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Blood: fix spin 180 functionality
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parent
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commit
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2 changed files with 2 additions and 2 deletions
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@ -1557,7 +1557,7 @@ void ProcessInput(PLAYER *pPlayer)
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speed = 64;
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else
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speed = 128;
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pPlayer->spin = ClipLow(pPlayer->spin+speed, 0);
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pPlayer->spin = min(pPlayer->spin+speed, 0);
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pPlayer->q16ang += fix16_from_int(speed);
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}
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pPlayer->q16ang = (pPlayer->q16ang+fix16_from_int(pSprite->ang-pPlayer->angold))&0x7ffffff;
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@ -380,7 +380,7 @@ void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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else
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speed = 128;
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predict.at4c = ClipLow(predict.at4c+speed, 0);
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predict.at4c = min(predict.at4c+speed, 0);
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predict.at30 += fix16_from_int(speed);
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}
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