mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- most 'if's.
# Conflicts: # source/games/duke/src/zz_gamedef.cpp
This commit is contained in:
parent
72514b0a1d
commit
79c7748e90
4 changed files with 88 additions and 385 deletions
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@ -626,11 +626,17 @@ void checkforkeyword()
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static TArray<char> parsebuffer; // global so that the storage is persistent across calls.
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int C_ParseCommand(int);
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void parsecommand() // TRANSITIONAL
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{
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C_ParseCommand(0);
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}
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int parsecommand(int tw) // for now just run an externally parsed command.
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{
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const char* fn = fileSystem.GetFileFullName(g_currentSourceFile);
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int i, j, k;
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intptr_t* tempscrptr;
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int tempscrptr;
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uint8_t done, temp_ifelse_check;// , tw;
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int temp_line_number;
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int temp_current_file;
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@ -1419,7 +1425,7 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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// prints the line number in the log file.
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appendscriptvalue(line_number);
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return 0;
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#endif
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case concmd_ifpinventory:
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transnum();
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case concmd_ifrnd:
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@ -1478,8 +1484,11 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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case concmd_ifonboat:
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case concmd_ifsizedown:
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case concmd_ifplaybackon:
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// case concmd_iffindnewspot: // RRDH
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// case concmd_ifpupwind:
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if (tw == 51)
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if (tw == concmd_ifp)
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{
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j = 0;
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do
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@ -1491,22 +1500,16 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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appendscriptvalue(j);
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}
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tempscrptr = scriptptr;
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scriptptr++; //Leave a spot for the fail location
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do
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{
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j = keyword();
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if (j == 20 || j == 39)
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parsecommand();
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} while (j == 20 || j == 39);
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tempscrptr = scriptpos();
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reservescriptspace(1); //Leave a spot for the fail location
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skipcomments();
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parsecommand();
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*tempscrptr = (intptr_t)scriptptr;
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setscriptvalue(tempscrptr, scriptpos());
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checking_ifelse++;
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return 0;
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#if 0
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case concmd_leftbrace:
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num_squigilly_brackets++;
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do
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@ -191,177 +191,6 @@ enum
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#include "concmd.h"
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enum ScriptKeywords_t
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{
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CON_ELSE, // 0
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CON_ACTOR, // 1
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CON_ADDAMMO, // 2
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CON_IFRND, // 3
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CON_ENDA, // 4
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CON_IFCANSEE, // 5
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CON_IFHITWEAPON, // 6
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CON_ACTION, // 7
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CON_IFPDISTL, // 8
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CON_IFPDISTG, // 9
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CON_DEFINELEVELNAME, // 10
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CON_STRENGTH, // 11
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CON_BREAK, // 12
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CON_SHOOT, // 13
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CON_PALFROM, // 14
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CON_SOUND, // 15
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CON_FALL, // 16
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CON_STATE, // 17
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CON_ENDS, // 18
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CON_DEFINE, // 19
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CON_COMMENT, // 20 deprecated
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CON_IFAI, // 21
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CON_KILLIT, // 22
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CON_ADDWEAPON, // 23
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CON_AI, // 24
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CON_ADDPHEALTH, // 25
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CON_IFDEAD, // 26
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CON_IFSQUISHED, // 27
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CON_SIZETO, // 28
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CON_LEFTBRACE, // 29
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CON_RIGHTBRACE, // 30
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CON_SPAWN, // 31
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CON_MOVE, // 32
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CON_IFWASWEAPON, // 33
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CON_IFACTION, // 34
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CON_IFACTIONCOUNT, // 35
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CON_RESETACTIONCOUNT, // 36
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CON_DEBRIS, // 37
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CON_PSTOMP, // 38
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CON_BLOCKCOMMENT, // 39 deprecated
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CON_CSTAT, // 40
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CON_IFMOVE, // 41
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CON_RESETPLAYER, // 42
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CON_IFONWATER, // 43
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CON_IFINWATER, // 44
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CON_IFCANSHOOTTARGET, // 45
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CON_IFCOUNT, // 46
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CON_RESETCOUNT, // 47
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CON_ADDINVENTORY, // 48
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CON_IFACTORNOTSTAYPUT, // 49
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CON_HITRADIUS, // 50
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CON_IFP, // 51
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CON_COUNT, // 52
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CON_IFACTOR, // 53
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CON_MUSIC, // 54
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CON_INCLUDE, // 55
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CON_IFSTRENGTH, // 56
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CON_DEFINESOUND, // 57
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CON_GUTS, // 58
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CON_IFSPAWNEDBY, // 59
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CON_GAMESTARTUP, // 60
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CON_WACKPLAYER, // 61
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CON_IFGAPZL, // 62
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CON_IFHITSPACE, // 63
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CON_IFOUTSIDE, // 64
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CON_IFMULTIPLAYER, // 65
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CON_OPERATE, // 66
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CON_IFINSPACE, // 67
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CON_DEBUG, // 68
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CON_ENDOFGAME, // 69
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CON_IFBULLETNEAR, // 70
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CON_IFRESPAWN, // 71
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CON_IFFLOORDISTL, // 72
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CON_IFCEILINGDISTL, // 73
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CON_SPRITEPAL, // 74
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CON_IFPINVENTORY, // 75
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CON_BETANAME, // 76
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CON_CACTOR, // 77
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CON_IFPHEALTHL, // 78
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CON_DEFINEQUOTE, // 79
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CON_QUOTE, // 80
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CON_IFINOUTERSPACE, // 81
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CON_IFNOTMOVING, // 82
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CON_RESPAWNHITAG, // 83
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CON_TIP, // 84
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CON_IFSPRITEPAL, // 85
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CON_MONEY, // 86
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CON_SOUNDONCE, // 87
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CON_ADDKILLS, // 88
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CON_STOPSOUND, // 89
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CON_IFAWAYFROMWALL, // 90
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CON_IFCANSEETARGET, // 91
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CON_GLOBALSOUND, // 92
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CON_LOTSOFGLASS, // 93
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CON_IFGOTWEAPONCE, // 94
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CON_GETLASTPAL, // 95
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CON_PKICK, // 96
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CON_MIKESND, // 97
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CON_USERACTOR, // 98
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CON_SIZEAT, // 99
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CON_ADDSTRENGTH, // 100
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CON_CSTATOR, // 101
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CON_MAIL, // 102
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CON_PAPER, // 103
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CON_TOSSWEAPON, // 104
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CON_SLEEPTIME, // 105
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CON_NULLOP, // 106
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CON_DEFINEVOLUMENAME, // 107
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CON_DEFINESKILLNAME, // 108
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CON_IFNOSOUNDS, // 109
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CON_CLIPDIST, // 110
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CON_IFANGDIFFL, // 111
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CON_IFNOCOVER, // 112
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CON_IFHITTRUCK, // 113
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CON_IFTIPCOW, // 114
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CON_ISDRUNK, // 115
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CON_ISEAT, // 116
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CON_DESTROYIT, // 117
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CON_LARRYBIRD, // 118
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CON_STRAFELEFT, // 119
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CON_STRAFERIGHT, // 120
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CON_IFACTORHEALTHG, // 121
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CON_IFACTORHEALTHL, // 122
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CON_SLAPPLAYER, // 123
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CON_IFPDRUNK, // 124
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CON_TEARITUP, // 125
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CON_SMACKBUBBA, // 126
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CON_SOUNDTAGONCE, // 127
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CON_SOUNDTAG, // 128
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CON_IFSOUNDID, // 129
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CON_IFSOUNDDIST, // 130
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CON_IFONMUD, // 131
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CON_IFCOOP, // 132
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CON_IFMOTOFAST, // 133
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CON_IFWIND, // 134
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CON_SMACKSPRITE, // 135
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CON_IFONMOTO, // 136
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CON_IFONBOAT, // 137
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CON_FAKEBUBBA, // 138
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CON_MAMATRIGGER, // 139
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CON_MAMASPAWN, // 140
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CON_MAMAQUAKE, // 141
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CON_MAMAEND, // 142
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CON_NEWPIC, // 143
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CON_GARYBANJO, // 144
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CON_MOTOLOOPSND, // 145
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CON_IFSIZEDOWN, // 146
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CON_RNDMOVE, // 147
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CON_GAMEVAR, // 148
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CON_IFVARL, // 149
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CON_IFVARG, // 150
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CON_SETVARVAR, // 151
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CON_SETVAR, // 152
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CON_ADDVARVAR, // 153
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CON_ADDVAR, // 154
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CON_IFVARVARL, // 155
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CON_IFVARVARG, // 156
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CON_ADDLOGVAR, // 157
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CON_ONEVENT, // 158
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CON_ENDEVENT, // 159
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CON_IFVARE, // 160
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CON_IFVARVARE, // 161
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CON_IFFINDNEWSPOT, // 162
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CON_LEAVETRAX, // 163
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CON_LEAVEDROPPINGS, // 164
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CON_DEPLOYBIAS, // 165
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CON_IFPUPWIND, // 166
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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END_DUKE_NS
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@ -64,7 +64,8 @@ uint32_t g_scriptcrc;
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char g_szBuf[1024];
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static char g_szCurrentBlockName[256] = "(none)", g_szLastBlockName[256] = "NULL";
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static int32_t g_checkingIfElse, g_lastKeyword = -1;
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static int32_t g_lastKeyword = -1;
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extern int checking_ifelse;
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extern int parsing_state;
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// The pointer to the start of the case table in a switch statement.
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@ -73,7 +74,7 @@ static intptr_t *g_caseScriptPtr;
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static int32_t g_labelsOnly = 0;
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extern int num_squigilly_brackets;
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static int32_t C_ParseCommand(int32_t loop);
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int32_t C_ParseCommand(int32_t loop);
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static int32_t C_SetScriptSize(int32_t size);
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static intptr_t apScriptGameEventEnd[MAXEVENTS];
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@ -802,8 +803,8 @@ static void C_Include(const char *confile)
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int32_t temp_ScriptLineNumber = line_number;
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line_number = 1;
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int32_t temp_ifelse_check = g_checkingIfElse;
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g_checkingIfElse = 0;
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int32_t temp_ifelse_check = checking_ifelse;
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checking_ifelse = 0;
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textptr = mptr;
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@ -814,7 +815,7 @@ static void C_Include(const char *confile)
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g_totalLines += line_number;
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line_number = temp_ScriptLineNumber;
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g_checkingIfElse = temp_ifelse_check;
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checking_ifelse = temp_ifelse_check;
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textptr = origtptr;
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@ -933,7 +934,7 @@ static inline void C_FinishBitOr(int32_t value)
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int parsecommand(int tw); // for now just run an externally parsed command.
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static int32_t C_ParseCommand(int32_t loop)
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int32_t C_ParseCommand(int32_t loop)
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{
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int32_t i, j=0, k=0, tw;
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TArray<char> buffer;
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@ -997,6 +998,61 @@ static int32_t C_ParseCommand(int32_t loop)
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case concmd_globalsound:
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case concmd_soundonce:
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case concmd_stopsound:
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case concmd_ifrnd:
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case concmd_ifpdistl:
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case concmd_ifpdistg:
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case concmd_ifai:
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case concmd_ifwasweapon:
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case concmd_ifaction:
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case concmd_ifactioncount:
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case concmd_ifmove:
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case concmd_ifcount:
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case concmd_ifactor:
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case concmd_ifstrength:
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case concmd_ifspawnedby:
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case concmd_ifgapzl:
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case concmd_iffloordistl:
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case concmd_ifceilingdistl:
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case concmd_ifphealthl:
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case concmd_ifspritepal:
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case concmd_ifgotweaponce:
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case concmd_ifangdiffl:
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case concmd_ifactorhealthg:
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case concmd_ifactorhealthl:
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case concmd_ifsoundid:
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case concmd_ifsounddist:
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case concmd_ifpinventory:
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case concmd_ifonwater:
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case concmd_ifinwater:
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case concmd_ifactornotstayput:
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case concmd_ifcansee:
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case concmd_ifhitweapon:
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case concmd_ifsquished:
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case concmd_ifdead:
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case concmd_ifcanshoottarget:
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case concmd_ifp:
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case concmd_ifhitspace:
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case concmd_ifoutside:
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case concmd_ifmultiplayer:
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case concmd_ifinspace:
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case concmd_ifbulletnear:
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case concmd_ifrespawn:
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case concmd_ifinouterspace:
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case concmd_ifnotmoving:
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case concmd_ifawayfromwall:
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case concmd_ifcanseetarget:
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case concmd_ifnosounds:
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case concmd_ifnocover:
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case concmd_ifhittruck:
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case concmd_iftipcow:
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case concmd_ifonmud:
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case concmd_ifcoop:
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case concmd_ifmotofast:
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case concmd_ifwind:
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case concmd_ifonmoto:
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case concmd_ifonboat:
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case concmd_ifsizedown:
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case concmd_ifplaybackon:
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parsecommand(g_lastKeyword);
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continue;
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@ -1112,13 +1168,13 @@ static int32_t C_ParseCommand(int32_t loop)
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// if event has already been declared then store previous script location
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apScriptEvents[j] = g_scriptEventOffset;
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g_checkingIfElse = 0;
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checking_ifelse = 0;
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continue;
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case concmd_else:
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{
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if (EDUKE32_PREDICT_FALSE(!g_checkingIfElse))
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if (EDUKE32_PREDICT_FALSE(!checking_ifelse))
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{
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scriptptr--;
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intptr_t *tempscrptr = scriptptr;
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@ -1144,7 +1200,7 @@ static int32_t C_ParseCommand(int32_t loop)
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intptr_t const lastScriptPtr = scriptptr - apScript - 1;
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g_skipBranch = 0;
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g_checkingIfElse--;
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checking_ifelse--;
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if (C_CheckMalformedBranch(lastScriptPtr))
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continue;
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@ -1296,166 +1352,11 @@ ifvar:
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j = C_GetKeyword();
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if (j == concmd_else)
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g_checkingIfElse++;
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checking_ifelse++;
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continue;
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}
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case concmd_ifrnd:
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case concmd_ifpdistl:
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case concmd_ifpdistg:
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case concmd_ifwasweapon:
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case concmd_ifactioncount:
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case concmd_ifcount:
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case concmd_ifactor:
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case concmd_ifstrength:
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case concmd_ifspawnedby:
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case concmd_ifgapzl:
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case concmd_iffloordistl:
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case concmd_ifceilingdistl:
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case concmd_ifphealthl:
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case concmd_ifspritepal:
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case concmd_ifgotweaponce:
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case concmd_ifangdiffl:
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case concmd_ifactorhealthg:
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case concmd_ifactorhealthl:
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case concmd_ifsoundid:
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case concmd_ifsounddist:
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case concmd_ifai:
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case concmd_ifaction:
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case concmd_ifmove:
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case concmd_ifp:
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case concmd_ifpinventory:
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{
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intptr_t offset;
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intptr_t lastScriptPtr = (scriptptr-&apScript[0]-1);
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g_skipBranch = 0;
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switch (tw)
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{
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case concmd_ifai:
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C_GetNextValue(LABEL_AI);
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break;
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case concmd_ifaction:
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C_GetNextValue(LABEL_ACTION);
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break;
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case concmd_ifmove:
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C_GetNextValue(LABEL_MOVE | LABEL_DEFINE);
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#if 0
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if (EDUKE32_PREDICT_FALSE((C_GetNextValue(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1)))
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{
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C_ReportError(-1);
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*(scriptptr-1) = 0;
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Printf("%s:%d: warning: expected a move, found a constant.\n",g_scriptFileName,line_number);
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warningcount++;
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}
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#endif
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break;
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case concmd_ifpinventory:
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C_GetNextValue(LABEL_DEFINE);
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C_GetNextValue(LABEL_DEFINE);
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break;
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case concmd_ifp:
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j = 0;
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do
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C_BitOrNextValue(&j);
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while (C_GetKeyword() == -1);
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C_FinishBitOr(j);
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break;
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default:
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C_GetNextValue(LABEL_DEFINE);
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break;
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}
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if (C_CheckMalformedBranch(lastScriptPtr))
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continue;
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intptr_t *tempscrptr = scriptptr;
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offset = (unsigned)(tempscrptr-apScript);
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scriptptr++; //Leave a spot for the fail location
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C_ParseCommand(0);
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if (C_CheckEmptyBranch(tw, lastScriptPtr))
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continue;
|
||||
|
||||
tempscrptr = (intptr_t *)apScript+offset;
|
||||
*tempscrptr = (intptr_t) scriptptr;
|
||||
BITPTR_SET(tempscrptr-apScript);
|
||||
|
||||
j = C_GetKeyword();
|
||||
|
||||
if (j == concmd_else || j == concmd_leftbrace)
|
||||
g_checkingIfElse++;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
case concmd_ifonwater:
|
||||
case concmd_ifinwater:
|
||||
case concmd_ifactornotstayput:
|
||||
case concmd_ifcansee:
|
||||
case concmd_ifhitweapon:
|
||||
case concmd_ifsquished:
|
||||
case concmd_ifdead:
|
||||
case concmd_ifcanshoottarget:
|
||||
case concmd_ifhitspace:
|
||||
case concmd_ifoutside:
|
||||
case concmd_ifmultiplayer:
|
||||
case concmd_ifinspace:
|
||||
case concmd_ifbulletnear:
|
||||
case concmd_ifrespawn:
|
||||
case concmd_ifinouterspace:
|
||||
case concmd_ifnotmoving:
|
||||
case concmd_ifawayfromwall:
|
||||
case concmd_ifcanseetarget:
|
||||
case concmd_ifnosounds:
|
||||
case concmd_ifnocover:
|
||||
case concmd_ifhittruck:
|
||||
case concmd_iftipcow:
|
||||
case concmd_ifonmud:
|
||||
case concmd_ifcoop:
|
||||
case concmd_ifmotofast:
|
||||
case concmd_ifwind:
|
||||
case concmd_ifonmoto:
|
||||
case concmd_ifonboat:
|
||||
case concmd_ifsizedown:
|
||||
case concmd_ifplaybackon:
|
||||
// case concmd_iffindnewspot:
|
||||
// case concmd_ifpupwind:
|
||||
|
||||
{
|
||||
intptr_t offset;
|
||||
intptr_t lastScriptPtr = (scriptptr-&apScript[0]-1);
|
||||
|
||||
g_skipBranch = 0;
|
||||
|
||||
if (C_CheckMalformedBranch(lastScriptPtr))
|
||||
continue;
|
||||
|
||||
intptr_t *tempscrptr = scriptptr;
|
||||
offset = (unsigned)(tempscrptr-apScript);
|
||||
|
||||
scriptptr++; //Leave a spot for the fail location
|
||||
|
||||
C_ParseCommand(0);
|
||||
|
||||
if (C_CheckEmptyBranch(tw, lastScriptPtr))
|
||||
continue;
|
||||
|
||||
tempscrptr = (intptr_t *)apScript+offset;
|
||||
*tempscrptr = (intptr_t) scriptptr;
|
||||
BITPTR_SET(tempscrptr-apScript);
|
||||
|
||||
j = C_GetKeyword();
|
||||
|
||||
if (j == concmd_else || j == concmd_leftbrace)
|
||||
g_checkingIfElse++;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
case concmd_leftbrace:
|
||||
if (EDUKE32_PREDICT_FALSE(!(parsing_state || parsing_actor || g_scriptEventOffset)))
|
||||
|
@ -1484,8 +1385,8 @@ ifvar:
|
|||
|
||||
j = C_GetKeyword();
|
||||
|
||||
if (g_checkingIfElse && j != concmd_else)
|
||||
g_checkingIfElse--;
|
||||
if (checking_ifelse && j != concmd_else)
|
||||
checking_ifelse--;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1497,8 +1398,8 @@ ifvar:
|
|||
errorcount++;
|
||||
}
|
||||
|
||||
if (g_checkingIfElse && j != concmd_else)
|
||||
g_checkingIfElse--;
|
||||
if (checking_ifelse && j != concmd_else)
|
||||
checking_ifelse--;
|
||||
|
||||
return 1;
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop);
|
|||
|
||||
#define VM_CONDITIONAL(xxx) \
|
||||
{ \
|
||||
if ((xxx) || ((insptr = (intptr_t *)*(insptr + 1)) && (((*insptr) & VM_INSTMASK) == concmd_else))) \
|
||||
if ((xxx) || ((insptr = apScript + *(insptr + 1)) && (((*insptr) & VM_INSTMASK) == concmd_else))) \
|
||||
{ \
|
||||
insptr += 2; \
|
||||
VM_Execute(0); \
|
||||
|
@ -87,36 +87,6 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop);
|
|||
|
||||
void VM_ScriptInfo(intptr_t const *ptr, int range)
|
||||
{
|
||||
if (!apScript || (!vm.pSprite && !vm.pPlayer))
|
||||
return;
|
||||
|
||||
if (ptr)
|
||||
{
|
||||
Printf("\n");
|
||||
|
||||
for (auto pScript = max<intptr_t const *>(ptr - (range >> 1), apScript),
|
||||
p_end = min<intptr_t const *>(ptr + (range >> 1), apScript + g_scriptSize);
|
||||
pScript < p_end;
|
||||
++pScript)
|
||||
{
|
||||
Printf("%5d: %3d: ", (int32_t)(pScript - apScript), (int32_t)(pScript - ptr));
|
||||
|
||||
if (*pScript >> 12 && (*pScript & VM_INSTMASK) < CON_END)
|
||||
Printf("%5d %s\n", (int32_t)(*pScript >> 12), VM_GetKeywordForID(*pScript & VM_INSTMASK));
|
||||
else
|
||||
Printf("%d\n", (int32_t)*pScript);
|
||||
}
|
||||
|
||||
Printf("\n");
|
||||
}
|
||||
|
||||
if (ptr == insptr)
|
||||
{
|
||||
if (vm.pUSprite)
|
||||
Printf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
|
||||
|
||||
Printf("g_errorLineNum: %d, g_tw: %d\n", g_errorLineNum, g_tw);
|
||||
}
|
||||
}
|
||||
|
||||
static void VM_DeleteSprite(int const spriteNum, int const playerNum)
|
||||
|
|
Loading…
Reference in a new issue