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- create sintable sintablef[2048]
as sintables of doubles.
* Also change BANG2RAD define to be a double and not a float.
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2 changed files with 11 additions and 1 deletions
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@ -43,7 +43,7 @@ enum rendmode_t {
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#define PI 3.14159265358979323846
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#define fPI 3.14159265358979323846f
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#define BANG2RAD (fPI * (1.f/1024.f))
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#define BANG2RAD (PI * (1./1024.))
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#define MAXSECTORSV8 4096
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#define MAXWALLSV8 16384
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@ -370,6 +370,7 @@ static inline int32_t BGetTime(void) { return (int32_t) totalclock; }
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EXTERN int32_t numframes, randomseed;
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EXTERN int16_t sintable[2048];
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EXTERN double sintablef[2048];
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EXTERN int16_t numshades;
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EXTERN uint8_t paletteloaded;
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@ -588,11 +588,20 @@ static int32_t engineLoadTables(void)
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reciptable[i] = divscale30(2048, i+2048);
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for (i=0; i<=512; i++)
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{
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sintable[i] = (int16_t)(16384.f * sinf((float)i * BANG2RAD) + 0.0001f);
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sintablef[i] = 16384. * sin(BANG2RAD * i);
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}
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for (i=513; i<1024; i++)
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{
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sintable[i] = sintable[1024-i];
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sintablef[i] = sintablef[1024-i];
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}
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for (i=1024; i<2048; i++)
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{
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sintable[i] = -sintable[i-1024];
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sintablef[i] = -sintablef[i-1024];
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}
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for (i=0; i<640; i++)
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radarang[i] = (int16_t)(atanf(((float)(640-i)-0.5f) * (1.f/160.f)) * (-64.f * (1.f/BANG2RAD)) + 0.0001f);
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