mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- ported the Duke intermission screen.
This also got its timing code thoroughly cleaned up.
This commit is contained in:
parent
a78af92959
commit
7895d67b18
1 changed files with 115 additions and 84 deletions
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@ -724,22 +724,25 @@ void doorders(const CompletionFunc& completion)
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//
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//---------------------------------------------------------------------------
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class DDukeMultiplayerBonusScreen : public DScreenJob
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class DDukeMultiplayerBonusScreen : public DSkippableScreenJob
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{
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int playerswhenstarted;
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public:
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DDukeMultiplayerBonusScreen(int pws) : DScreenJob(fadein|fadeout)
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DDukeMultiplayerBonusScreen(int pws) : DSkippableScreenJob(fadein|fadeout)
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{
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playerswhenstarted = pws;
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}
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int Frame(uint64_t clock, bool skiprequest)
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void OnTick() override
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{
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if (clock == 0) S_PlayBonusMusic();
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if (ticks == 1) S_PlayBonusMusic();
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}
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void Draw(double smoothratio) override
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{
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char tempbuf[32];
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int currentclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int((ticks + smoothratio) * 120 / GameTicRate);
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
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@ -814,7 +817,6 @@ public:
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}
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MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0, -1, 8);
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return skiprequest ? -1 : 1;
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}
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};
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@ -830,6 +832,22 @@ class DDukeLevelSummaryScreen : public DScreenJob
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int gfx_offset;
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int bonuscnt = 0;
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int speech = -1;
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int displaystate = 0;
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int dukeAnimStart;
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enum
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{
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printTimeText = 1,
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printTimeVal = 2,
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printKillsText = 4,
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printKillsVal = 8,
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printSecretsText = 16,
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printSecretsVal = 32,
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printStatsAll = 63,
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dukeAnim = 64,
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dukeWait = 128,
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};
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void SetTotalClock(int tc)
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{
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@ -849,7 +867,78 @@ public:
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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}
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void PrintTime(int currentclock)
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bool OnEvent(event_t* ev) override
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{
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if (ev->type == EV_KeyDown)
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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displaystate = printStatsAll;
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}
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else if (!(displaystate & dukeAnim))
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{
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displaystate |= dukeAnim;
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dukeAnimStart = ticks;
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S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
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static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4 };
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speech = speeches[(rand() & 3)];
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S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
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}
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return true;
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}
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return false;
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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if (ticks == 15 * 3)
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{
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displaystate |= printTimeText;
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}
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else if (ticks == 15 * 4)
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{
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displaystate |= printTimeVal;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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else if (ticks == 15 * 6)
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{
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displaystate |= printKillsText;
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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else if (ticks == 15 * 7)
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{
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displaystate |= printKillsVal;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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else if (ticks == 15 * 9)
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{
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displaystate |= printSecretsText;
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}
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else if (ticks == 15 * 10)
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{
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displaystate |= printSecretsVal;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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}
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if (displaystate & dukeAnim)
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{
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if (ticks >= dukeAnimStart + 60)
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{
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displaystate ^= dukeAnim | dukeWait;
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}
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}
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if (displaystate & dukeWait)
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{
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if (speech <= 0 || !soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech))
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state = finished;
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}
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}
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void PrintTime()
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{
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char tempbuf[32];
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GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
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@ -857,16 +946,8 @@ public:
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if (!isNamWW2GI())
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GameText(10, 79 + 9, GStrings("TXT_3DRTIME"), 0);
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if (bonuscnt == 0)
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bonuscnt++;
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if (currentclock > (60 * 4))
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if (displaystate & printTimeVal)
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{
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if (bonuscnt == 1)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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FormatTime(ps[myconnectindex].player_par, tempbuf);
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GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
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@ -881,25 +962,14 @@ public:
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}
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}
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void PrintKills(int currentclock)
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void PrintKills()
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{
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char tempbuf[32];
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GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
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GameText(10, 104 + 9, GStrings("TXT_EnemiesLeft"), 0);
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if (bonuscnt == 2)
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if (displaystate & printKillsVal)
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{
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bonuscnt++;
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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if (currentclock > (60 * 7))
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{
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if (bonuscnt == 3)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
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GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
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@ -918,20 +988,14 @@ public:
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}
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}
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void PrintSecrets(int currentclock)
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void PrintSecrets()
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{
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char tempbuf[32];
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GameText(10, 119 + 9, GStrings("TXT_SECFND"), 0);
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GameText(10, 129 + 9, GStrings("TXT_SECMISS"), 0);
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if (bonuscnt == 4) bonuscnt++;
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if (currentclock > (60 * 10))
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if (displaystate & printSecretsVal)
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{
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if (bonuscnt == 5)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
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GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
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if (ps[myconnectindex].secret_rooms > 0)
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@ -941,41 +1005,31 @@ public:
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}
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}
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int Frame(uint64_t clock, bool skiprequest)
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void Draw(double) override
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{
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if (clock == 0) S_PlayBonusMusic();
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twod->ClearScreen();
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int currentclock = int(clock * 120 / 1'000'000'000);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(currentclock / 10.) * 8), 0);
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(ticks * 12 / GameTicRate) * 8), 0);
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if (currentclock > (60 * 3))
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if (displaystate & printTimeText)
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{
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PrintTime(currentclock);
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PrintTime();
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}
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if (currentclock > (60 * 6))
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if (displaystate & printKillsText)
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{
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PrintKills(currentclock);
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PrintKills();
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}
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if (currentclock > (60 * 9))
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if (displaystate & printSecretsText)
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{
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PrintSecrets(currentclock);
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PrintSecrets();
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}
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if (currentclock >= (1000000000L) && currentclock < (1000000320L))
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if (displaystate & dukeAnim)
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{
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switch ((currentclock >> 4) % 15)
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switch (((ticks - dukeAnimStart) >> 2) % 15)
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{
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case 0:
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
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static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4};
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speech = speeches[(rand() & 3)];
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S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
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}
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case 1:
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case 4:
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case 5:
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@ -987,14 +1041,9 @@ public:
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break;
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}
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}
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else if (currentclock > (10240 + 120L))
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else if (!(displaystate & dukeWait))
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{
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if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
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return 0;
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}
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else
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{
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switch((currentclock >> 5) & 3)
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switch((ticks >> 3) & 3)
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{
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case 1:
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case 3:
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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BigText(160, 36 - 6, GStrings("Completed"));
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if (currentclock > 10240 && currentclock < 10240 + 10240)
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SetTotalClock(1024);
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if (skiprequest && currentclock > (60 * 2))
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{
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skiprequest = false;
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if (currentclock < (60 * 13))
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{
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SetTotalClock(60 * 13);
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}
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else if (currentclock < (1000000000))
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{
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// force-set bonuscnt here so that it won't desync with the rest of the logic and Duke's voice can be heard.
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if (bonuscnt < 6) bonuscnt = 6;
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SetTotalClock(1000000000);
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}
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}
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return 1;
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}
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};
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@ -1061,7 +1090,9 @@ void dobonus_d(int bonusonly, const CompletionFunc& completion)
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jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
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}
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if (job)
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{
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RunScreenJob(jobs, job, completion);
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}
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else if (completion) completion(false);
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}
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