From 7b879f6fe71b960f47db72cfd50203c22281593c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 18 Sep 2020 01:11:38 +0200 Subject: [PATCH] - removed now unused SavegameLoaded variable. --- source/sw/src/game.cpp | 2 -- source/sw/src/menus.h | 3 --- 2 files changed, 5 deletions(-) diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index 7771cb757..e379ee2d3 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -100,7 +100,6 @@ bool NoMeters = false; int FinishAnim = 0; bool ReloadPrompt = false; bool NewGame = false; -bool SavegameLoaded = false; //Miscellaneous variables bool FinishedLevel = false; short screenpeek = 0; @@ -676,7 +675,6 @@ void GameInterface::ErrorCleanup() { // Make sure we do not leave the game in an unstable state TerminateLevel(); - SavegameLoaded = false; FinishAnim = false; } //--------------------------------------------------------------------------- diff --git a/source/sw/src/menus.h b/source/sw/src/menus.h index 35360f0cb..0cd4b00d3 100644 --- a/source/sw/src/menus.h +++ b/source/sw/src/menus.h @@ -38,9 +38,6 @@ void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, i #define pic_yinyang 2870 #define pic_shadow_warrior 2366 -#define m_defshade 2 -extern bool SavegameLoaded; - END_SW_NS