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Fix flat sky y offset
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1 changed files with 1 additions and 1 deletions
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@ -4009,7 +4009,7 @@ static void polymost_flatskyrender(vec2f_t const* const dpxy, int32_t const n, i
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int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
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int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
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int8_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
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int8_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
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ghoriz = (qglobalhoriz*(1.f/65536.f)-float(ydimen>>1))*dapyscale*(1.f/65536.f)+float(ydimen>>1);
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ghoriz = (qglobalhoriz*(1.f/65536.f)-float(ydimen>>1))*dapyscale*(1.f/65536.f)+float(ydimen>>1)+ghorizcorrect;
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float const dd = fxdimen*.0000001f; //Adjust sky depth based on screen size!
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float const dd = fxdimen*.0000001f; //Adjust sky depth based on screen size!
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float vv[2];
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float vv[2];
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