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Polymer: apply ART animation to spotlight lightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@2054 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 4 deletions
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@ -5217,7 +5217,6 @@ static void polymer_invalidatesectorlights(int16_t sectnum)
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static void polymer_processspotlight(_prlight* light)
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static void polymer_processspotlight(_prlight* light)
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{
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{
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float radius, ang, horizang, lightpos[3];
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float radius, ang, horizang, lightpos[3];
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pthtyp* pth;
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// hack to avoid lights beams perpendicular to walls
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// hack to avoid lights beams perpendicular to walls
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if ((light->horiz <= 100) && (light->horiz > 90))
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if ((light->horiz <= 100) && (light->horiz > 90))
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@ -5259,11 +5258,17 @@ static void polymer_processspotlight(_prlight* light)
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light->lightmap = 0;
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light->lightmap = 0;
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if (light->tilenum > 0)
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if (light->tilenum > 0)
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{
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{
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if (!waloff[light->tilenum])
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int16_t picnum = light->tilenum;
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loadtile(light->tilenum);
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pthtyp* pth;
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if (picanm[picnum] & 192)
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picnum += animateoffs(picnum, 0);
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if (!waloff[picnum])
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loadtile(picnum);
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pth = NULL;
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pth = NULL;
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pth = gltexcache(light->tilenum, 0, 0);
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pth = gltexcache(picnum, 0, 0);
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if (pth)
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if (pth)
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light->lightmap = pth->glpic;
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light->lightmap = pth->glpic;
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