- removed now unused SavegameLoaded variable.

This commit is contained in:
Christoph Oelckers 2020-09-18 01:11:38 +02:00
parent 77a2bcb958
commit 7b879f6fe7
2 changed files with 0 additions and 5 deletions

View file

@ -100,7 +100,6 @@ bool NoMeters = false;
int FinishAnim = 0; int FinishAnim = 0;
bool ReloadPrompt = false; bool ReloadPrompt = false;
bool NewGame = false; bool NewGame = false;
bool SavegameLoaded = false;
//Miscellaneous variables //Miscellaneous variables
bool FinishedLevel = false; bool FinishedLevel = false;
short screenpeek = 0; short screenpeek = 0;
@ -676,7 +675,6 @@ void GameInterface::ErrorCleanup()
{ {
// Make sure we do not leave the game in an unstable state // Make sure we do not leave the game in an unstable state
TerminateLevel(); TerminateLevel();
SavegameLoaded = false;
FinishAnim = false; FinishAnim = false;
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------

View file

@ -38,9 +38,6 @@ void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, i
#define pic_yinyang 2870 #define pic_yinyang 2870
#define pic_shadow_warrior 2366 #define pic_shadow_warrior 2366
#define m_defshade 2
extern bool SavegameLoaded;
END_SW_NS END_SW_NS