- re-fixed the music lookup.

This commit is contained in:
Christoph Oelckers 2021-04-08 17:46:53 +02:00
parent a53ed46bae
commit 793d2d99ef
1 changed files with 4 additions and 3 deletions

View File

@ -133,13 +133,14 @@ FileReader OpenMusic(const char* musicname)
if (!reader.isOpen())
{
int lumpnum = LookupMusic(musicname);
if (mus_extendedlookup && lumpnum < 0)
if (mus_extendedlookup && lumpnum >= 0)
{
// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
auto rfbase = ExtractFileBase(rfn);
FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
lumpnum = LookupMusic(aliasMusicname);
int newlumpnum = LookupMusic(aliasMusicname);
if (newlumpnum >= 0) lumpnum = newlumpnum;
}
if (lumpnum == -1)
{
@ -149,7 +150,7 @@ FileReader OpenMusic(const char* musicname)
}
if (lumpnum == -1 && (g_gameType & GAMEFLAG_SW))
{
// Some Shadow Warrioe distributions have the music in a subfolder named 'classic'. Check that, too.
// Some Shadow Warrior distributions have the music in a subfolder named 'classic'. Check that, too.
FStringf aliasMusicname("classic/music/%s", musicname);
lumpnum = fileSystem.FindFile(aliasMusicname);
}