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https://github.com/ZDoom/raze-gles.git
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Test cvars for shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@213 1a8010ca-5511-0410-912e-c29ae57300e0
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621da0a840
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1 changed files with 51 additions and 13 deletions
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@ -75,10 +75,11 @@ long usemodels=1, usehightile=1;
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float fogtable[] = { 0.275, 0.325, 0.375, 0.425, 0.475, 0.525, 0.575, 0.625, 0.675, 0.725, 0.775, 0.825, 0.875, 0.925, 0.975, 1.025, 1.075, 1.125, 1.175, 1.225, 1.275, 1.325, 1.375, 1.425, 1.475, 1.525, 1.575, 1.625, 1.675, 1.725, 1.775, 1.825 };
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#define NEGFOGSUB 0.075
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#define NEGFOGTABLESCALE 6.670
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#define FOGTABLESCALE 1.900
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#define SPRFOGTABLESCALE 1.700
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float glnegfogsub = 0.075;
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float glnegshadescale = 6.670;
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float glshadescale = 1.900;
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float glsprshadescale = 1.700;
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#include <math.h> //<-important!
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typedef struct { float x, cy[2], fy[2]; long n, p, tag, ctag, ftag; } vsptyp;
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@ -2380,7 +2381,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(sec->floorshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->floorshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(sec->floorshade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->floorshade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(sec->floorshade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 0; domost(x0,fy0,x1,fy1); //flor
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domostpolymethod = 0;
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@ -2402,7 +2403,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(sec->floorshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->floorshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->floorshade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*((float)((unsigned char)(sec->visibility+16))));
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}
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//Use clamping for tiled sky textures
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@ -2746,7 +2747,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(sec->ceilingshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->ceilingshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(sec->ceilingshade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->ceilingshade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(sec->ceilingshade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 0; domost(x1,cy1,x0,cy0); //ceil
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domostpolymethod = 0;
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@ -2767,7 +2768,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(sec->ceilingshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->ceilingshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->ceilingshade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*((float)((unsigned char)(sec->visibility+16))));
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}
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//Use clamping for tiled sky textures
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@ -3084,7 +3085,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(wal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(wal->shade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 1; domost(x1,ocy1,x0,ocy0);
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if (wal->cstat&8) { gux = ogux; guy = oguy; guo = oguo; }
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@ -3125,7 +3126,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(nwal->shade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(nwal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(nwal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(nwal->shade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(nwal->shade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 1; domost(x0,ofy0,x1,ofy1);
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if (wal->cstat&(2+8)) { guo = oguo; gux = ogux; guy = oguy; }
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@ -3162,7 +3163,7 @@ static void polymost_drawalls (long bunch)
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(wal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(wal->shade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 1; domost(x0,-10000,x1,-10000);
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}
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@ -3620,7 +3621,7 @@ if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0;
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(wal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(wal->shade<0?1:fogtable[i]*glshadescale)*((float)((unsigned char)(sec->visibility+16))));
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}
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}
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}
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@ -3733,7 +3734,7 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
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{
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int i = klabs(globalshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(globalshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(globalshade<0?1:fogtable[i]*SPRFOGTABLESCALE)*((float)((unsigned char)(sector[tspr->sectnum].visibility+16))));
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bglFogf(GL_FOG_DENSITY,gvisibility/(globalshade<0?(fogtable[i]-glnegfogsub)*glnegshadescale:1)*(globalshade<0?1:fogtable[i]*glsprshadescale)*((float)((unsigned char)(sector[tspr->sectnum].visibility+16))));
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}
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}
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@ -4825,6 +4826,40 @@ static int osdcmd_polymostvars(const osdfuncparm_t *parm)
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else glnvmultisamplehint = (val != 0);
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_shadescale")) {
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if (showval) { OSD_Printf("r_shadescale is %g\n", glshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glshadescale = val;
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}
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_sprshadescale")) {
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if (showval) { OSD_Printf("r_sprshadescale is %g\n", glsprshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glsprshadescale = val;
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}
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_negshadescale")) {
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if (showval) { OSD_Printf("r_negshadescale is %g\n", glnegshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glnegshadescale = val;
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}
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return OSDCMD_OK;
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}
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#endif
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return OSDCMD_SHOWHELP;
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}
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@ -4872,6 +4907,9 @@ void polymost_initosdfuncs(void)
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OSD_RegisterFunction("glusetexcachecompression","usetexcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",osdcmd_polymostvars);
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OSD_RegisterFunction("glmultisample","glmultisample: sets the number of samples used for antialiasing (0 = off)",osdcmd_polymostvars);
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OSD_RegisterFunction("glnvmultisamplehint","glnvmultisamplehint: enable/disable Nvidia multisampling hinting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_shadescale","r_shadescale: multiplier for lighting on shade >= 0 surfaces",osdcmd_polymostvars);
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OSD_RegisterFunction("r_sprshadescale","r_sprshadescale: multiplier for sprite lighting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_negshadescale","r_negshadescale: multiplier for lighting on shade < 0 surfaces",osdcmd_polymostvars);
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#endif
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OSD_RegisterFunction("usemodels","usemodels: enable/disable model rendering in >8-bit mode",osdcmd_polymostvars);
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OSD_RegisterFunction("usehightile","usehightile: enable/disable hightile texture rendering in >8-bit mode",osdcmd_polymostvars);
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