- initialize the texture manager.

This commit is contained in:
Christoph Oelckers 2020-05-24 23:13:08 +02:00
parent 7225dbd6a4
commit 7b50e2bd8a

View file

@ -60,6 +60,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "mmulti.h" #include "mmulti.h"
#include "gamestate.h" #include "gamestate.h"
#include "gstrings.h" #include "gstrings.h"
#include "texturemanager.h"
CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{ {
@ -711,6 +712,7 @@ int RunGame()
{ {
playername = userConfig.CommandName; playername = userConfig.CommandName;
} }
TexMan.Init([]() {}, [](BuildInfo &) {});
V_InitFonts(); V_InitFonts();
C_CON_SetAliases(); C_CON_SetAliases();
sfx_empty = fileSystem.FindFile("engine/dsempty.lmp"); // this must be done outside the sound code because it's initialized late. sfx_empty = fileSystem.FindFile("engine/dsempty.lmp"); // this must be done outside the sound code because it's initialized late.