mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Fix compile error
# Conflicts: # source/blood/src/ai.cpp # source/blood/src/aiunicult.cpp # source/blood/src/blood.cpp # source/blood/src/choke.cpp # source/blood/src/credits.cpp # source/blood/src/gamemenu.cpp # source/blood/src/gamemenu.h # source/blood/src/gui.cpp # source/blood/src/mapedit.cpp # source/blood/src/replace.cpp
This commit is contained in:
parent
9715b2281a
commit
7a9209d857
29 changed files with 186 additions and 170 deletions
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@ -3055,7 +3055,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
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actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
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if (pXSprite->burnTime <= 0) pXSprite->burnTime = 1200;
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gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
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return;
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}
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@ -3675,7 +3675,7 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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if (a3 == 3 && pSourcePlayer && gFrameClock > pSourcePlayer->at312 && Chance(0x4000))
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{
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sfxPlay3DSound(pSourcePlayer->pSprite, gPlayerGibThingComments[Random(10)], 0, 2);
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pSourcePlayer->at312 = gFrameClock+3600;
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pSourcePlayer->at312 = (int)gFrameClock+3600;
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}
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break;
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case 413:
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@ -4348,7 +4348,7 @@ void ProcessTouchObjects(spritetype *pSprite, int nXSprite)
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{
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if (pPlayer->at30e > gFrameClock)
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return;
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pPlayer->at30e = gFrameClock+60;
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pPlayer->at30e = (int)gFrameClock+60;
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}
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actKickObject(pSprite, pSprite2);
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sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
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@ -4359,7 +4359,7 @@ void ProcessTouchObjects(spritetype *pSprite, int nXSprite)
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{
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if (pPlayer->at30e > gFrameClock)
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return;
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pPlayer->at30e = gFrameClock+60;
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pPlayer->at30e = (int)gFrameClock+60;
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}
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actKickObject(pSprite, pSprite2);
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sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
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@ -4503,9 +4503,9 @@ int MoveThing(spritetype *pSprite)
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spritetype *pFX = gFX.fxSpawn(FX_27, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
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if (pFX)
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{
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int v34 = (gFrameClock*3)&2047;
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int v30 = (gFrameClock*5)&2047;
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int vbx = (gFrameClock*11)&2047;
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int v34 = ((int)gFrameClock*3)&2047;
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int v30 = ((int)gFrameClock*5)&2047;
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int vbx = ((int)gFrameClock*11)&2047;
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int v2c = 0x44444;
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int v28 = 0;
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int v24 = 0;
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@ -6243,7 +6243,7 @@ spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType)
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pXThing->data2 = 0;
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pXThing->data3 = 0;
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pXThing->data4 = 318;
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pXThing->targetX = gFrameClock+180.0;
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pXThing->targetX = (int)gFrameClock+180.0;
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pXThing->locked = 1;
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pXThing->state = 1;
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pXThing->triggerOnce = 0;
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@ -6258,7 +6258,7 @@ spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType)
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pXThing->data2 = 0;
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pXThing->data3 = 0;
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pXThing->data4 = 318;
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pXThing->targetX = gFrameClock+180.0;
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pXThing->targetX = (int)gFrameClock+180.0;
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pXThing->locked = 1;
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pXThing->state = 1;
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pXThing->triggerOnce = 0;
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@ -6833,7 +6833,7 @@ void DudeToGibCallback1(int, int nXSprite)
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pXSprite->triggerOnce = 0;
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pXSprite->isTriggered = 0;
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pXSprite->locked = 0;
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pXSprite->targetX = gFrameClock;
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pXSprite->targetX = (int)gFrameClock;
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pXSprite->state = 1;
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}
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@ -6851,7 +6851,7 @@ void DudeToGibCallback2(int, int nXSprite)
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pXSprite->triggerOnce = 0;
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pXSprite->isTriggered = 0;
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pXSprite->locked = 0;
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pXSprite->targetX = gFrameClock;
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pXSprite->targetX = (int)gFrameClock;
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pXSprite->state = 1;
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}
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@ -92,12 +92,12 @@ void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4)
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DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
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if (a3 == AI_SFX_PRIORITY_0)
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sfxPlay3DSound(pSprite, a2, a4, 2);
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else if (a3 > pDudeExtra->at5 || pDudeExtra->at0 <= gFrameClock)
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else if (a3 > pDudeExtra->at5 || pDudeExtra->at0 <= (int)gFrameClock)
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{
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sfxKill3DSound(pSprite, -1, -1);
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sfxPlay3DSound(pSprite, a2, a4, 0);
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pDudeExtra->at5 = a3;
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pDudeExtra->at0 = gFrameClock+120;
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pDudeExtra->at0 = (int)gFrameClock+120;
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}
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}
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@ -986,7 +986,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[40].startHealth, dudeInfo[40].startHealth);
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evKill(nSprite, 3, CALLBACK_ID_0);
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}
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@ -997,7 +997,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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pSprite->type = 239;
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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evKill(nSprite, 3, CALLBACK_ID_0);
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}
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@ -1006,7 +1006,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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if (Chance(0x4000) && gDudeExtra[pSprite->extra].at0 < gFrameClock)
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{
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aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
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}
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if (Chance(0x600) && (pXSprite->medium == 1 || pXSprite->medium == 2))
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{
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@ -1040,18 +1040,18 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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{
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pSprite->type = 239;
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if (!VanillaMode())
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pXSprite->scale = -4; // need to change this to 64 later
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pXSprite->scale = 64;
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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evKill(nSprite, 3, CALLBACK_ID_0);
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}
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break;
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case kGDXGenDudeBurning:
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if (Chance(0x2000) && gDudeExtra[pSprite->extra].at0 < gFrameClock) {
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if (Chance(0x2000) && gDudeExtra[pSprite->extra].at0 < (int)gFrameClock) {
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sfxPlayGDXGenDudeSound(pSprite, 3, pXSprite->data3);
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gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
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}
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if (pXSprite->burnTime == 0) pXSprite->burnTime = 2400;
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if (spriteIsUnderwater(pSprite, false)) {
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@ -1091,7 +1091,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
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actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
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gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
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evKill(nSprite, 3, CALLBACK_ID_0);
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}
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@ -470,11 +470,13 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
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if ((gFrameClock & 64) == 0 && Chance(0x1000) && !spriteIsUnderwater(pSprite,false))
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sfxPlayGDXGenDudeSound(pSprite,6,pXSprite->data3);
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if (dist <= 1500) gDudeSlope[sprite[pXSprite->reference].extra] = divscale(pTarget->z - pSprite->z, dist, 13);
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else if (dist <= 3000) gDudeSlope[sprite[pXSprite->reference].extra] = divscale(pTarget->z - pSprite->z, dist, 11);
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else if (dist > 0) gDudeSlope[sprite[pXSprite->reference].extra] = divscale(pTarget->z - pSprite->z, dist, 10);
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if (pXSprite->target < 0) aiSetTarget(pXSprite, pXSprite->target);
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if (((int)gFrameClock & 64) == 0 && Chance(0x3000) && !spriteIsUnderwater(pSprite, false))
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sfxPlayGDXGenDudeSound(pSprite, 6);
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spritetype* pLeech = NULL;
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gDudeSlope[sprite[pXSprite->reference].extra] = (int)divscale(pTarget->z - pSprite->z, dist, 10);
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spritetype* pLeech = NULL; VECTORDATA* meleeVector = &gVectorData[22];
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if (pXSprite->data1 >= kThingBase && pXSprite->data1 < kThingMax) {
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if (pXSprite->data1 == 431) pXSprite->data1 = kGDXThingCustomDudeLifeLeech;
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if (klabs(losAngle) < kAng15) {
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@ -677,9 +679,7 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
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return;
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}
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vdist = 4200;
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if ((gFrameClock & 16) == 0)
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vdist += Random(800);
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vdist = 4200; if (((int)gFrameClock & 16) == 0) vdist += Random(800);
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break;
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}
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}
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@ -436,7 +436,7 @@ void PreloadCache(void)
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sndTryPlaySpecialMusic(MUS_LOADING);
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gSoundRes.PrecacheSounds();
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PreloadTiles();
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int clock = totalclock.Ticks();
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ClockTicks clock = totalclock;
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int cnt = 0;
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int percentDisplayed = -1;
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@ -656,7 +656,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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if (gGameOptions.nGameType == 3)
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gGameMessageMgr.SetCoordinates(gViewX0S+1,gViewY0S+15);
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netWaitForEveryone(0);
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gGameClock = 0;
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totalclock = 0;
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gPaused = 0;
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gGameStarted = 1;
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ready2send = 1;
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@ -908,7 +908,7 @@ void ProcessFrame(void)
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playerProcess(&gPlayer[i]);
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}
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trProcessBusy();
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evProcess(gFrameClock);
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evProcess((int)gFrameClock);
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seqProcess(4);
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DoSectorPanning();
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actProcessSprites();
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@ -1353,7 +1353,7 @@ void ParseOptions(void)
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void ClockStrobe()
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{
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gGameClock++;
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//gGameClock++;
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}
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#if defined(_WIN32) && defined(DEBUGGINGAIDS)
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@ -1635,7 +1635,7 @@ RESTART:
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}
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if (numplayers == 1)
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gBufferJitter = 0;
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while (gGameClock >= gNetFifoClock && ready2send)
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while (totalclock >= gNetFifoClock && ready2send)
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{
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netGetInput();
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gNetFifoClock += 4;
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@ -92,12 +92,12 @@ void CChoke::sub_84110(int x, int y)
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{
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if (!at4)
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return;
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int v4 = gFrameClock;
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gFrameClock = gGameClock;
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ClockTicks v4 = gFrameClock;
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gFrameClock = totalclock;
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at8->x = x;
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at8->y = y;
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int vd = totalclock.Ticks()-at10;
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at10 = totalclock.Ticks();
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int vd = (int)totalclock-at10;
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at10 = (int)totalclock;
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atc -= vd;
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if (atc <= 0 || atc > at8->at10)
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atc = at8->at10;
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@ -121,7 +121,7 @@ void CChoke::sub_84110(int x, int y)
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void CChoke::sub_84218()
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{
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atc = at8->at10;
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at10 = totalclock.Ticks();
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at10 = (int)totalclock;
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}
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void sub_84230(PLAYER *pPlayer)
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@ -61,7 +61,7 @@ int iTurnCount = 0;
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int32_t GetTime(void)
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{
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return gGameClock;
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return (int32_t)totalclock;
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}
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void ctrlInit(void)
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@ -39,8 +39,8 @@ char exitCredits = 0;
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char Wait(int nTicks)
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{
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gGameClock = 0;
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while (gGameClock < nTicks)
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totalclock = 0;
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while (totalclock < nTicks)
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{
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timerUpdate();
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char key = keyGetScan();
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@ -58,16 +58,16 @@ char DoFade(char r, char g, char b, int nTicks)
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{
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dassert(nTicks > 0);
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scrSetupFade(r, g, b);
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gGameClock = gFrameClock = 0;
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totalclock = gFrameClock = 0;
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do
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{
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while (gGameClock < gFrameClock) { timerUpdate();};
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while (totalclock < gFrameClock) { timerUpdate();};
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gFrameClock += 2;
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scrNextPage();
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scrFadeAmount(divscale16(ClipHigh(gGameClock, nTicks), nTicks));
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scrFadeAmount(divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
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if (keyGetScan())
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return 0;
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} while (gGameClock <= nTicks);
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} while (totalclock <= nTicks);
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return 1;
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}
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@ -75,15 +75,15 @@ char DoUnFade(int nTicks)
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{
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dassert(nTicks > 0);
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scrSetupUnfade();
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gGameClock = gFrameClock = 0;
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totalclock = gFrameClock = 0;
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do
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{
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while (gGameClock < gFrameClock) { timerUpdate(); };
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while (totalclock < gFrameClock) { timerUpdate(); };
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scrNextPage();
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scrFadeAmount(0x10000-divscale16(ClipHigh(gGameClock, nTicks), nTicks));
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scrFadeAmount(0x10000-divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
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if (keyGetScan())
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return 0;
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} while (gGameClock <= nTicks);
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} while (totalclock <= nTicks);
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return 1;
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}
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@ -245,7 +245,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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UpdateDacs(0, true);
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timerUpdate();
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int32_t nStartTime = totalclock.Ticks();
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ClockTicks nStartTime = totalclock;
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ctrlClearAllInput();
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@ -253,7 +253,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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do
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{
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G_HandleAsync();
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if (scale(totalclock.Ticks() -nStartTime, nFrameRate, kTicRate) < nFrame)
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if (scale((int)(totalclock-nStartTime), nFrameRate, kTicRate) < nFrame)
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continue;
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if (ctrlCheckAllInput())
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@ -328,7 +328,7 @@ void CDemo::Playback(void)
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gGameMenuMgr.Push(&menuMain, -1);
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at2 = 1;
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}
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gNetFifoClock = gGameClock;
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gNetFifoClock = totalclock;
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gViewMode = 3;
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_DEMOPLAYBACK:
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while (at1 && !gQuitGame)
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@ -339,7 +339,7 @@ _DEMOPLAYBACK:
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quitevent = 0;
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}
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MUSIC_Update();
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while (gGameClock >= gNetFifoClock && !gQuitGame)
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while (totalclock >= gNetFifoClock && !gQuitGame)
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{
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if (!v4)
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{
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@ -390,7 +390,7 @@ _DEMOPLAYBACK:
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v4 = 0;
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Close();
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NextDemo();
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gNetFifoClock = gGameClock;
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gNetFifoClock = totalclock;
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goto _DEMOPLAYBACK;
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}
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else
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@ -63,7 +63,7 @@ void CEndGameMgr::Draw(void)
|
|||
viewDrawText(1, "FRAG STATS", 160, nY, -128, 0, 1, 0);
|
||||
gKillMgr.Draw();
|
||||
}
|
||||
if (/*dword_28E3D4 != 1 && */(gGameClock&32))
|
||||
if (/*dword_28E3D4 != 1 && */((int)totalclock&32))
|
||||
{
|
||||
viewDrawText(3, "PRESS A KEY TO CONTINUE", 160, 134, -128, 0, 1, 1);
|
||||
}
|
||||
|
|
|
@ -479,7 +479,7 @@ void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command)
|
|||
evn.type = nType;
|
||||
evn.cmd = command;
|
||||
// Inlined?
|
||||
eventQ.PQueue->Insert(gFrameClock+nDelta, evn);
|
||||
eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
|
||||
}
|
||||
|
||||
void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID a4)
|
||||
|
@ -489,7 +489,7 @@ void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID a4)
|
|||
evn.type = nType;
|
||||
evn.cmd = kCommandCallback;
|
||||
evn.funcID = a4;
|
||||
eventQ.PQueue->Insert(gFrameClock+nDelta, evn);
|
||||
eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
|
||||
}
|
||||
|
||||
void evProcess(unsigned int nTime)
|
||||
|
|
|
@ -95,11 +95,11 @@ void FireInit(void)
|
|||
|
||||
void FireProcess(void)
|
||||
{
|
||||
static int lastUpdate;
|
||||
if (gGameClock < lastUpdate || lastUpdate + 2 < gGameClock)
|
||||
static ClockTicks lastUpdate;
|
||||
if (totalclock < lastUpdate || lastUpdate + 2 < totalclock)
|
||||
{
|
||||
DoFireFrame();
|
||||
lastUpdate = gGameClock;
|
||||
lastUpdate = totalclock;
|
||||
tileInvalidate(2342, -1, -1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -175,7 +175,7 @@ void CGameMenuMgr::Draw(void)
|
|||
if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
|
||||
{
|
||||
m_prevmousepos = m_mousepos;
|
||||
m_mouselastactivity = totalclock.Ticks();
|
||||
m_mouselastactivity = (int)totalclock;
|
||||
}
|
||||
else
|
||||
m_mousewake_watchpoint = 0;
|
||||
|
@ -611,7 +611,7 @@ void CGameMenuItemZBool::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
if (m_pzText)
|
||||
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
||||
const char *value = at20 ? at21 : at25;
|
||||
|
@ -686,7 +686,7 @@ void CGameMenuItemChain::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int width, height;
|
||||
int x = m_nX;
|
||||
int y = m_nY;
|
||||
|
@ -772,7 +772,7 @@ void CGameMenuItem7EA1C::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int width;
|
||||
int x = m_nX;
|
||||
switch (at20)
|
||||
|
@ -887,7 +887,7 @@ void CGameMenuItem7EE34::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int width;
|
||||
int x = m_nX;
|
||||
switch (at24)
|
||||
|
@ -1011,7 +1011,7 @@ void CGameMenuItemBitmap::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (bEnable && pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int x = m_nX;
|
||||
int y = m_nY;
|
||||
if (m_pzText)
|
||||
|
@ -1051,7 +1051,7 @@ void CGameMenuItemBitmapLS::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (bEnable && pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int x = m_nX;
|
||||
int y = m_nY;
|
||||
if (m_pzText)
|
||||
|
@ -1156,10 +1156,10 @@ void CGameMenuItemKeyList::Draw(void)
|
|||
{
|
||||
shade = 32;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
viewDrawText(3, buffer, m_nX, y, shade, 0, 0, false);
|
||||
const char *sVal;
|
||||
if (bScan && (gGameClock & 32))
|
||||
if (bScan && ((int)totalclock & 32))
|
||||
sVal = "____";
|
||||
else
|
||||
sVal = buffer2;
|
||||
|
@ -1304,13 +1304,13 @@ bool CGameMenuItemKeyList::MouseEvent(CGameMenuEvent &event)
|
|||
event.at0 = kMenuEventNone;
|
||||
if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
|
||||
{
|
||||
gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
|
||||
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
event.at0 = kMenuEventScrollUp;
|
||||
}
|
||||
else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
|
||||
{
|
||||
gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
|
||||
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
event.at0 = kMenuEventScrollDown;
|
||||
}
|
||||
|
@ -1389,7 +1389,7 @@ void CGameMenuItemSlider::Draw(void)
|
|||
int shade2 = bEnable ? 0 : 16;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
if (m_pzText)
|
||||
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
||||
int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
|
||||
|
@ -1621,7 +1621,7 @@ void CGameMenuItemSliderFloat::Draw(void)
|
|||
int shade2 = bEnable ? 0 : 16;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
if (m_pzText)
|
||||
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
||||
int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
|
||||
|
@ -1803,7 +1803,7 @@ void CGameMenuItemZEdit::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
if (at30)
|
||||
shade = -128;
|
||||
if (m_pzText)
|
||||
|
@ -1831,7 +1831,7 @@ void CGameMenuItemZEdit::Draw(void)
|
|||
gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, pal, false);
|
||||
x += width;
|
||||
}
|
||||
if (at30 && (gGameClock & 32))
|
||||
if (at30 && ((int)totalclock & 32))
|
||||
gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, 0, false);
|
||||
|
||||
int mx = m_nX<<16;
|
||||
|
@ -1988,7 +1988,7 @@ void CGameMenuItemZEditBitmap::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
at2c->at24 = -1;
|
||||
if (at34)
|
||||
shade = -128;
|
||||
|
@ -2017,7 +2017,7 @@ void CGameMenuItemZEditBitmap::Draw(void)
|
|||
gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, 0, false);
|
||||
x += width;
|
||||
}
|
||||
if (at34 && (gGameClock & 32))
|
||||
if (at34 && ((int)totalclock & 32))
|
||||
gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, pal, false);
|
||||
|
||||
int mx = m_nX<<16;
|
||||
|
@ -2148,10 +2148,10 @@ void CGameMenuItemQAV::Draw(void)
|
|||
videoClearScreen(0);
|
||||
if (at24)
|
||||
{
|
||||
int backFC = gFrameClock;
|
||||
gFrameClock = gGameClock;
|
||||
int nTicks = totalclock.Ticks() - at30;
|
||||
at30 = totalclock.Ticks();
|
||||
ClockTicks backFC = gFrameClock;
|
||||
gFrameClock = totalclock;
|
||||
int nTicks = (int)totalclock - at30;
|
||||
at30 = (int)totalclock;
|
||||
at2c -= nTicks;
|
||||
if (at2c <= 0 || at2c > at28->at10)
|
||||
{
|
||||
|
@ -2229,7 +2229,7 @@ bool CGameMenuItemQAV::Event(CGameMenuEvent &event)
|
|||
at28->y = m_nY;
|
||||
at28->Preload();
|
||||
at2c = at28->at10;
|
||||
at30 = totalclock.Ticks();
|
||||
at30 = (int)totalclock;
|
||||
return false;
|
||||
}
|
||||
gSysRes.Lock(at24);
|
||||
|
@ -2250,7 +2250,7 @@ bool CGameMenuItemQAV::Event(CGameMenuEvent &event)
|
|||
void CGameMenuItemQAV::Reset(void)
|
||||
{
|
||||
at2c = at28->at10;
|
||||
at30 = totalclock.Ticks();
|
||||
at30 = (int)totalclock;
|
||||
}
|
||||
|
||||
CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect()
|
||||
|
@ -2298,7 +2298,7 @@ void CGameMenuItemZCycleSelect::Draw(void)
|
|||
{
|
||||
shade = 32;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
viewDrawText(3, m_pzStrings[k], m_nX, y, shade, 0, 0, false);
|
||||
}
|
||||
else
|
||||
|
@ -2396,13 +2396,13 @@ bool CGameMenuItemZCycleSelect::MouseEvent(CGameMenuEvent &event)
|
|||
event.at0 = kMenuEventNone;
|
||||
if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
|
||||
{
|
||||
gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
|
||||
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
event.at0 = kMenuEventScrollUp;
|
||||
}
|
||||
else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
|
||||
{
|
||||
gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
|
||||
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
event.at0 = kMenuEventScrollDown;
|
||||
}
|
||||
|
@ -2464,7 +2464,7 @@ void CGameMenuItemZCycle::Draw(void)
|
|||
int shade = bEnable ? 32 : 48;
|
||||
int pal = bEnable ? 0 : 5;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int x = m_nX;
|
||||
int y = m_nY;
|
||||
|
||||
|
@ -2666,7 +2666,7 @@ void CGameMenuItemYesNoQuit::Draw(void)
|
|||
if (!m_pzText) return;
|
||||
int shade = 32;
|
||||
if (pMenu->IsFocusItem(this))
|
||||
shade = 32-(totalclock.Ticks() &63);
|
||||
shade = 32-((int)totalclock&63);
|
||||
int width;
|
||||
int x = m_nX;
|
||||
switch (at20)
|
||||
|
@ -2859,7 +2859,7 @@ void CGameMenuItemPassword::Draw(void)
|
|||
{
|
||||
bool focus = pMenu->IsFocusItem(this);
|
||||
int shade = 32;
|
||||
int shadef = 32-(totalclock.Ticks() &63);
|
||||
int shadef = 32-((int)totalclock&63);
|
||||
int width;
|
||||
switch (at37)
|
||||
{
|
||||
|
@ -2886,7 +2886,7 @@ void CGameMenuItemPassword::Draw(void)
|
|||
shadef = 32;
|
||||
break;
|
||||
case 4:
|
||||
if ((totalclock.Ticks() - at5b) & 32)
|
||||
if (((int)totalclock - at5b) & 32)
|
||||
{
|
||||
gMenuTextMgr.GetFontInfo(m_nFont, kInvalidPasswordMsg, &width, NULL);
|
||||
gMenuTextMgr.DrawText(kInvalidPasswordMsg, m_nFont, m_nX - width / 2, m_nY + 20, shade, 0, false);
|
||||
|
@ -2934,7 +2934,7 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
|
|||
at37 = 4;
|
||||
if (!at36)
|
||||
{
|
||||
at5b = totalclock.Ticks();
|
||||
at5b = (int)totalclock;
|
||||
pMenu->FocusPrevItem();
|
||||
}
|
||||
else
|
||||
|
@ -2962,7 +2962,7 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
|
|||
at37 = 0;
|
||||
}
|
||||
else
|
||||
at5b = totalclock.Ticks();
|
||||
at5b = (int)totalclock;
|
||||
return false;
|
||||
case 3:
|
||||
strcpy(at20, at29);
|
||||
|
|
|
@ -39,9 +39,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
|
||||
// use 16 anyway :P
|
||||
#define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
|
||||
#define MOUSEALPHA (MOUSEUSEALPHA ? clamp((totalclock.Ticks() - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0)
|
||||
#define CURSORALPHA (MOUSEUSEALPHA ? clamp((totalclock.Ticks() - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
|
||||
#define MOUSEACTIVECONDITION (totalclock - gGameMenuMgr.m_mouselastactivity < M_MOUSETIMEOUT)
|
||||
#define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0)
|
||||
#define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
|
||||
#define MOUSEACTIVECONDITION ((int)totalclock - gGameMenuMgr.m_mouselastactivity < M_MOUSETIMEOUT)
|
||||
#define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
|
||||
#define MOUSEINACTIVECONDITIONAL(condition) (!MOUSEACTIVECONDITION && (condition))
|
||||
#define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || gGameMenuMgr.m_mousewake_watchpoint || gGameMenuMgr.m_menuchange_watchpoint == 3)
|
||||
|
|
|
@ -145,8 +145,8 @@ void CalcFrameRate(void)
|
|||
static int index;
|
||||
if (ticks[index] != gFrameClock)
|
||||
{
|
||||
gFrameRate = (120*64)/(gFrameClock-ticks[index]);
|
||||
ticks[index] = gFrameClock;
|
||||
gFrameRate = (120*64)/((int)gFrameClock-ticks[index]);
|
||||
ticks[index] = (int)gFrameClock;
|
||||
}
|
||||
index = (index+1) & 63;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "globals.h"
|
||||
#include "resource.h"
|
||||
|
@ -30,10 +31,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
ud_setup_t gSetup;
|
||||
bool bVanilla = false;
|
||||
int gFrameClock;
|
||||
int gFrameTicks;
|
||||
ClockTicks gFrameClock;
|
||||
ClockTicks gFrameTicks;
|
||||
int gFrame;
|
||||
int volatile gGameClock;
|
||||
//int volatile gGameClock;
|
||||
int gFrameRate;
|
||||
int gGamma;
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "resource.h"
|
||||
|
||||
typedef struct {
|
||||
|
@ -35,10 +37,10 @@ typedef struct {
|
|||
} ud_setup_t;
|
||||
|
||||
extern ud_setup_t gSetup;
|
||||
extern int gFrameClock;
|
||||
extern int gFrameTicks;
|
||||
extern ClockTicks gFrameClock;
|
||||
extern ClockTicks gFrameTicks;
|
||||
extern int gFrame;
|
||||
extern int volatile gGameClock;
|
||||
//extern ClockTicks gGameClock;
|
||||
extern int gFrameRate;
|
||||
extern int gGamma;
|
||||
extern bool bVanilla;
|
||||
|
|
|
@ -159,7 +159,7 @@ void LoadSave::LoadGame(char *pzFile)
|
|||
gFrame = 0;
|
||||
gCacheMiss = 0;
|
||||
gFrameRate = 0;
|
||||
gGameClock = 0;
|
||||
totalclock = 0;
|
||||
gPaused = 0;
|
||||
gGameStarted = 1;
|
||||
bVanilla = false;
|
||||
|
@ -255,9 +255,9 @@ void MyLoadSave::Load(void)
|
|||
Read(&gFrameClock, sizeof(gFrameClock));
|
||||
Read(&gFrameTicks, sizeof(gFrameTicks));
|
||||
Read(&gFrame, sizeof(gFrame));
|
||||
int nGameClock;
|
||||
Read(&nGameClock, sizeof(nGameClock));
|
||||
gGameClock = nGameClock;
|
||||
ClockTicks nGameClock;
|
||||
Read(&totalclock, sizeof(totalclock));
|
||||
totalclock = nGameClock;
|
||||
Read(&gLevelTime, sizeof(gLevelTime));
|
||||
Read(&gPaused, sizeof(gPaused));
|
||||
Read(&gbAdultContent, sizeof(gbAdultContent));
|
||||
|
@ -363,7 +363,7 @@ void MyLoadSave::Save(void)
|
|||
Write(&gFrameClock, sizeof(gFrameClock));
|
||||
Write(&gFrameTicks, sizeof(gFrameTicks));
|
||||
Write(&gFrame, sizeof(gFrame));
|
||||
int nGameClock = gGameClock;
|
||||
ClockTicks nGameClock = totalclock;
|
||||
Write(&nGameClock, sizeof(nGameClock));
|
||||
Write(&gLevelTime, sizeof(gLevelTime));
|
||||
Write(&gPaused, sizeof(gPaused));
|
||||
|
|
|
@ -358,7 +358,7 @@ void CGameMessageMgr::Display(void)
|
|||
int v18 = at26;
|
||||
int vc = ClipHigh(v10*8, 48);
|
||||
int v14 = gViewMode == 3 ? gViewX0S : 0;
|
||||
int v8 = (gViewMode == 3 ? at5 : 0) + at9;
|
||||
int v8 = (gViewMode == 3 ? at5 : 0) + (int)at9;
|
||||
for (int i = 0; i < v10; i++)
|
||||
{
|
||||
messageStruct *pMessage = &at2e[(v18+i)%16];
|
||||
|
@ -379,7 +379,7 @@ void CGameMessageMgr::Display(void)
|
|||
v8 += at15;
|
||||
vc = ClipLow(vc-64/v10, -128);
|
||||
}
|
||||
if (at9)
|
||||
if (at9 != 0)
|
||||
{
|
||||
at9 = at15*at9/120;
|
||||
atd += gFrameTicks;
|
||||
|
@ -435,7 +435,7 @@ void CPlayerMsg::Draw(void)
|
|||
{
|
||||
char buffer[44];
|
||||
strcpy(buffer, at4);
|
||||
if (gGameClock & 16)
|
||||
if ((int)totalclock & 16)
|
||||
strcat(buffer, "_");
|
||||
int x = gViewMode == 3 ? gViewX0S : 0;
|
||||
int y = gViewMode == 3 ? gViewY0S : 0;
|
||||
|
|
|
@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "player.h"
|
||||
|
||||
class CGameMessageMgr
|
||||
|
@ -29,14 +31,14 @@ class CGameMessageMgr
|
|||
public:
|
||||
struct messageStruct
|
||||
{
|
||||
int at0;
|
||||
ClockTicks at0;
|
||||
char at4[81];
|
||||
};
|
||||
char at0;
|
||||
int at1;
|
||||
int at5;
|
||||
int at9;
|
||||
int atd;
|
||||
ClockTicks at9;
|
||||
ClockTicks atd;
|
||||
int at11;
|
||||
int at15;
|
||||
int at19;
|
||||
|
|
|
@ -40,7 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
char packet[576];
|
||||
bool gStartNewGame = 0;
|
||||
PACKETMODE gPacketMode = PACKETMODE_1;
|
||||
int gNetFifoClock = 0;
|
||||
ClockTicks gNetFifoClock = 0;
|
||||
int gNetFifoTail = 0;
|
||||
int gNetFifoHead[8];
|
||||
int gPredictTail = 0;
|
||||
|
@ -236,7 +236,7 @@ void netSendPacketAll(char *pBuffer, int nSize)
|
|||
|
||||
void sub_79760(void)
|
||||
{
|
||||
gNetFifoClock = gFrameClock = gGameClock = 0;
|
||||
gNetFifoClock = gFrameClock = totalclock = 0;
|
||||
gNetFifoMasterTail = 0;
|
||||
gPredictTail = 0;
|
||||
gNetFifoTail = 0;
|
||||
|
@ -664,14 +664,14 @@ void sub_7AC28(const char *pzString)
|
|||
|
||||
void netSendEmptyPackets(void)
|
||||
{
|
||||
int nClock = gGameClock;
|
||||
ClockTicks nClock = totalclock;
|
||||
char *pPacket = packet;
|
||||
PutPacketByte(pPacket, 254);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (nClock <= gGameClock)
|
||||
if (nClock <= totalclock)
|
||||
{
|
||||
nClock = gGameClock+4;
|
||||
nClock = totalclock+4;
|
||||
netSendPacketAll(packet, pPacket-packet);
|
||||
}
|
||||
}
|
||||
|
@ -853,7 +853,7 @@ void netGetInput(void)
|
|||
}
|
||||
else
|
||||
t = ksgn(t);
|
||||
gGameClock -= t<<2;
|
||||
totalclock -= t<<2;
|
||||
otherMinLag += t;
|
||||
myMinLag[connecthead] -= t;
|
||||
}
|
||||
|
@ -935,7 +935,7 @@ void netGetInput(void)
|
|||
}
|
||||
else
|
||||
t = ksgn(t);
|
||||
gGameClock -= t<<2;
|
||||
totalclock -= t<<2;
|
||||
otherMinLag += t;
|
||||
myMinLag[connecthead] -= t;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "controls.h"
|
||||
|
||||
enum PACKETMODE {
|
||||
|
@ -41,7 +43,7 @@ enum NETWORKMODE {
|
|||
extern char packet[576];
|
||||
extern bool gStartNewGame;
|
||||
extern PACKETMODE gPacketMode;
|
||||
extern int gNetFifoClock;
|
||||
extern ClockTicks gNetFifoClock;
|
||||
extern int gNetFifoTail;
|
||||
extern int gNetFifoHead[8];
|
||||
extern int gPredictTail;
|
||||
|
|
|
@ -1019,7 +1019,7 @@ void playerReset(PLAYER *pPlayer)
|
|||
}
|
||||
|
||||
int dword_21EFB0[8];
|
||||
int dword_21EFD0[8];
|
||||
ClockTicks dword_21EFD0[8];
|
||||
|
||||
void playerInit(int nPlayer, unsigned int a2)
|
||||
{
|
||||
|
|
|
@ -21,6 +21,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "fix16.h"
|
||||
#include "common_game.h"
|
||||
#include "actor.h"
|
||||
|
@ -197,7 +199,7 @@ extern PLAYER *gMe, *gView;
|
|||
extern PROFILE gProfile[kMaxPlayers];
|
||||
|
||||
extern int dword_21EFB0[kMaxPlayers];
|
||||
extern int dword_21EFD0[kMaxPlayers];
|
||||
extern ClockTicks dword_21EFD0[kMaxPlayers];
|
||||
extern AMMOINFO gAmmoInfo[];
|
||||
extern POWERUPINFO gPowerUpInfo[kMaxPowerUps];
|
||||
|
||||
|
|
|
@ -36,11 +36,12 @@ int qanimateoffs(int a1, int a2)
|
|||
int frames = picanm[a1].num;
|
||||
if (frames > 0)
|
||||
{
|
||||
int const frameClock = gFrameClock);
|
||||
int vd;
|
||||
if ((a2&0xc000) == 0x8000)
|
||||
vd = (Bcrc32(&a2, 2, 0)+gFrameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
||||
vd = (Bcrc32(&a2, 2, 0)+frameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
||||
else
|
||||
vd = gFrameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
||||
vd = frameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
||||
switch (picanm[a1].sf&PICANM_ANIMTYPE_MASK)
|
||||
{
|
||||
case PICANM_ANIMTYPE_OSC:
|
||||
|
|
|
@ -162,7 +162,7 @@ void DoSectorLighting(void)
|
|||
{
|
||||
t2 = mulscale16(t2, pXSector->busy);
|
||||
}
|
||||
int v4 = GetWaveValue(t1, pXSector->phase*8+pXSector->freq*gGameClock, t2);
|
||||
int v4 = GetWaveValue(t1, pXSector->phase*8+pXSector->freq*(int)totalclock, t2);
|
||||
if (pXSector->shadeFloor)
|
||||
{
|
||||
sector[nSector].floorshade = ClipRange(sector[nSector].floorshade+v4, -128, 127);
|
||||
|
|
|
@ -2837,7 +2837,7 @@ void pastePropertiesInObj(int type, int nDest, EVENT event) {
|
|||
return;
|
||||
}
|
||||
// lets try to look for target that fits better by distance
|
||||
else if ((gFrameClock & 256) != 0 && (pXSprite->target < 0 || getTargetDist(pSprite, pDudeInfo, pTarget) >= mDist)) {
|
||||
else if (((int)gFrameClock & 256) != 0 && (pXSprite->target < 0 || getTargetDist(pSprite, pDudeInfo, pTarget) >= mDist)) {
|
||||
pTarget = getTargetInRange(pSprite, 0, mDist, pXSource->data1, pXSource->data2);
|
||||
if (pTarget != NULL) {
|
||||
pXTarget = &xsprite[pTarget->extra];
|
||||
|
@ -2866,7 +2866,7 @@ void pastePropertiesInObj(int type, int nDest, EVENT event) {
|
|||
}
|
||||
}
|
||||
|
||||
if ((pXSprite->target < 0 || pPlayer != NULL) && (gFrameClock & 32) != 0) {
|
||||
if ((pXSprite->target < 0 || pPlayer != NULL) && ((int)gFrameClock & 32) != 0) {
|
||||
// try find first target that dude can see
|
||||
for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||
pTarget = &sprite[nSprite]; pXTarget = &xsprite[pTarget->extra];
|
||||
|
@ -2909,7 +2909,7 @@ void pastePropertiesInObj(int type, int nDest, EVENT event) {
|
|||
}
|
||||
|
||||
// got no target - let's ask mates if they have targets
|
||||
if ((pXSprite->target < 0 || pPlayer != NULL) && pXSource->data2 == 1 && (gFrameClock & 64) != 0) {
|
||||
if ((pXSprite->target < 0 || pPlayer != NULL) && pXSource->data2 == 1 && ((int)gFrameClock & 64) != 0) {
|
||||
spritetype* pMateTarget = NULL;
|
||||
if ((pMateTarget = getMateTargets(pXSprite)) != NULL && pMateTarget->extra > 0) {
|
||||
XSPRITE* pXMateTarget = &xsprite[pMateTarget->extra];
|
||||
|
|
|
@ -1217,7 +1217,7 @@ void viewDrawPowerUps(PLAYER* pPlayer)
|
|||
if (powerups[i].remainingDuration)
|
||||
{
|
||||
int remainingSeconds = powerups[i].remainingDuration / 100;
|
||||
if (remainingSeconds > 5 || (gGameClock & 32))
|
||||
if (remainingSeconds > 5 || ((int)totalclock & 32))
|
||||
{
|
||||
DrawStatMaskedSprite(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
|
||||
}
|
||||
|
@ -1308,7 +1308,7 @@ void DrawPackItemInStatusBar2(PLAYER *pPlayer, int x, int y, int x2, int y2, int
|
|||
|
||||
char gTempStr[128];
|
||||
|
||||
void UpdateStatusBar(int arg)
|
||||
void UpdateStatusBar(ClockTicks arg)
|
||||
{
|
||||
PLAYER *pPlayer = gView;
|
||||
XSPRITE *pXSprite = pPlayer->pXSprite;
|
||||
|
@ -1381,7 +1381,7 @@ void UpdateStatusBar(int arg)
|
|||
if (gViewSize == 2)
|
||||
{
|
||||
DrawStatSprite(2201, 34, 187, 16, nPalette, 256);
|
||||
if (pXSprite->health >= 16 || (gGameClock&16) || pXSprite->health == 0)
|
||||
if (pXSprite->health >= 16 || ((int)totalclock&16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health>>4, 2190, 8, 183, 0, 0, 256);
|
||||
}
|
||||
|
@ -1440,7 +1440,7 @@ void UpdateStatusBar(int arg)
|
|||
viewDrawPack(pPlayer, 160, 200-tilesiz[2200].y);
|
||||
DrawStatMaskedSprite(2200, 160, 172, 16, nPalette);
|
||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||
if (pXSprite->health >= 16 || (gGameClock&16) || pXSprite->health == 0)
|
||||
if (pXSprite->health >= 16 || ((int)totalclock&16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health>>4, 2190, 86, 183, 0, 0);
|
||||
}
|
||||
|
@ -1531,18 +1531,22 @@ void UpdateStatusBar(int arg)
|
|||
if (gGameOptions.nGameType == 3)
|
||||
{
|
||||
int x = 1, y = 1;
|
||||
if (dword_21EFD0[0] == 0 || (gGameClock & 8))
|
||||
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
|
||||
{
|
||||
viewDrawText(0, "BLUE", x, y, -128, 10, 0, 0, 256);
|
||||
dword_21EFD0[0] = ClipLow(dword_21EFD0[0]-arg, 0);
|
||||
dword_21EFD0[0] = dword_21EFD0[0]-arg;
|
||||
if (dword_21EFD0[0] < 0)
|
||||
dword_21EFD0[0] = 0;
|
||||
sprintf(gTempStr, "%-3d", dword_21EFB0[0]);
|
||||
viewDrawText(0, gTempStr, x, y+10, -128, 10, 0, 0, 256);
|
||||
}
|
||||
x = 319;
|
||||
if (dword_21EFD0[1] == 0 || (gGameClock & 8))
|
||||
if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
|
||||
{
|
||||
viewDrawText(0, "RED", x, y, -128, 7, 2, 0, 512);
|
||||
dword_21EFD0[1] = ClipLow(dword_21EFD0[1]-arg, 0);
|
||||
dword_21EFD0[1] = dword_21EFD0[1]-arg;
|
||||
if (dword_21EFD0[1] < 0)
|
||||
dword_21EFD0[1] = 0;
|
||||
sprintf(gTempStr, "%3d", dword_21EFB0[1]);
|
||||
viewDrawText(0, gTempStr, x, y+10, -128, 7, 2, 0, 512);
|
||||
}
|
||||
|
@ -1694,7 +1698,7 @@ void UpdateFrame(void)
|
|||
viewTileSprite(kBackTile, 10, 1, gViewX0-3, gViewY1+1, gViewX1+1, gViewY1+4);
|
||||
}
|
||||
|
||||
void viewDrawInterface(int arg)
|
||||
void viewDrawInterface(ClockTicks arg)
|
||||
{
|
||||
if (gViewMode == 3/* && gViewSize >= 3*/ && (pcBackground != 0 || videoGetRenderMode() >= REND_POLYMOST))
|
||||
{
|
||||
|
@ -1750,7 +1754,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
|||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
int ang = (gFrameClock*2048)/120;
|
||||
int ang = ((int)gFrameClock*2048)/120;
|
||||
int nRand1 = dword_172CE0[i][0];
|
||||
int nRand2 = dword_172CE0[i][1];
|
||||
int nRand3 = dword_172CE0[i][2];
|
||||
|
@ -2153,7 +2157,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
qloadvoxel(pTSprite->picnum);
|
||||
if ((picanm[nTile].extra&7) == 7)
|
||||
{
|
||||
pTSprite->ang = (gGameClock<<3)&2047;
|
||||
pTSprite->ang = ((int)totalclock<<3)&2047;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2542,8 +2546,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
|
||||
int othercameradist = 1280;
|
||||
int cameradist = -1;
|
||||
int othercameraclock;
|
||||
int cameraclock;
|
||||
ClockTicks othercameraclock, cameraclock;
|
||||
|
||||
void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, fix16_t zm)
|
||||
{
|
||||
|
@ -2583,8 +2586,8 @@ void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsec
|
|||
*pX += mulscale16(vX, othercameradist);
|
||||
*pY += mulscale16(vY, othercameradist);
|
||||
*pZ += mulscale16(vZ, othercameradist);
|
||||
othercameradist = ClipHigh(othercameradist+((gGameClock-othercameraclock)<<10), 65536);
|
||||
othercameraclock = gGameClock;
|
||||
othercameradist = ClipHigh(othercameradist+(((int)(totalclock-othercameraclock))<<10), 65536);
|
||||
othercameraclock = totalclock;
|
||||
dassert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
||||
FindSector(*pX, *pY, *pZ, vsectnum);
|
||||
pSprite->cstat = bakCstat;
|
||||
|
@ -2629,8 +2632,8 @@ void CalcPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum,
|
|||
*pX += mulscale16(vX, cameradist);
|
||||
*pY += mulscale16(vY, cameradist);
|
||||
*pZ += mulscale16(vZ, cameradist);
|
||||
cameradist = ClipHigh(cameradist+((gGameClock-cameraclock)<<10), 65536);
|
||||
cameraclock = gGameClock;
|
||||
cameradist = ClipHigh(cameradist+(((int)(totalclock-cameraclock))<<10), 65536);
|
||||
cameraclock = totalclock;
|
||||
dassert(*vsectnum >= 0 && *vsectnum < kMaxSectors);
|
||||
FindSector(*pX, *pY, *pZ, vsectnum);
|
||||
pSprite->cstat = bakCstat;
|
||||
|
@ -2845,7 +2848,7 @@ void viewUpdateDelirium(void)
|
|||
if ((powerCount = powerupCheck(gView,28)) != 0)
|
||||
{
|
||||
int tilt1 = 170, tilt2 = 170, pitch = 20;
|
||||
int timer = gFrameClock*4;
|
||||
int timer = (int)gFrameClock*4;
|
||||
if (powerCount < 512)
|
||||
{
|
||||
int powerScale = (powerCount<<16) / 512;
|
||||
|
@ -2949,7 +2952,7 @@ int32_t g_frameRate;
|
|||
void viewDrawScreen(void)
|
||||
{
|
||||
int nPalette = 0;
|
||||
static int lastUpdate;
|
||||
static ClockTicks lastUpdate;
|
||||
int defaultHoriz = gCenterHoriz ? 100 : 90;
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
@ -2957,11 +2960,13 @@ void viewDrawScreen(void)
|
|||
#endif
|
||||
|
||||
timerUpdate();
|
||||
int delta = ClipLow(gGameClock - lastUpdate, 0);
|
||||
lastUpdate = gGameClock;
|
||||
ClockTicks delta = totalclock - lastUpdate;
|
||||
if (delta < 0)
|
||||
delta = 0;
|
||||
lastUpdate = totalclock;
|
||||
if (!gPaused && (!CGameMenuMgr::m_bActive || gGameOptions.nGameType != 0))
|
||||
{
|
||||
gInterpolate = divscale16(gGameClock-gNetFifoClock+4, 4);
|
||||
gInterpolate = ((totalclock-gNetFifoClock)+4).toScale16()/4;
|
||||
}
|
||||
if (gInterpolate < 0 || gInterpolate > 65536)
|
||||
{
|
||||
|
@ -3057,7 +3062,7 @@ void viewDrawScreen(void)
|
|||
}
|
||||
cZ += fix16_to_int(q16horiz*10);
|
||||
cameradist = -1;
|
||||
cameraclock = gGameClock;
|
||||
cameraclock = totalclock;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3109,7 +3114,7 @@ void viewDrawScreen(void)
|
|||
}
|
||||
else if (v4 && gNetPlayers > 1)
|
||||
{
|
||||
int tmp = (gGameClock/240)%(gNetPlayers-1);
|
||||
int tmp = ((int)totalclock/240)%(gNetPlayers-1);
|
||||
int i = connecthead;
|
||||
while (1)
|
||||
{
|
||||
|
@ -3198,7 +3203,7 @@ RORHACKOTHER:
|
|||
}
|
||||
else
|
||||
{
|
||||
othercameraclock = gGameClock;
|
||||
othercameraclock = totalclock;
|
||||
}
|
||||
|
||||
if (!bDelirium)
|
||||
|
|
|
@ -21,7 +21,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "palette.h"
|
||||
#include "common_game.h"
|
||||
#include "controls.h"
|
||||
|
@ -131,11 +132,11 @@ void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, i
|
|||
void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536);
|
||||
void viewDrawPack(PLAYER *pPlayer, int x, int y);
|
||||
void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat = 0);
|
||||
void UpdateStatusBar(int arg);
|
||||
void UpdateStatusBar(ClockTicks arg);
|
||||
void viewInit(void);
|
||||
void viewResizeView(int size);
|
||||
void UpdateFrame(void);
|
||||
void viewDrawInterface(int arg);
|
||||
void viewDrawInterface(ClockTicks arg);
|
||||
uspritetype *viewInsertTSprite(int nSector, int nStatnum, uspritetype *pSprite);
|
||||
uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect);
|
||||
void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smooth);
|
||||
|
|
|
@ -232,14 +232,14 @@ void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5)
|
|||
QAV *pQAV = weaponQAV[pPlayer->at26];
|
||||
int v4;
|
||||
if (pPlayer->atbf == 0)
|
||||
v4 = gGameClock%pQAV->at10;
|
||||
v4 = (int)totalclock%pQAV->at10;
|
||||
else
|
||||
v4 = pQAV->at10-pPlayer->atbf;
|
||||
pQAV->x = a3;
|
||||
pQAV->y = a4;
|
||||
int flags = 2;
|
||||
int nInv = powerupCheck(pPlayer, 13);
|
||||
if (nInv >= 120*8 || (nInv != 0 && (gGameClock&32)))
|
||||
if (nInv >= 120*8 || (nInv != 0 && ((int)totalclock&32)))
|
||||
{
|
||||
a2 = -128;
|
||||
flags |= 1;
|
||||
|
@ -1727,12 +1727,12 @@ char sub_4F0E0(PLAYER *pPlayer)
|
|||
{
|
||||
pPlayer->atc3 = 7;
|
||||
pPlayer->at1b2 = 0;
|
||||
pPlayer->at1b6 = gFrameClock;
|
||||
pPlayer->at1b6 = (int)gFrameClock;
|
||||
}
|
||||
return 1;
|
||||
case 7:
|
||||
{
|
||||
pPlayer->at1ba = ClipHigh(divscale16(gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
pPlayer->at1ba = ClipHigh(divscale16((int)gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
if (!pPlayer->atc.buttonFlags.shoot)
|
||||
{
|
||||
if (!pPlayer->at1b2)
|
||||
|
@ -1765,12 +1765,12 @@ char sub_4F200(PLAYER *pPlayer)
|
|||
{
|
||||
pPlayer->atc3 = 6;
|
||||
pPlayer->at1b2 = 0;
|
||||
pPlayer->at1b6 = gFrameClock;
|
||||
pPlayer->at1b6 = (int)gFrameClock;
|
||||
}
|
||||
return 1;
|
||||
case 6:
|
||||
{
|
||||
pPlayer->at1ba = ClipHigh(divscale16(gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
pPlayer->at1ba = ClipHigh(divscale16((int)gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
if (!pPlayer->atc.buttonFlags.shoot)
|
||||
{
|
||||
if (!pPlayer->at1b2)
|
||||
|
@ -1789,7 +1789,7 @@ char sub_4F320(PLAYER *pPlayer)
|
|||
switch (pPlayer->atc3)
|
||||
{
|
||||
case 9:
|
||||
pPlayer->at1ba = ClipHigh(divscale16(gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
pPlayer->at1ba = ClipHigh(divscale16((int)gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
pPlayer->atbf = 0;
|
||||
if (!pPlayer->atc.buttonFlags.shoot)
|
||||
{
|
||||
|
@ -1806,7 +1806,7 @@ char sub_4F3A0(PLAYER *pPlayer)
|
|||
switch (pPlayer->atc3)
|
||||
{
|
||||
case 13:
|
||||
pPlayer->at1ba = ClipHigh(divscale16(gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
pPlayer->at1ba = ClipHigh(divscale16((int)gFrameClock-pPlayer->at1b6,240), 65536);
|
||||
if (!pPlayer->atc.buttonFlags.shoot)
|
||||
{
|
||||
pPlayer->atc3 = 11;
|
||||
|
@ -2134,7 +2134,7 @@ void WeaponProcess(PLAYER *pPlayer)
|
|||
case 3:
|
||||
pPlayer->atc3 = 6;
|
||||
pPlayer->at1b2 = -1;
|
||||
pPlayer->at1b6 = gFrameClock;
|
||||
pPlayer->at1b6 = (int)gFrameClock;
|
||||
StartQAV(pPlayer, 21, nClientExplodeBundle, 0);
|
||||
return;
|
||||
}
|
||||
|
@ -2145,7 +2145,7 @@ void WeaponProcess(PLAYER *pPlayer)
|
|||
case 7:
|
||||
pPlayer->at26 = 27;
|
||||
pPlayer->atc3 = 9;
|
||||
pPlayer->at1b6 = gFrameClock;
|
||||
pPlayer->at1b6 = (int)gFrameClock;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
@ -2155,7 +2155,7 @@ void WeaponProcess(PLAYER *pPlayer)
|
|||
case 10:
|
||||
pPlayer->at26 = 36;
|
||||
pPlayer->atc3 = 13;
|
||||
pPlayer->at1b6 = gFrameClock;
|
||||
pPlayer->at1b6 = (int)gFrameClock;
|
||||
return;
|
||||
case 11:
|
||||
pPlayer->atc3 = 12;
|
||||
|
|
Loading…
Reference in a new issue