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- removed now unused SavegameLoaded variable.
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2 changed files with 0 additions and 5 deletions
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@ -100,7 +100,6 @@ bool NoMeters = false;
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int FinishAnim = 0;
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int FinishAnim = 0;
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bool ReloadPrompt = false;
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bool ReloadPrompt = false;
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bool NewGame = false;
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bool NewGame = false;
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bool SavegameLoaded = false;
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//Miscellaneous variables
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//Miscellaneous variables
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bool FinishedLevel = false;
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bool FinishedLevel = false;
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short screenpeek = 0;
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short screenpeek = 0;
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@ -676,7 +675,6 @@ void GameInterface::ErrorCleanup()
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{
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{
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// Make sure we do not leave the game in an unstable state
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// Make sure we do not leave the game in an unstable state
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TerminateLevel();
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TerminateLevel();
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SavegameLoaded = false;
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FinishAnim = false;
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FinishAnim = false;
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -38,9 +38,6 @@ void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, i
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#define pic_yinyang 2870
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#define pic_yinyang 2870
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#define pic_shadow_warrior 2366
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#define pic_shadow_warrior 2366
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#define m_defshade 2
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extern bool SavegameLoaded;
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END_SW_NS
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END_SW_NS
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