- ported the Duke intermission screen.

This also got its timing code thoroughly cleaned up.
This commit is contained in:
Christoph Oelckers 2021-04-16 00:43:45 +02:00
parent a78af92959
commit 7895d67b18

View file

@ -724,22 +724,25 @@ void doorders(const CompletionFunc& completion)
//
//---------------------------------------------------------------------------
class DDukeMultiplayerBonusScreen : public DScreenJob
class DDukeMultiplayerBonusScreen : public DSkippableScreenJob
{
int playerswhenstarted;
public:
DDukeMultiplayerBonusScreen(int pws) : DScreenJob(fadein|fadeout)
DDukeMultiplayerBonusScreen(int pws) : DSkippableScreenJob(fadein|fadeout)
{
playerswhenstarted = pws;
}
int Frame(uint64_t clock, bool skiprequest)
void OnTick() override
{
if (clock == 0) S_PlayBonusMusic();
if (ticks == 1) S_PlayBonusMusic();
}
void Draw(double smoothratio) override
{
char tempbuf[32];
int currentclock = int(clock * 120 / 1'000'000'000);
int currentclock = int((ticks + smoothratio) * 120 / GameTicRate);
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
@ -814,7 +817,6 @@ public:
}
MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0, -1, 8);
return skiprequest ? -1 : 1;
}
};
@ -830,6 +832,22 @@ class DDukeLevelSummaryScreen : public DScreenJob
int gfx_offset;
int bonuscnt = 0;
int speech = -1;
int displaystate = 0;
int dukeAnimStart;
enum
{
printTimeText = 1,
printTimeVal = 2,
printKillsText = 4,
printKillsVal = 8,
printSecretsText = 16,
printSecretsVal = 32,
printStatsAll = 63,
dukeAnim = 64,
dukeWait = 128,
};
void SetTotalClock(int tc)
{
@ -849,7 +867,78 @@ public:
mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
}
void PrintTime(int currentclock)
bool OnEvent(event_t* ev) override
{
if (ev->type == EV_KeyDown)
{
if ((displaystate & printStatsAll) != printStatsAll)
{
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
displaystate = printStatsAll;
}
else if (!(displaystate & dukeAnim))
{
displaystate |= dukeAnim;
dukeAnimStart = ticks;
S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4 };
speech = speeches[(rand() & 3)];
S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
}
return true;
}
return false;
}
void OnTick() override
{
if (ticks == 1) S_PlayBonusMusic();
if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
{
displaystate |= printTimeText;
}
else if (ticks == 15 * 4)
{
displaystate |= printTimeVal;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 6)
{
displaystate |= printKillsText;
S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 7)
{
displaystate |= printKillsVal;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 9)
{
displaystate |= printSecretsText;
}
else if (ticks == 15 * 10)
{
displaystate |= printSecretsVal;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
}
if (displaystate & dukeAnim)
{
if (ticks >= dukeAnimStart + 60)
{
displaystate ^= dukeAnim | dukeWait;
}
}
if (displaystate & dukeWait)
{
if (speech <= 0 || !soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech))
state = finished;
}
}
void PrintTime()
{
char tempbuf[32];
GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
@ -857,16 +946,8 @@ public:
if (!isNamWW2GI())
GameText(10, 79 + 9, GStrings("TXT_3DRTIME"), 0);
if (bonuscnt == 0)
bonuscnt++;
if (currentclock > (60 * 4))
if (displaystate & printTimeVal)
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
FormatTime(ps[myconnectindex].player_par, tempbuf);
GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
@ -881,25 +962,14 @@ public:
}
}
void PrintKills(int currentclock)
void PrintKills()
{
char tempbuf[32];
GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
GameText(10, 104 + 9, GStrings("TXT_EnemiesLeft"), 0);
if (bonuscnt == 2)
if (displaystate & printKillsVal)
{
bonuscnt++;
S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
}
if (currentclock > (60 * 7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
@ -918,20 +988,14 @@ public:
}
}
void PrintSecrets(int currentclock)
void PrintSecrets()
{
char tempbuf[32];
GameText(10, 119 + 9, GStrings("TXT_SECFND"), 0);
GameText(10, 129 + 9, GStrings("TXT_SECMISS"), 0);
if (bonuscnt == 4) bonuscnt++;
if (currentclock > (60 * 10))
if (displaystate & printSecretsVal)
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
if (ps[myconnectindex].secret_rooms > 0)
@ -941,41 +1005,31 @@ public:
}
}
int Frame(uint64_t clock, bool skiprequest)
void Draw(double) override
{
if (clock == 0) S_PlayBonusMusic();
twod->ClearScreen();
int currentclock = int(clock * 120 / 1'000'000'000);
DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(currentclock / 10.) * 8), 0);
GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(ticks * 12 / GameTicRate) * 8), 0);
if (currentclock > (60 * 3))
if (displaystate & printTimeText)
{
PrintTime(currentclock);
PrintTime();
}
if (currentclock > (60 * 6))
if (displaystate & printKillsText)
{
PrintKills(currentclock);
PrintKills();
}
if (currentclock > (60 * 9))
if (displaystate & printSecretsText)
{
PrintSecrets(currentclock);
PrintSecrets();
}
if (currentclock >= (1000000000L) && currentclock < (1000000320L))
if (displaystate & dukeAnim)
{
switch ((currentclock >> 4) % 15)
switch (((ticks - dukeAnimStart) >> 2) % 15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4};
speech = speeches[(rand() & 3)];
S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
}
case 1:
case 4:
case 5:
@ -987,14 +1041,9 @@ public:
break;
}
}
else if (currentclock > (10240 + 120L))
else if (!(displaystate & dukeWait))
{
if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
return 0;
}
else
{
switch((currentclock >> 5) & 3)
switch((ticks >> 3) & 3)
{
case 1:
case 3:
@ -1008,26 +1057,6 @@ public:
if (lastmapname) BigText(160, 20 - 6, lastmapname);
BigText(160, 36 - 6, GStrings("Completed"));
if (currentclock > 10240 && currentclock < 10240 + 10240)
SetTotalClock(1024);
if (skiprequest && currentclock > (60 * 2))
{
skiprequest = false;
if (currentclock < (60 * 13))
{
SetTotalClock(60 * 13);
}
else if (currentclock < (1000000000))
{
// force-set bonuscnt here so that it won't desync with the rest of the logic and Duke's voice can be heard.
if (bonuscnt < 6) bonuscnt = 6;
SetTotalClock(1000000000);
}
}
return 1;
}
};
@ -1061,7 +1090,9 @@ void dobonus_d(int bonusonly, const CompletionFunc& completion)
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
}
if (job)
{
RunScreenJob(jobs, job, completion);
}
else if (completion) completion(false);
}