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- initialize the texture manager.
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@ -60,6 +60,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mmulti.h"
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#include "mmulti.h"
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#include "gamestate.h"
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#include "gamestate.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "texturemanager.h"
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CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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{
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@ -711,6 +712,7 @@ int RunGame()
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{
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{
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playername = userConfig.CommandName;
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playername = userConfig.CommandName;
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}
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}
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TexMan.Init([]() {}, [](BuildInfo &) {});
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V_InitFonts();
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V_InitFonts();
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C_CON_SetAliases();
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C_CON_SetAliases();
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sfx_empty = fileSystem.FindFile("engine/dsempty.lmp"); // this must be done outside the sound code because it's initialized late.
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sfx_empty = fileSystem.FindFile("engine/dsempty.lmp"); // this must be done outside the sound code because it's initialized late.
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