checkcommandline(int argc,char **argv)
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c = argv[i];
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if (((*c == '/') || (*c == '-')) && (!firstnet))
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{
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if (!Bstrcasecmp(c+1,"nam")) {
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i++;
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continue;
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}
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if (!Bstrcasecmp(c+1,"setup")) {
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i++;
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continue;
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@ -8234,22 +8239,24 @@ void Logo(void)
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if (logoflags & LOGO_FLAG_PLAYMUSIC)
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playmusic(&env_music_fn[0][0]);
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fadepal(0,0,0, 0,64,7);
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//ps[myconnectindex].palette = drealms;
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//palto(0,0,0,63);
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if (logoflags & LOGO_FLAG_3DRSCREEN)
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{
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setgamepalette(&ps[myconnectindex], drealms, 3); // JBF 20040308
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rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
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nextpage();
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fadepal(0,0,0, 63,0,-7);
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totalclock = 0;
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while( totalclock < (120*7) && !KB_KeyWaiting() ) {
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handleevents();
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getpackets();
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if (!NAM) {
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fadepal(0,0,0, 0,64,7);
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//ps[myconnectindex].palette = drealms;
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//palto(0,0,0,63);
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if (logoflags & LOGO_FLAG_3DRSCREEN)
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{
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setgamepalette(&ps[myconnectindex], drealms, 3); // JBF 20040308
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rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
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nextpage();
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fadepal(0,0,0, 63,0,-7);
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totalclock = 0;
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while( totalclock < (120*7) && !KB_KeyWaiting() ) {
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handleevents();
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getpackets();
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}
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}
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KB_ClearKeysDown(); // JBF
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}
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KB_ClearKeysDown(); // JBF
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fadepal(0,0,0, 0,64,7);
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clearview(0L);
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@ -8789,6 +8796,7 @@ void backtomenu(void)
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}
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int shareware = 0;
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int namversion = 0;
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int load_script(char *szScript)
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{
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@ -8863,21 +8871,24 @@ void app_main(int argc,char **argv)
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}
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}
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// JBF 20030925: Because it's annoying renaming GRP files whenever I want to test different game data
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if (getenv("DUKE3DGRP")) {
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duke3dgrp = getenv("DUKE3DGRP");
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initprintf("Using `%s' as main GRP file\n", duke3dgrp);
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}
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for (i=1;i<argc;i++) {
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if (argv[i][0] != '-' && argv[i][0] != '/') continue;
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if (!Bstrcasecmp(argv[i]+1, "setup")) CommandSetup = TRUE;
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else if (!Bstrcasecmp(argv[i]+1, "nam")) {
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strcpy(defaultduke3dgrp, "nam.grp");
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namversion = 1;
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}
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else if (!Bstrcasecmp(argv[i]+1, "?")) {
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comlinehelp(argv);
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exit(0);
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}
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}
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if (getenv("DUKE3DGRP")) {
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duke3dgrp = getenv("DUKE3DGRP");
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initprintf("Using `%s' as main GRP file\n", duke3dgrp);
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}
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checkcommandline(argc,argv);
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i = CONFIG_ReadSetup();
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@ -8897,6 +8908,13 @@ void app_main(int argc,char **argv)
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}
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#endif
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if (namversion) {
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// overwrite the default GRP and CON so that if the user chooses
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// something different, they get what they asked for
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Bsprintf(defaultduke3dgrp,"nam.grp");
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Bsprintf(confilename, "nam.con");
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}
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initgroupfile(duke3dgrp);
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i = kopen4load("DUKESW.BIN",1); // JBF 20030810
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if (i!=-1) {
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@ -10824,7 +10842,8 @@ FRAGBONUS:
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{
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gametext(10,59+9,"Your Time:",0,2+8+16);
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gametext(10,69+9,"Par time:",0,2+8+16);
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gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
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if (!NAM)
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gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
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if(bonuscnt == 0)
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bonuscnt++;
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@ -10846,11 +10865,12 @@ FRAGBONUS:
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(partime[ud.volume_number*11+ud.last_level-1]/26)%60);
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gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
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if (!NAM) {
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Bsprintf(tempbuf,"%0*ld:%02ld",clockpad,
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(designertime[ud.volume_number*11+ud.last_level-1]/(26*60)),
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(designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
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gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
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}
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}
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}
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if( totalclock > (60*6) )
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@ -5000,9 +5000,9 @@ void AddSystemVars()
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Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",PISTOL_WEAPON);
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AddGameVar(aszBuf, PISTOL_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_CLIP",PISTOL_WEAPON);
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AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?20:12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_RELOAD",PISTOL_WEAPON);
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AddGameVar(aszBuf, 27, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?50:27, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",PISTOL_WEAPON);
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AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",PISTOL_WEAPON);
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@ -5010,7 +5010,7 @@ void AddSystemVars()
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Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",PISTOL_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FLAGS",PISTOL_WEAPON);
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AddGameVar(aszBuf, WEAPON_FLAG_RELOAD_TIMING, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?WEAPON_FLAG_HOLSTER_CLEARS_CLIP:0 | WEAPON_FLAG_RELOAD_TIMING, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SHOOTS",PISTOL_WEAPON);
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AddGameVar(aszBuf, SHOTSPARK1, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",PISTOL_WEAPON);
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@ -5186,7 +5186,7 @@ void AddSystemVars()
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Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",SHRINKER_WEAPON);
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AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",SHRINKER_WEAPON);
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AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?30:12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",SHRINKER_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FLAGS",SHRINKER_WEAPON);
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@ -5364,9 +5364,9 @@ void AddSystemVars()
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Bsprintf(aszBuf,"WEAPON%d_RELOAD",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",GROW_WEAPON);
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AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, 3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",GROW_WEAPON);
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AddGameVar(aszBuf, 5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?30:5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FLAGS",GROW_WEAPON);
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@ -5374,15 +5374,15 @@ void AddSystemVars()
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Bsprintf(aszBuf,"WEAPON%d_SHOOTS",GROW_WEAPON);
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AddGameVar(aszBuf, GROWSPARK, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?2:0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SPAWN",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?SHELL:0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",GROW_WEAPON);
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AddGameVar(aszBuf, EXPANDERSHOOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar(aszBuf, NAM?0:EXPANDERSHOOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",GROW_WEAPON);
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AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",GROW_WEAPON);
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@ -5399,7 +5399,7 @@ void AddSystemVars()
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AddGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar("PIPEBOMB_CONTROL", NAM?PIPEBOMB_TIMER:PIPEBOMB_REMOTE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
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AddGameVar("RESPAWN_MONSTERS", (long)&ud.respawn_monsters,GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
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AddGameVar("RESPAWN_ITEMS",(long)&ud.respawn_items, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
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@ -48,7 +48,7 @@ CAPTION "Dialog"
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FONT 8, "MS Shell Dlg"
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BEGIN
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CONTROL "&Game or addon:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 5, 100, 8
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CONTROL "", IDGDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_SORT | WS_CHILD | WS_BORDER | WS_VISIBLE | WS_TABSTOP, 10, 15, 226, 50
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CONTROL "", IDGDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 15, 226, 70
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END
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1 24 "rsrc/manifest.game.xml"
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@ -8,12 +8,13 @@
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#include "startdlg.h"
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struct grpfile grpfiles[numgrpfiles] = {
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{ "Registered Version 1.3d", 0xBBC9CE44, 26524524, NULL },
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{ "Registered Version 1.4", 0x00000000, 0, NULL },
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{ "Registered Version 1.5", 0xFD3DCFF1, 44356548, NULL },
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{ "Shareware Version", 0x983AD923, 11035779, NULL },
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{ "Mac Shareware Version", 0xC5F71561, 10444391, NULL },
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{ "Mac Registered Version", 0x00000000, 0, NULL },
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{ "Registered Version 1.3d", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
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{ "Registered Version 1.4", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
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{ "Registered Version 1.5", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
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{ "Shareware Version", 0x983AD923, 11035779, GAMEDUKE, NULL },
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{ "Mac Shareware Version", 0xC5F71561, 10444391, GAMEDUKE, NULL },
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{ "Mac Registered Version", 0x00000000, 0, GAMEDUKE, NULL },
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{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
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};
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struct grpfile *foundgrps = NULL;
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@ -1,12 +1,16 @@
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// List of internally-known GRP files
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#define numgrpfiles 6
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#define numgrpfiles 7
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struct grpfile {
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const char *name;
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int crcval;
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int size;
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int game;
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struct grpfile *next;
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} grpfiles[numgrpfiles], *foundgrps;
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#define GAMEDUKE 0
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#define GAMENAM 1
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int ScanGroups(void);
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void FreeGroups(void);
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@ -32,6 +32,7 @@ static struct {
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int forcesetup;
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int usemouse, usejoy;
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char selectedgrp[BMAX_PATH+1];
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int game;
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} settings;
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static HWND startupdlg = NULL;
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@ -121,6 +122,7 @@ static void PopulateForm(int pgs)
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if (i == numgrpfiles) continue; // unrecognised grp file
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Bsprintf(buf, "%s\t%s", grpfiles[i].name, fg->name);
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fg->game = grpfiles[i].game;
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j = ListBox_AddString(hwnd, buf);
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ListBox_SetItemData(hwnd, j, (LPARAM)fg);
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if (!Bstrcasecmp(fg->name, settings.selectedgrp)) ListBox_SetCurSel(hwnd, j);
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@ -173,9 +175,13 @@ static INT_PTR CALLBACK GamePageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPA
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switch (LOWORD(wParam)) {
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case IDGDATA: {
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int i;
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if (HIWORD(wParam) != LBN_SELCHANGE) break;
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i = ListBox_GetCurSel((HWND)lParam);
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if (i != CB_ERR) i = ListBox_GetItemData((HWND)lParam, i);
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if (i != CB_ERR) strcpy(settings.selectedgrp, ((struct grpfile*)i)->name);
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if (i != CB_ERR) {
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strcpy(settings.selectedgrp, ((struct grpfile*)i)->name);
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settings.game = ((struct grpfile*)i)->game;
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}
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return TRUE;
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}
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default: break;
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@ -511,6 +517,7 @@ int startwin_run(void)
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settings.forcesetup = ForceSetup;
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settings.usemouse = UseMouse;
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settings.usejoy = UseJoystick;
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settings.game = namversion;
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strncpy(settings.selectedgrp, duke3dgrp, BMAX_PATH);
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PopulateForm(-1);
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@ -537,6 +544,7 @@ int startwin_run(void)
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UseMouse = settings.usemouse;
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UseJoystick = settings.usejoy;
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duke3dgrp = settings.selectedgrp;
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namversion = settings.game;
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}
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if (wavedevs) {
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