- moved Blood's updatePauseStatus call to the main loop.

Fixes #149
This commit is contained in:
Christoph Oelckers 2020-08-10 22:44:24 +02:00
parent 030ca6f75d
commit 7a2b1ee0aa
2 changed files with 1 additions and 1 deletions

View file

@ -937,6 +937,7 @@ int GameInterface::app_main()
commonTicker(playvideo); commonTicker(playvideo);
gameHandleEvents(); gameHandleEvents();
updatePauseStatus();
D_ProcessEvents(); D_ProcessEvents();
ctrlGetInput(); ctrlGetInput();

View file

@ -156,7 +156,6 @@ void ctrlGetInput(void)
return; return;
} }
updatePauseStatus();
if (paused != prevPauseState) if (paused != prevPauseState)
{ {
gInput.keyFlags.pause = 1; gInput.keyFlags.pause = 1;