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- re-fixed the music lookup.
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a53ed46bae
commit
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1 changed files with 4 additions and 3 deletions
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@ -133,13 +133,14 @@ FileReader OpenMusic(const char* musicname)
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if (!reader.isOpen())
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{
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int lumpnum = LookupMusic(musicname);
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if (mus_extendedlookup && lumpnum < 0)
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if (mus_extendedlookup && lumpnum >= 0)
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{
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// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
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auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
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auto rfbase = ExtractFileBase(rfn);
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FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
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lumpnum = LookupMusic(aliasMusicname);
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int newlumpnum = LookupMusic(aliasMusicname);
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if (newlumpnum >= 0) lumpnum = newlumpnum;
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}
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if (lumpnum == -1)
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{
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@ -149,7 +150,7 @@ FileReader OpenMusic(const char* musicname)
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}
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if (lumpnum == -1 && (g_gameType & GAMEFLAG_SW))
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{
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// Some Shadow Warrioe distributions have the music in a subfolder named 'classic'. Check that, too.
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// Some Shadow Warrior distributions have the music in a subfolder named 'classic'. Check that, too.
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FStringf aliasMusicname("classic/music/%s", musicname);
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lumpnum = fileSystem.FindFile(aliasMusicname);
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}
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