mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- fixed application of detail textures.
This commit is contained in:
parent
3344e73fed
commit
77841b3154
2 changed files with 2 additions and 2 deletions
|
@ -578,7 +578,7 @@ public:
|
|||
mMaterial.mChanged = true;
|
||||
mTextureModeFlags = mat->GetLayerFlags();
|
||||
auto scale = mat->GetDetailScale();
|
||||
mStreamData.uDetailParms = { scale.X, scale.Y, 0, 0 };
|
||||
mStreamData.uDetailParms = { scale.X, scale.Y, 2, 0 };
|
||||
}
|
||||
|
||||
void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
|
||||
|
|
|
@ -572,7 +572,7 @@ void SetMaterialProps(inout Material material, vec2 texCoord)
|
|||
if ((uTextureMode & TEXF_Detailmap) != 0)
|
||||
{
|
||||
vec4 Detail = texture(detailtexture, texCoord.st * uDetailParms.xy) * uDetailParms.z;
|
||||
material.Base *= Detail;
|
||||
material.Base.rgb *= Detail.rgb;
|
||||
}
|
||||
|
||||
if ((uTextureMode & TEXF_Glowmap) != 0)
|
||||
|
|
Loading…
Reference in a new issue