mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- rewrote the EndMgr in Blood to work as a screen job.
This removes the special handling for it in the main loop. Some functions and variables in the kill and secret managers were also given more meaningful names. Fixes #313
This commit is contained in:
parent
fda74a47b4
commit
7747fc7fb0
33 changed files with 476 additions and 503 deletions
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@ -2362,7 +2362,7 @@ const int nDudeToGibClient2 = seqRegisterClient(DudeToGibCallback2);
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int gPostCount = 0;
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struct POSTPONE {
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short at0;
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short TotalKills;
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short at2;
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};
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@ -2527,7 +2527,7 @@ void actInit(bool bSaveLoad) {
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unk[pSprite->type - kDudeBase] = 1;
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}
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gKillMgr.sub_2641C();
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gKillMgr.CountTotalKills();
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///////////////
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for (int i = 0; i < kDudeMax - kDudeBase; i++)
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@ -2935,7 +2935,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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aiGenDudeNewState(pSprite, &genDudeBurnGoto);
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actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
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if (pXSprite->burnTime <= 0) pXSprite->burnTime = 1200;
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gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock + 360;
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return;
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}
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@ -3325,7 +3325,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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case kDudeSpiderBrown:
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if (pSprite->owner != -1) {
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spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
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gDudeExtra[pOwner->extra].at6.u1.at4--;
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gDudeExtra[pOwner->extra].at6.u1.Kills--;
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}
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if (Chance(0x4000) && nSeq == 3) sfxPlay3DSound(pSprite, 1805, -1, 0);
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@ -3335,7 +3335,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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case kDudeSpiderRed:
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if (pSprite->owner != -1) {
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spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
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gDudeExtra[pOwner->extra].at6.u1.at4--;
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gDudeExtra[pOwner->extra].at6.u1.Kills--;
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}
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if (Chance(0x4000) && nSeq == 3) sfxPlay3DSound(pSprite, 1805, -1, 0);
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@ -3345,7 +3345,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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case kDudeSpiderBlack:
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if (pSprite->owner != -1) {
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spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
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gDudeExtra[pOwner->extra].at6.u1.at4--;
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gDudeExtra[pOwner->extra].at6.u1.Kills--;
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}
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if (Chance(0x4000) && nSeq == 3) sfxPlay3DSound(pSprite, 1805, -1, 0);
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@ -6859,7 +6859,7 @@ void actPostSprite(int nSprite, int nStatus)
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if (sprite[nSprite].flags&32)
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{
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for (n = 0; n < gPostCount; n++)
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if (gPost[n].at0 == nSprite)
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if (gPost[n].TotalKills == nSprite)
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break;
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dassert(n < gPostCount);
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}
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@ -6869,7 +6869,7 @@ void actPostSprite(int nSprite, int nStatus)
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sprite[nSprite].flags |= 32;
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gPostCount++;
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}
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gPost[n].at0 = nSprite;
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gPost[n].TotalKills = nSprite;
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gPost[n].at2 = nStatus;
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}
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@ -6878,7 +6878,7 @@ void actPostProcess(void)
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for (int i = 0; i < gPostCount; i++)
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{
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POSTPONE *pPost = &gPost[i];
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int nSprite = pPost->at0;
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int nSprite = pPost->TotalKills;
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spritetype *pSprite = &sprite[nSprite];
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pSprite->flags &= ~32;
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int nStatus = pPost->at2;
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@ -75,12 +75,12 @@ void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4)
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DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
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if (a3 == AI_SFX_PRIORITY_0)
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sfxPlay3DSound(pSprite, a2, a4, 2);
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else if (a3 > pDudeExtra->at5 || pDudeExtra->at0 <= gFrameClock)
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else if (a3 > pDudeExtra->at5 || pDudeExtra->TotalKills <= gFrameClock)
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{
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sfxKill3DSound(pSprite, -1, -1);
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sfxPlay3DSound(pSprite, a2, a4, 0);
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pDudeExtra->at5 = a3;
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pDudeExtra->at0 = gFrameClock+120;
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pDudeExtra->TotalKills = gFrameClock+120;
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}
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}
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@ -330,9 +330,9 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudePhantasm:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &ghostSearch);
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else
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@ -350,7 +350,7 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1) {
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switch (pXSprite->medium) {
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case kMediumNormal:
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@ -388,7 +388,7 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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{
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DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1) {
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if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeSearchW);
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else aiGenDudeNewState(pSprite, &genDudeSearchL);
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@ -406,7 +406,7 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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#endif
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case kDudeCultistTommyProne: {
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1; pDudeExtraE->at0 = 0;
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pDudeExtraE->at8 = 1; pDudeExtraE->TotalKills = 0;
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pSprite->type = kDudeCultistTommy;
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if (pXSprite->target == -1) {
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switch (pXSprite->medium) {
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@ -440,7 +440,7 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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pSprite->type = kDudeCultistShotgun;
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if (pXSprite->target == -1)
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{
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@ -483,9 +483,9 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeBat:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (!pSprite->flags)
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pSprite->flags = 9;
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if (pXSprite->target == -1)
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@ -501,9 +501,9 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeBoneEel:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &eelSearch);
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else
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@ -521,8 +521,8 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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XSECTOR *pXSector = NULL;
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if (sector[pSprite->sectnum].extra > 0)
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pXSector = &xsector[sector[pSprite->sectnum].extra];
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pDudeExtraE->at0 = 0;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->TotalKills = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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if (pXSprite->target == -1)
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{
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@ -546,8 +546,8 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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}
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case kDudeZombieAxeNormal: {
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &zombieASearch);
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else
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@ -576,8 +576,8 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeZombieAxeBuried:
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{
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->aiState == &zombieEIdle)
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aiNewState(pSprite, pXSprite, &zombieEUp);
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break;
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@ -585,16 +585,16 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeZombieAxeLaying:
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{
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->aiState == &zombieSIdle)
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aiNewState(pSprite, pXSprite, &zombie13AC2C);
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break;
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}
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case kDudeZombieButcher: {
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &zombieFSearch);
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else
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@ -621,9 +621,9 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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break;
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case kDudeGargoyleFlesh: {
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &gargoyleFSearch);
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else
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@ -639,9 +639,9 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeGargoyleStone:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->Kills = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &gargoyleFSearch);
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else
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@ -757,7 +757,7 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeSpiderMother: {
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->TotalKills = 0;
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pSprite->flags |= 2;
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pSprite->cstat &= ~8;
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if (pXSprite->target == -1)
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@ -772,8 +772,8 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeTinyCaleb:
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{
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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{
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switch (pXSprite->medium)
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@ -805,8 +805,8 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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case kDudeBeast:
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{
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DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
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pDudeExtraE->at4 = 1;
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pDudeExtraE->at0 = 0;
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pDudeExtraE->Kills = 1;
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pDudeExtraE->TotalKills = 0;
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if (pXSprite->target == -1)
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{
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switch (pXSprite->medium)
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@ -910,7 +910,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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if (nDmgType == DAMAGE_TYPE_6)
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{
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DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
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pDudeExtra->at4 = 1;
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pDudeExtra->Kills = 1;
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}
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switch (pSprite->type)
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{
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@ -933,7 +933,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[40].startHealth, dudeInfo[40].startHealth);
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evKill(nSprite, 3, kCallbackFXFlameLick);
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}
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@ -944,16 +944,16 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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pSprite->type = kDudeBurningInnocent;
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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evKill(nSprite, 3, kCallbackFXFlameLick);
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}
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break;
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case kDudeBurningCultist:
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if (Chance(0x4000) && gDudeExtra[pSprite->extra].at0 < gFrameClock)
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if (Chance(0x4000) && gDudeExtra[pSprite->extra].TotalKills < gFrameClock)
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{
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aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock+360;
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}
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if (Chance(0x600) && (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo))
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{
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@ -987,16 +987,16 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
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pSprite->type = kDudeBurningInnocent;
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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gDudeExtra[pSprite->extra].at0 = gFrameClock+360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock+360;
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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evKill(nSprite, 3, kCallbackFXFlameLick);
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}
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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if (Chance(0x2000) && gDudeExtra[pSprite->extra].at0 < gFrameClock) {
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if (Chance(0x2000) && gDudeExtra[pSprite->extra].TotalKills < gFrameClock) {
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playGenDudeSound(pSprite, kGenDudeSndBurning);
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gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
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gDudeExtra[pSprite->extra].TotalKills = gFrameClock + 360;
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}
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if (pXSprite->burnTime == 0) pXSprite->burnTime = 2400;
|
||||
if (spriteIsUnderwater(pSprite, false)) {
|
||||
|
@ -1036,7 +1036,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
|
|||
|
||||
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
||||
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
||||
gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
|
||||
gDudeExtra[pSprite->extra].TotalKills = gFrameClock + 360;
|
||||
evKill(nSprite, 3, kCallbackFXFlameLick);
|
||||
|
||||
}
|
||||
|
@ -1101,7 +1101,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
#ifdef NOONE_EXTENSIONS
|
||||
case kDudeModernCustom: {
|
||||
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite); int rChance = getRecoilChance(pSprite);
|
||||
if (pExtra->canElectrocute && pDudeExtra->at4 && !spriteIsUnderwater(pSprite, false)) {
|
||||
if (pExtra->canElectrocute && pDudeExtra->Kills && !spriteIsUnderwater(pSprite, false)) {
|
||||
|
||||
if (Chance(rChance << 3) || (dudeIsMelee(pXSprite) && Chance(rChance << 4))) aiGenDudeNewState(pSprite, &genDudeRecoilTesla);
|
||||
else if (pExtra->canRecoil && Chance(rChance)) aiGenDudeNewState(pSprite, &genDudeRecoilL);
|
||||
|
@ -1142,7 +1142,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
|
||||
}
|
||||
|
||||
pDudeExtra->at4 = 0;
|
||||
pDudeExtra->Kills = 0;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
@ -1155,11 +1155,11 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
else aiPlay3DSound(pSprite, 1013+Random(2), AI_SFX_PRIORITY_2, -1);
|
||||
|
||||
if (!v4 && pXSprite->medium == kMediumNormal) {
|
||||
if (pDudeExtra->at4) aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
||||
if (pDudeExtra->Kills) aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
||||
else aiNewState(pSprite, pXSprite, &cultistRecoil);
|
||||
|
||||
} else if (v4 && pXSprite->medium == kMediumNormal) {
|
||||
if (pDudeExtra->at4) aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
||||
if (pDudeExtra->Kills) aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
||||
else if (gGameOptions.nDifficulty > 0) aiNewState(pSprite, pXSprite, &cultistProneRecoil);
|
||||
else aiNewState(pSprite, pXSprite, &cultistRecoil);
|
||||
}
|
||||
|
@ -1167,7 +1167,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &cultistSwimRecoil);
|
||||
else
|
||||
{
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &cultistRecoil);
|
||||
|
@ -1183,7 +1183,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
#endif
|
||||
case kDudeZombieButcher:
|
||||
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &zombieFTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &zombieFRecoil);
|
||||
|
@ -1191,7 +1191,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
case kDudeZombieAxeNormal:
|
||||
case kDudeZombieAxeBuried:
|
||||
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4 && pXSprite->data3 > pDudeInfo->startHealth/3)
|
||||
if (pDudeExtra->Kills && pXSprite->data3 > pDudeInfo->startHealth/3)
|
||||
aiNewState(pSprite, pXSprite, &zombieATeslaRecoil);
|
||||
else if (pXSprite->data3 > pDudeInfo->startHealth/3)
|
||||
aiNewState(pSprite, pXSprite, &zombieARecoil2);
|
||||
|
@ -1213,7 +1213,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
break;
|
||||
case kDudeCerberusTwoHead:
|
||||
aiPlay3DSound(pSprite, 2302+Random(2), AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4 && pXSprite->data3 > pDudeInfo->startHealth/3)
|
||||
if (pDudeExtra->Kills && pXSprite->data3 > pDudeInfo->startHealth/3)
|
||||
aiNewState(pSprite, pXSprite, &cerberusTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &cerberusRecoil);
|
||||
|
@ -1224,7 +1224,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
break;
|
||||
case kDudeHellHound:
|
||||
aiPlay3DSound(pSprite, 1302, AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &houndTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &houndRecoil);
|
||||
|
@ -1262,7 +1262,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
case kDudePhantasm:
|
||||
aiPlay3DSound(pSprite, 1602, AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &ghostTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &ghostRecoil);
|
||||
|
@ -1279,7 +1279,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
break;
|
||||
case kDudeInnocent:
|
||||
aiPlay3DSound(pSprite, 7007+Random(2), AI_SFX_PRIORITY_2, -1);
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &innocentTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &innocentRecoil);
|
||||
|
@ -1287,7 +1287,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
case kDudeTinyCaleb:
|
||||
if (pXSprite->medium == kMediumNormal)
|
||||
{
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &tinycalebTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &tinycalebRecoil);
|
||||
|
@ -1296,7 +1296,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebSwimRecoil);
|
||||
else
|
||||
{
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &tinycalebTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &tinycalebRecoil);
|
||||
|
@ -1306,7 +1306,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiPlay3DSound(pSprite, 9004+Random(2), AI_SFX_PRIORITY_2, -1);
|
||||
if (pXSprite->medium == kMediumNormal)
|
||||
{
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &beastTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &beastRecoil);
|
||||
|
@ -1315,7 +1315,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &beastSwimRecoil);
|
||||
else
|
||||
{
|
||||
if (pDudeExtra->at4)
|
||||
if (pDudeExtra->Kills)
|
||||
aiNewState(pSprite, pXSprite, &beastTeslaRecoil);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &beastRecoil);
|
||||
|
@ -1333,7 +1333,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &genRecoil);
|
||||
break;
|
||||
}
|
||||
pDudeExtra->at4 = 0;
|
||||
pDudeExtra->Kills = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1507,8 +1507,8 @@ void aiInitSprite(spritetype *pSprite)
|
|||
if (nXSector > 0)
|
||||
pXSector = &xsector[nXSector];
|
||||
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
||||
pDudeExtra->at4 = 0;
|
||||
pDudeExtra->at0 = 0;
|
||||
pDudeExtra->Kills = 0;
|
||||
pDudeExtra->TotalKills = 0;
|
||||
|
||||
switch (pSprite->type) {
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
|
@ -1528,7 +1528,7 @@ void aiInitSprite(spritetype *pSprite)
|
|||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &cultistIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1536,7 +1536,7 @@ void aiInitSprite(spritetype *pSprite)
|
|||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &fanaticProneIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1544,46 +1544,46 @@ void aiInitSprite(spritetype *pSprite)
|
|||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &cultistProneIdle);
|
||||
break;
|
||||
}
|
||||
case kDudeZombieButcher: {
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &zombieFIdle);
|
||||
break;
|
||||
}
|
||||
case kDudeZombieAxeNormal: {
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &zombieAIdle);
|
||||
break;
|
||||
}
|
||||
case kDudeZombieAxeLaying:
|
||||
{
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &zombieSIdle);
|
||||
pSprite->flags &= ~1;
|
||||
break;
|
||||
}
|
||||
case kDudeZombieAxeBuried: {
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &zombieEIdle);
|
||||
break;
|
||||
}
|
||||
case kDudeGargoyleFlesh:
|
||||
case kDudeGargoyleStone: {
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &gargoyleFIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1593,8 +1593,8 @@ void aiInitSprite(spritetype *pSprite)
|
|||
break;
|
||||
case kDudeCerberusTwoHead: {
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &cerberusIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1607,9 +1607,9 @@ void aiInitSprite(spritetype *pSprite)
|
|||
case kDudePhantasm:
|
||||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &ghostIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1622,9 +1622,9 @@ void aiInitSprite(spritetype *pSprite)
|
|||
case kDudeBoneEel:
|
||||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &eelIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1634,9 +1634,9 @@ void aiInitSprite(spritetype *pSprite)
|
|||
case kDudeBat:
|
||||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &batIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1646,8 +1646,8 @@ void aiInitSprite(spritetype *pSprite)
|
|||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &spidIdle);
|
||||
break;
|
||||
}
|
||||
|
@ -1655,16 +1655,16 @@ void aiInitSprite(spritetype *pSprite)
|
|||
{
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = 0;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &spidIdle);
|
||||
break;
|
||||
}
|
||||
case kDudeTchernobog:
|
||||
{
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiNewState(pSprite, pXSprite, &tchernobogIdle);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -53,21 +53,21 @@ enum AI_SFX_PRIORITY {
|
|||
|
||||
struct DUDEEXTRA_at6_u1
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
char at8;
|
||||
};
|
||||
|
||||
struct DUDEEXTRA_at6_u2
|
||||
{
|
||||
int at0;
|
||||
char at4;
|
||||
int TotalKills;
|
||||
char Kills;
|
||||
};
|
||||
|
||||
struct DUDEEXTRA
|
||||
{
|
||||
int at0;
|
||||
char at4;
|
||||
int TotalKills;
|
||||
char Kills;
|
||||
AI_SFX_PRIORITY at5;
|
||||
union
|
||||
{
|
||||
|
@ -78,8 +78,8 @@ struct DUDEEXTRA
|
|||
};
|
||||
|
||||
struct TARGETTRACK {
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int at8; // view angle
|
||||
int atc;
|
||||
int at10; // Move predict
|
||||
|
|
|
@ -94,11 +94,11 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
||||
pDudeExtraE->at4++;
|
||||
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->Kills < 10)
|
||||
pDudeExtraE->Kills++;
|
||||
else if (pDudeExtraE->Kills >= 10 && pDudeExtraE->at8)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
|
||||
|
|
|
@ -107,11 +107,11 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
||||
pDudeExtraE->at4++;
|
||||
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->Kills < 10)
|
||||
pDudeExtraE->Kills++;
|
||||
else if (pDudeExtraE->Kills >= 10 && pDudeExtraE->at8)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
|
||||
|
@ -139,13 +139,13 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, pPlayer->nSprite);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
else if (nDist < pDudeInfo->hearDist)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, x, y, z);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
|
|
|
@ -279,9 +279,9 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
||||
pDudeExtraE->at4++;
|
||||
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->Kills < 10)
|
||||
pDudeExtraE->Kills++;
|
||||
else if (pDudeExtraE->Kills >= 10 && pDudeExtraE->at8)
|
||||
{
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
|
@ -313,13 +313,13 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||
{
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiSetTarget(pXSprite, pPlayer->nSprite);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
else if (nDist < pDudeInfo->hearDist)
|
||||
{
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiSetTarget(pXSprite, x, y, z);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
|
|
|
@ -238,9 +238,9 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
||||
pDudeExtraE->at4++;
|
||||
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->Kills < 10)
|
||||
pDudeExtraE->Kills++;
|
||||
else if (pDudeExtraE->Kills >= 10 && pDudeExtraE->at8)
|
||||
{
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
|
@ -269,13 +269,13 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, pPlayer->nSprite);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
else if (nDist < pDudeInfo->hearDist)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, x, y, z);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
|
|
|
@ -212,9 +212,9 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
|
||||
pDudeExtraE->at4++;
|
||||
else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
|
||||
if (pDudeExtraE->at8 && pDudeExtraE->Kills < 10)
|
||||
pDudeExtraE->Kills++;
|
||||
else if (pDudeExtraE->Kills >= 10 && pDudeExtraE->at8)
|
||||
{
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
|
@ -243,14 +243,14 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, pPlayer->nSprite);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
return;
|
||||
}
|
||||
else if (nDist < pDudeInfo->hearDist)
|
||||
{
|
||||
pDudeExtraE->at4 = 0;
|
||||
pDudeExtraE->Kills = 0;
|
||||
aiSetTarget(pXSprite, x, y, z);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
return;
|
||||
|
|
|
@ -178,7 +178,7 @@ static void sub_71370(int, int nXSprite)
|
|||
int nDist = approxDist(dx, dy);
|
||||
|
||||
spritetype *pSpawn = NULL;
|
||||
if (IsPlayerSprite(pTarget) && pDudeExtraE->at4 < 10) {
|
||||
if (IsPlayerSprite(pTarget) && pDudeExtraE->Kills < 10) {
|
||||
|
||||
if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
||||
pSpawn = actSpawnDude(pSprite, kDudeSpiderRed, pSprite->clipdist, 0);
|
||||
|
@ -188,9 +188,9 @@ static void sub_71370(int, int nXSprite)
|
|||
pSpawn = actSpawnDude(pSprite, kDudeSpiderBrown, pSprite->clipdist, 0);
|
||||
|
||||
if (pSpawn) {
|
||||
pDudeExtraE->at4++;
|
||||
pDudeExtraE->Kills++;
|
||||
pSpawn->owner = nSprite;
|
||||
gKillMgr.sub_263E0(1);
|
||||
gKillMgr.AddNewKill(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -248,9 +248,9 @@ static void sub_725A4(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
||||
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
||||
if (pDudeExtraE->at4 && pDudeExtraE->at0 < 10)
|
||||
pDudeExtraE->at0++;
|
||||
else if (pDudeExtraE->at0 >= 10 && pDudeExtraE->at4)
|
||||
if (pDudeExtraE->Kills && pDudeExtraE->TotalKills < 10)
|
||||
pDudeExtraE->TotalKills++;
|
||||
else if (pDudeExtraE->TotalKills >= 10 && pDudeExtraE->Kills)
|
||||
{
|
||||
pXSprite->goalAng += 256;
|
||||
POINT3D *pTarget = &baseSprite[pSprite->index];
|
||||
|
@ -279,13 +279,13 @@ static void sub_725A4(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||
{
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiSetTarget(pXSprite, pPlayer->nSprite);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
else if (nDist < pDudeInfo->hearDist)
|
||||
{
|
||||
pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->TotalKills = 0;
|
||||
aiSetTarget(pXSprite, x, y, z);
|
||||
aiActivateDude(pSprite, pXSprite);
|
||||
}
|
||||
|
|
|
@ -254,7 +254,7 @@ static void genDudeAttack1(int, int nXIndex) {
|
|||
aiActivateDude(pSpawned, &xsprite[pSpawned->extra]);
|
||||
}
|
||||
|
||||
gKillMgr.sub_263E0(1);
|
||||
gKillMgr.AddNewKill(1);
|
||||
pExtra->slave[pExtra->slaveCount++] = pSpawned->index;
|
||||
if (!playGenDudeSound(pSprite, kGenDudeSndAttackNormal))
|
||||
sfxPlay3DSoundCP(pSprite, 379, 1, 0, 0x10000 - Random3(0x3000));
|
||||
|
@ -2192,7 +2192,7 @@ void aiGenDudeInitSprite(spritetype* pSprite, XSPRITE* pXSprite) {
|
|||
switch (pSprite->type) {
|
||||
case kDudeModernCustom: {
|
||||
DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
pDudeExtraE->at8 = pDudeExtraE->at0 = 0;
|
||||
pDudeExtraE->at8 = pDudeExtraE->TotalKills = 0;
|
||||
aiGenDudeNewState(pSprite, &genDudeIdleL);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -288,7 +288,7 @@ void ProcessFrame(void)
|
|||
}
|
||||
viewClearInterpolations();
|
||||
{
|
||||
if (paused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
|
||||
if (paused || (gGameOptions.nGameType == 0 && M_Active()))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -376,7 +376,7 @@ void ProcessFrame(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gEndGameMgr.Setup();
|
||||
ShowSummaryScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -597,11 +597,6 @@ void GameInterface::RunGameFrame()
|
|||
case GS_LEVEL:
|
||||
gameTicker();
|
||||
break;
|
||||
|
||||
case GS_FINALE:
|
||||
gEndGameMgr.ProcessKeys();
|
||||
gEndGameMgr.Draw();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,6 +60,7 @@ void PreloadCache(void);
|
|||
void StartLevel(MapRecord *gameOptions);
|
||||
void ProcessFrame(void);
|
||||
void ScanINIFiles(void);
|
||||
void EndLevel();
|
||||
|
||||
inline bool DemoRecordStatus(void)
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@ BEGIN_BLD_NS
|
|||
|
||||
void CChoke::init(int a1, void(*a2)(PLAYER*))
|
||||
{
|
||||
at0 = NULL;
|
||||
TotalKills = NULL;
|
||||
at1c = a2;
|
||||
if (!at8 && a1 != -1)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ class CChoke
|
|||
public:
|
||||
CChoke()
|
||||
{
|
||||
at0 = NULL;
|
||||
TotalKills = NULL;
|
||||
at8 = NULL;
|
||||
atc = 0;
|
||||
at10 = 0;
|
||||
|
@ -44,7 +44,7 @@ public:
|
|||
void init(int a1, void(*a2)(PLAYER*));
|
||||
void animateChoke(int x, int y, int smoothratio);
|
||||
void reset() { at10 = 0; }
|
||||
char *at0;
|
||||
char *TotalKills;
|
||||
QAV *at8;
|
||||
int atc;
|
||||
int at10;
|
||||
|
|
|
@ -644,8 +644,8 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
|||
byte_1A76C7 = 1;
|
||||
}
|
||||
|
||||
mapHeader.at0 = LittleLong(mapHeader.at0);
|
||||
mapHeader.at4 = LittleLong(mapHeader.at4);
|
||||
mapHeader.TotalKills = LittleLong(mapHeader.TotalKills);
|
||||
mapHeader.Kills = LittleLong(mapHeader.Kills);
|
||||
mapHeader.at8 = LittleLong(mapHeader.at8);
|
||||
mapHeader.atc = LittleShort(mapHeader.atc);
|
||||
mapHeader.ate = LittleShort(mapHeader.ate);
|
||||
|
@ -657,8 +657,8 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
|||
mapHeader.at21 = LittleShort(mapHeader.at21);
|
||||
mapHeader.at23 = LittleShort(mapHeader.at23);
|
||||
|
||||
*pX = mapHeader.at0;
|
||||
*pY = mapHeader.at4;
|
||||
*pX = mapHeader.TotalKills;
|
||||
*pY = mapHeader.Kills;
|
||||
*pZ = mapHeader.at8;
|
||||
*pAngle = mapHeader.atc;
|
||||
*pSector = mapHeader.ate;
|
||||
|
|
|
@ -246,8 +246,8 @@ struct MAPSIGNATURE {
|
|||
};
|
||||
|
||||
struct MAPHEADER {
|
||||
int at0; // x
|
||||
int at4; // y
|
||||
int TotalKills; // x
|
||||
int Kills; // y
|
||||
int at8; // z
|
||||
short atc; // ang
|
||||
short ate; // sect
|
||||
|
@ -262,7 +262,7 @@ struct MAPHEADER {
|
|||
};
|
||||
|
||||
struct MAPHEADER2 {
|
||||
char at0[64];
|
||||
char TotalKills[64];
|
||||
int at40; // xsprite size
|
||||
int at44; // xwall size
|
||||
int at48; // xsector size
|
||||
|
|
|
@ -43,291 +43,280 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamestate.h"
|
||||
#include "raze_sound.h"
|
||||
#include "d_net.h"
|
||||
#include "screenjob.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
enum
|
||||
{
|
||||
kLoadScreenCRC = -2051908571,
|
||||
kLoadScreenWideBackWidth = 256,
|
||||
kLoadScreenWideSideWidth = 128,
|
||||
kLoadScreenCRC = -2051908571,
|
||||
kLoadScreenWideBackWidth = 256,
|
||||
kLoadScreenWideSideWidth = 128,
|
||||
|
||||
};
|
||||
|
||||
|
||||
static int bLoadScreenCrcMatch = -1;
|
||||
|
||||
static void drawTextScreenBackground(void)
|
||||
{
|
||||
if (bLoadScreenCrcMatch == -1) bLoadScreenCrcMatch = tileGetCRC32(kLoadScreen) == kLoadScreenCRC;
|
||||
if (bLoadScreenCrcMatch == -1) bLoadScreenCrcMatch = tileGetCRC32(kLoadScreen) == kLoadScreenCRC;
|
||||
|
||||
if (bLoadScreenCrcMatch)
|
||||
{
|
||||
if (yxaspect >= 65536)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
int width = scale(xdim, 240, ydim);
|
||||
int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
|
||||
for (int i = 0; i < nCount; i++)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideBack), (i * kLoadScreenWideBackWidth), 0,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideLeft), 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideRight), width - tileWidth(kLoadScreenWideRight), 0, DTA_TopLeft, true,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideMiddle), (width - tileWidth(kLoadScreenWideMiddle))/2, 0, DTA_TopLeft, true,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
}
|
||||
if (bLoadScreenCrcMatch)
|
||||
{
|
||||
if (ActiveRatio(twod->GetWidth(), twod->GetHeight()) < 1.34f)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
int width = scale(xdim, 240, ydim);
|
||||
int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
|
||||
for (int i = 0; i < nCount; i++)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideBack), (i * kLoadScreenWideBackWidth), 0,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideLeft), 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideRight), width - tileWidth(kLoadScreenWideRight), 0, DTA_TopLeft, true,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreenWideMiddle), (width - tileWidth(kLoadScreenWideMiddle)) / 2, 0, DTA_TopLeft, true,
|
||||
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CEndGameMgr::CEndGameMgr()
|
||||
class DBloodSummaryScreen : public DScreenJob
|
||||
{
|
||||
at0 = 0;
|
||||
}
|
||||
void DrawKills(void)
|
||||
{
|
||||
char pBuffer[40];
|
||||
if (gGameOptions.nGameType == 0)
|
||||
{
|
||||
viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40,"%2d", gKillMgr.Kills);
|
||||
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
|
||||
viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40, "%2d", gKillMgr.TotalKills);
|
||||
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
|
||||
viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
|
||||
viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
|
||||
int nStart = 0;
|
||||
int nEnd = kMaxPlayers;
|
||||
|
||||
void CEndGameMgr::Draw(void)
|
||||
for (int i = nStart; i < nEnd; i++) if (playeringame[i])
|
||||
{
|
||||
mysnprintf(pBuffer, 40, "%-2d", i);
|
||||
viewDrawText(3, pBuffer, 85, 50 + 8 * i, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40, "%s", gProfile[i].name);
|
||||
viewDrawText(3, pBuffer, 100, 50 + 8 * i, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40, "%d", gPlayer[i].fragCount);
|
||||
viewDrawText(3, pBuffer, 210, 50 + 8 * i, -128, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSecrets(void)
|
||||
{
|
||||
char pBuffer[40];
|
||||
viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Founds);
|
||||
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
|
||||
viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
|
||||
mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Total);
|
||||
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
|
||||
if (gSecretMgr.Super > 0)
|
||||
viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
|
||||
}
|
||||
|
||||
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
drawTextScreenBackground();
|
||||
if (gGameOptions.nGameType == 0)
|
||||
{
|
||||
DrawMenuCaption(GStrings("TXTB_LEVELSTATS"));
|
||||
if (bPlayerCheated)
|
||||
{
|
||||
viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1);
|
||||
}
|
||||
DrawKills();
|
||||
DrawSecrets();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawMenuCaption(GStrings("TXTB_FRAGSTATS"));
|
||||
DrawKills();
|
||||
}
|
||||
int myclock = int(clock * 120 / 1'000'000'000);
|
||||
if ((myclock & 32))
|
||||
{
|
||||
viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
|
||||
}
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void ShowSummaryScreen()
|
||||
{
|
||||
drawTextScreenBackground();
|
||||
if (gGameOptions.nGameType == 0)
|
||||
{
|
||||
DrawMenuCaption(GStrings("TXTB_LEVELSTATS"));
|
||||
if (bPlayerCheated)
|
||||
{
|
||||
viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1);
|
||||
}
|
||||
gKillMgr.Draw();
|
||||
gSecretMgr.Draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawMenuCaption(GStrings("TXTB_FRAGSTATS"));
|
||||
gKillMgr.Draw();
|
||||
}
|
||||
if (/*dword_28E3D4 != 1 && */(gameclock&32))
|
||||
{
|
||||
viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
JobDesc job = { Create<DBloodSummaryScreen>() };
|
||||
|
||||
void CEndGameMgr::ProcessKeys(void)
|
||||
{
|
||||
if (!inputState.CheckAllInput())
|
||||
return;
|
||||
Finish();
|
||||
}
|
||||
|
||||
extern void EndLevel(void);
|
||||
|
||||
void CEndGameMgr::Setup(void)
|
||||
{
|
||||
gamestate = GS_FINALE;
|
||||
at0 = 1;
|
||||
STAT_Update(false);
|
||||
EndLevel();
|
||||
Mus_Stop();
|
||||
sndStartSample(268, 128, -1, false);
|
||||
EndLevel();
|
||||
Mus_Stop();
|
||||
sndStartSample(268, 128, -1, false);
|
||||
RunScreenJob(&job, 1, [](bool)
|
||||
{
|
||||
int ep = volfromlevelnum(currentLevel->levelNumber);
|
||||
gStartNewGame = FindMapByLevelNum(levelnum(ep, gNextLevel));
|
||||
gamestate = GS_LEVEL;
|
||||
soundEngine->StopAllChannels();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
void CEndGameMgr::Finish(void)
|
||||
{
|
||||
int ep = volfromlevelnum(currentLevel->levelNumber);
|
||||
gStartNewGame = FindMapByLevelNum(levelnum(ep, gNextLevel));
|
||||
soundEngine->StopAllChannels();
|
||||
at0 = 0;
|
||||
}
|
||||
|
||||
CKillMgr::CKillMgr()
|
||||
{
|
||||
Clear();
|
||||
Clear();
|
||||
}
|
||||
|
||||
void CKillMgr::SetCount(int nCount)
|
||||
{
|
||||
at0 = nCount;
|
||||
TotalKills = nCount;
|
||||
}
|
||||
|
||||
void CKillMgr::sub_263E0(int nCount)
|
||||
void CKillMgr::AddNewKill(int nCount)
|
||||
{
|
||||
at0 += nCount;
|
||||
TotalKills += nCount;
|
||||
}
|
||||
|
||||
void CKillMgr::AddKill(spritetype* pSprite)
|
||||
{
|
||||
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
||||
at4++;
|
||||
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
||||
Kills++;
|
||||
}
|
||||
|
||||
void CKillMgr::sub_2641C(void)
|
||||
void CKillMgr::CountTotalKills(void)
|
||||
{
|
||||
at0 = 0;
|
||||
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||||
{
|
||||
spritetype* pSprite = &sprite[nSprite];
|
||||
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
||||
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
|
||||
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
||||
at0++;
|
||||
}
|
||||
}
|
||||
|
||||
void CKillMgr::Draw(void)
|
||||
{
|
||||
char pBuffer[40];
|
||||
if (gGameOptions.nGameType == 0)
|
||||
{
|
||||
viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%2d", at4);
|
||||
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
|
||||
viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%2d", at0);
|
||||
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
|
||||
viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
|
||||
viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
|
||||
int nStart = 0;
|
||||
int nEnd = kMaxPlayers;
|
||||
//if (dword_28E3D4 == 1)
|
||||
//{
|
||||
// nStart++;
|
||||
// nEnd++;
|
||||
//}
|
||||
for (int i = nStart; i < nEnd; i++) if (playeringame[i])
|
||||
{
|
||||
sprintf(pBuffer, "%-2d", i);
|
||||
viewDrawText(3, pBuffer, 85, 50+8*i, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%s", gProfile[i].name);
|
||||
viewDrawText(3, pBuffer, 100, 50+8*i, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%d", gPlayer[i].fragCount);
|
||||
viewDrawText(3, pBuffer, 210, 50+8*i, -128, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
TotalKills = 0;
|
||||
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||||
{
|
||||
spritetype* pSprite = &sprite[nSprite];
|
||||
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
||||
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
|
||||
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
||||
TotalKills++;
|
||||
}
|
||||
}
|
||||
|
||||
void CKillMgr::Clear(void)
|
||||
{
|
||||
at0 = at4 = 0;
|
||||
TotalKills = Kills = 0;
|
||||
}
|
||||
|
||||
CSecretMgr::CSecretMgr(void)
|
||||
{
|
||||
Clear();
|
||||
Clear();
|
||||
}
|
||||
|
||||
void CSecretMgr::SetCount(int nCount)
|
||||
{
|
||||
at0 = nCount;
|
||||
Total = nCount;
|
||||
}
|
||||
|
||||
void CSecretMgr::Found(int nType)
|
||||
{
|
||||
if (nType == 0) at4++;
|
||||
else if (nType < 0) {
|
||||
viewSetSystemMessage("Invalid secret type %d triggered.", nType);
|
||||
return;
|
||||
} else at8++;
|
||||
if (nType == 0) Founds++;
|
||||
else if (nType < 0) {
|
||||
viewSetSystemMessage("Invalid secret type %d triggered.", nType);
|
||||
return;
|
||||
}
|
||||
else Super++;
|
||||
|
||||
if (gGameOptions.nGameType == 0) {
|
||||
viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
|
||||
}
|
||||
}
|
||||
|
||||
void CSecretMgr::Draw(void)
|
||||
{
|
||||
char pBuffer[40];
|
||||
viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%2d", at4);
|
||||
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
|
||||
viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
|
||||
sprintf(pBuffer, "%2d", at0);
|
||||
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
|
||||
if (at8 > 0)
|
||||
viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
|
||||
if (gGameOptions.nGameType == 0) {
|
||||
viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
|
||||
}
|
||||
}
|
||||
|
||||
void CSecretMgr::Clear(void)
|
||||
{
|
||||
at0 = at4 = at8 = 0;
|
||||
Total = Founds = Super = 0;
|
||||
}
|
||||
|
||||
class EndGameLoadSave : public LoadSave {
|
||||
public:
|
||||
virtual void Load(void);
|
||||
virtual void Save(void);
|
||||
virtual void Load(void);
|
||||
virtual void Save(void);
|
||||
};
|
||||
|
||||
void EndGameLoadSave::Load(void)
|
||||
{
|
||||
Read(&gSecretMgr.at0, 4);
|
||||
Read(&gSecretMgr.at4, 4);
|
||||
Read(&gSecretMgr.at8, 4);
|
||||
Read(&gKillMgr.at0, 4);
|
||||
Read(&gKillMgr.at4, 4);
|
||||
Read(&gSecretMgr.Total, 4);
|
||||
Read(&gSecretMgr.Founds, 4);
|
||||
Read(&gSecretMgr.Super, 4);
|
||||
Read(&gKillMgr.TotalKills, 4);
|
||||
Read(&gKillMgr.Kills, 4);
|
||||
}
|
||||
|
||||
void EndGameLoadSave::Save(void)
|
||||
{
|
||||
Write(&gSecretMgr.at0, 4);
|
||||
Write(&gSecretMgr.at4, 4);
|
||||
Write(&gSecretMgr.at8, 4);
|
||||
Write(&gKillMgr.at0, 4);
|
||||
Write(&gKillMgr.at4, 4);
|
||||
Write(&gSecretMgr.Total, 4);
|
||||
Write(&gSecretMgr.Founds, 4);
|
||||
Write(&gSecretMgr.Super, 4);
|
||||
Write(&gKillMgr.TotalKills, 4);
|
||||
Write(&gKillMgr.Kills, 4);
|
||||
}
|
||||
|
||||
CEndGameMgr gEndGameMgr;
|
||||
CSecretMgr gSecretMgr;
|
||||
CKillMgr gKillMgr;
|
||||
static EndGameLoadSave *myLoadSave;
|
||||
static EndGameLoadSave* myLoadSave;
|
||||
|
||||
void EndGameLoadSaveConstruct(void)
|
||||
{
|
||||
myLoadSave = new EndGameLoadSave();
|
||||
myLoadSave = new EndGameLoadSave();
|
||||
}
|
||||
|
||||
|
||||
class DBloodLoadScreen : public DScreenJob
|
||||
{
|
||||
std::function<int(void)> callback;
|
||||
const char *pzLoadingScreenText1;
|
||||
MapRecord* rec;
|
||||
std::function<int(void)> callback;
|
||||
const char* pzLoadingScreenText1;
|
||||
MapRecord* rec;
|
||||
|
||||
public:
|
||||
DBloodLoadScreen(const char* caption, MapRecord* maprec, std::function<int(void)> callback_) : DScreenJob(fadein | fadeout), callback(callback_), rec(maprec)
|
||||
{
|
||||
if (gGameOptions.nGameType == 0) pzLoadingScreenText1 = GStrings("TXTB_LLEVEL");
|
||||
else pzLoadingScreenText1 = GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType));
|
||||
}
|
||||
DBloodLoadScreen(const char* caption, MapRecord* maprec, std::function<int(void)> callback_) : DScreenJob(fadein | fadeout), callback(callback_), rec(maprec)
|
||||
{
|
||||
if (gGameOptions.nGameType == 0) pzLoadingScreenText1 = GStrings("TXTB_LLEVEL");
|
||||
else pzLoadingScreenText1 = GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType));
|
||||
}
|
||||
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
twod->ClearScreen();
|
||||
drawTextScreenBackground();
|
||||
DrawMenuCaption(pzLoadingScreenText1);
|
||||
viewDrawText(1, rec->DisplayName(), 160, 50, -128, 0, 1, 1);
|
||||
viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
twod->ClearScreen();
|
||||
drawTextScreenBackground();
|
||||
DrawMenuCaption(pzLoadingScreenText1);
|
||||
viewDrawText(1, rec->DisplayName(), 160, 50, -128, 0, 1, 1);
|
||||
viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
|
||||
|
||||
// Initiate the level load once the page has been faded in completely.
|
||||
if (callback && GetFadeState() == visible)
|
||||
{
|
||||
callback();
|
||||
callback = nullptr;
|
||||
}
|
||||
if (clock > 5'000'000'000) return 0; // make sure the screen stays long enough to be seen.
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
// Initiate the level load once the page has been faded in completely.
|
||||
if (callback && GetFadeState() == visible)
|
||||
{
|
||||
callback();
|
||||
callback = nullptr;
|
||||
}
|
||||
if (clock > 5'000'000'000) return 0; // make sure the screen stays long enough to be seen.
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
};
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -26,41 +26,29 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
class CEndGameMgr {
|
||||
public:
|
||||
char at0;
|
||||
char at1;
|
||||
CEndGameMgr();
|
||||
void Setup(void);
|
||||
void ProcessKeys(void);
|
||||
void Draw(void);
|
||||
void Finish(void);
|
||||
};
|
||||
|
||||
class CKillMgr {
|
||||
public:
|
||||
int at0, at4;
|
||||
int TotalKills, Kills;
|
||||
CKillMgr();
|
||||
void SetCount(int);
|
||||
void sub_263E0(int);
|
||||
void AddNewKill(int);
|
||||
void AddKill(spritetype *pSprite);
|
||||
void sub_2641C(void);
|
||||
void CountTotalKills(void);
|
||||
void Clear(void);
|
||||
void Draw(void);
|
||||
};
|
||||
|
||||
class CSecretMgr {
|
||||
public:
|
||||
int at0, at4, at8;
|
||||
int Total, Founds, Super;
|
||||
CSecretMgr();
|
||||
void SetCount(int);
|
||||
void Found(int);
|
||||
void Clear(void);
|
||||
void Draw(void);
|
||||
};
|
||||
|
||||
extern CEndGameMgr gEndGameMgr;
|
||||
extern CSecretMgr gSecretMgr;
|
||||
extern CKillMgr gKillMgr;
|
||||
|
||||
void ShowSummaryScreen();
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -46,7 +46,7 @@ struct FXDATA {
|
|||
CALLBACK_ID funcID; // callback
|
||||
char at1; // detail
|
||||
short at2; // seq
|
||||
short at4; // flags
|
||||
short Kills; // flags
|
||||
int at6; // gravity
|
||||
int ata; // air drag
|
||||
int ate;
|
||||
|
@ -186,9 +186,9 @@ spritetype * CFX::fxSpawn(FX_ID nFx, int nSector, int x, int y, int z, unsigned
|
|||
pSprite->xrepeat = pFX->at14;
|
||||
if (pFX->at15 > 0)
|
||||
pSprite->yrepeat = pFX->at15;
|
||||
if ((pFX->at4 & 1) && Chance(0x8000))
|
||||
if ((pFX->Kills & 1) && Chance(0x8000))
|
||||
pSprite->cstat |= 4;
|
||||
if ((pFX->at4 & 2) && Chance(0x8000))
|
||||
if ((pFX->Kills & 2) && Chance(0x8000))
|
||||
pSprite->cstat |= 8;
|
||||
if (pFX->at2)
|
||||
{
|
||||
|
|
|
@ -42,7 +42,7 @@ BEGIN_BLD_NS
|
|||
|
||||
struct GIBFX
|
||||
{
|
||||
FX_ID at0;
|
||||
FX_ID TotalKills;
|
||||
int at1;
|
||||
int chance;
|
||||
int at9;
|
||||
|
@ -53,8 +53,8 @@ struct GIBFX
|
|||
|
||||
struct GIBTHING
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int chance;
|
||||
int atc;
|
||||
int at10;
|
||||
|
@ -62,8 +62,8 @@ struct GIBTHING
|
|||
|
||||
struct GIBLIST
|
||||
{
|
||||
GIBFX *at0;
|
||||
int at4;
|
||||
GIBFX *TotalKills;
|
||||
int Kills;
|
||||
GIBTHING *at8;
|
||||
int atc;
|
||||
int at10;
|
||||
|
@ -295,7 +295,7 @@ int ChanceToCount(int a1, int a2)
|
|||
void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *pVel)
|
||||
{
|
||||
int nSector = pSprite->sectnum;
|
||||
if (adult_lockout && gGameOptions.nGameType == 0 && pGFX->at0 == FX_13)
|
||||
if (adult_lockout && gGameOptions.nGameType == 0 && pGFX->TotalKills == FX_13)
|
||||
return;
|
||||
CGibPosition gPos(pSprite->x, pSprite->y, pSprite->z);
|
||||
if (pPos)
|
||||
|
@ -316,7 +316,7 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
|
|||
gPos.y = pSprite->y+mulscale30(pSprite->clipdist<<2, Sin(nAngle));
|
||||
gPos.z = bottom-Random(bottom-top);
|
||||
}
|
||||
spritetype *pFX = gFX.fxSpawn(pGFX->at0, nSector, gPos.x, gPos.y, gPos.z, 0);
|
||||
spritetype *pFX = gFX.fxSpawn(pGFX->TotalKills, nSector, gPos.x, gPos.y, gPos.z, 0);
|
||||
if (pFX)
|
||||
{
|
||||
if (pGFX->at1 < 0)
|
||||
|
@ -362,7 +362,7 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
|
|||
void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVelocity *pVel)
|
||||
{
|
||||
if (adult_lockout && gGameOptions.nGameType <= 0)
|
||||
switch (pGThing->at0) {
|
||||
switch (pGThing->TotalKills) {
|
||||
case kThingBloodBits:
|
||||
case kThingZombieHead:
|
||||
return;
|
||||
|
@ -391,10 +391,10 @@ void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVe
|
|||
getzsofslope(nSector, x, y, &ceilZ, &floorZ);
|
||||
int dz1 = floorZ-z;
|
||||
int dz2 = z-ceilZ;
|
||||
spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->at0);
|
||||
spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->TotalKills);
|
||||
dassert(pGib != NULL);
|
||||
if (pGThing->at4 > -1)
|
||||
pGib->picnum = pGThing->at4;
|
||||
if (pGThing->Kills > -1)
|
||||
pGib->picnum = pGThing->Kills;
|
||||
if (pVel)
|
||||
{
|
||||
xvel[pGib->index] = pVel->vx+Random2(pGThing->atc);
|
||||
|
@ -436,9 +436,9 @@ void GibSprite(spritetype *pSprite, GIBTYPE nGibType, CGibPosition *pPos, CGibVe
|
|||
if (pSprite->sectnum < 0 || pSprite->sectnum >= numsectors)
|
||||
return;
|
||||
GIBLIST *pGib = &gibList[nGibType];
|
||||
for (int i = 0; i < pGib->at4; i++)
|
||||
for (int i = 0; i < pGib->Kills; i++)
|
||||
{
|
||||
GIBFX *pGibFX = &pGib->at0[i];
|
||||
GIBFX *pGibFX = &pGib->TotalKills[i];
|
||||
dassert(pGibFX->chance > 0);
|
||||
GibFX(pSprite, pGibFX, pPos, pVel);
|
||||
}
|
||||
|
@ -461,7 +461,7 @@ void GibFX(int nWall, GIBFX * pGFX, int a3, int a4, int a5, int a6, CGibVelocity
|
|||
int r1 = Random(a6);
|
||||
int r2 = Random(a5);
|
||||
int r3 = Random(a4);
|
||||
spritetype *pGib = gFX.fxSpawn(pGFX->at0, nSector, pWall->x+r3, pWall->y+r2, a3+r1, 0);
|
||||
spritetype *pGib = gFX.fxSpawn(pGFX->TotalKills, nSector, pWall->x+r3, pWall->y+r2, a3+r1, 0);
|
||||
if (pGib)
|
||||
{
|
||||
if (pGFX->at1 < 0)
|
||||
|
@ -503,9 +503,9 @@ void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel)
|
|||
cz = (ceilZ+floorZ)>>1;
|
||||
GIBLIST *pGib = &gibList[nGibType];
|
||||
sfxPlay3DSound(cx, cy, cz, pGib->at10, nSector);
|
||||
for (int i = 0; i < pGib->at4; i++)
|
||||
for (int i = 0; i < pGib->Kills; i++)
|
||||
{
|
||||
GIBFX *pGibFX = &pGib->at0[i];
|
||||
GIBFX *pGibFX = &pGib->TotalKills[i];
|
||||
dassert(pGibFX->chance > 0);
|
||||
GibFX(nWall, pGibFX, ceilZ, wx, wy, wz, pVel);
|
||||
}
|
||||
|
@ -520,8 +520,8 @@ void gibPrecache(void)
|
|||
{
|
||||
for (int j = 0; j < gibList[i].atc; j++)
|
||||
{
|
||||
if (pThing[j].at4 >= 0)
|
||||
tilePrecacheTile(pThing[j].at4);
|
||||
if (pThing[j].Kills >= 0)
|
||||
tilePrecacheTile(pThing[j].Kills);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,8 +38,8 @@ int mirrorcnt, mirrorsector, mirrorwall[4];
|
|||
|
||||
typedef struct
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int at8;
|
||||
int atc;
|
||||
int at10;
|
||||
|
@ -71,7 +71,7 @@ void InitMirrors(void)
|
|||
{
|
||||
wall[i].overpicnum = nTile;
|
||||
mirror[mirrorcnt].at14 = i;
|
||||
mirror[mirrorcnt].at0 = 0;
|
||||
mirror[mirrorcnt].TotalKills = 0;
|
||||
wall[i].cstat |= 32;
|
||||
int tmp = xwall[wall[i].extra].data;
|
||||
int j;
|
||||
|
@ -85,7 +85,7 @@ void InitMirrors(void)
|
|||
continue;
|
||||
wall[i].hitag = j;
|
||||
wall[j].hitag = i;
|
||||
mirror[mirrorcnt].at4 = j;
|
||||
mirror[mirrorcnt].Kills = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -97,10 +97,10 @@ void InitMirrors(void)
|
|||
}
|
||||
if (wall[i].picnum == 504)
|
||||
{
|
||||
mirror[mirrorcnt].at4 = i;
|
||||
mirror[mirrorcnt].Kills = i;
|
||||
mirror[mirrorcnt].at14 = i;
|
||||
wall[i].picnum = nTile;
|
||||
mirror[mirrorcnt].at0 = 0;
|
||||
mirror[mirrorcnt].TotalKills = 0;
|
||||
wall[i].cstat |= 32;
|
||||
mirrorcnt++;
|
||||
continue;
|
||||
|
@ -120,20 +120,20 @@ void InitMirrors(void)
|
|||
int j = sprite[nLink2].sectnum;
|
||||
if (sector[j].ceilingpicnum != 504)
|
||||
ThrowError("Lower link sector %d doesn't have mirror picnum\n", j);
|
||||
mirror[mirrorcnt].at0 = 2;
|
||||
mirror[mirrorcnt].TotalKills = 2;
|
||||
mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
|
||||
mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
|
||||
mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z;
|
||||
mirror[mirrorcnt].at14 = i;
|
||||
mirror[mirrorcnt].at4 = j;
|
||||
mirror[mirrorcnt].Kills = j;
|
||||
sector[i].floorpicnum = 4080+mirrorcnt;
|
||||
mirrorcnt++;
|
||||
mirror[mirrorcnt].at0 = 1;
|
||||
mirror[mirrorcnt].TotalKills = 1;
|
||||
mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x;
|
||||
mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y;
|
||||
mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z;
|
||||
mirror[mirrorcnt].at14 = j;
|
||||
mirror[mirrorcnt].at4 = i;
|
||||
mirror[mirrorcnt].Kills = i;
|
||||
sector[j].ceilingpicnum = 4080+mirrorcnt;
|
||||
mirrorcnt++;
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ void sub_5571C(char mode)
|
|||
int nTile = 4080+i;
|
||||
if (TestBitString(gotpic, nTile))
|
||||
{
|
||||
switch (mirror[i].at0)
|
||||
switch (mirror[i].TotalKills)
|
||||
{
|
||||
case 1:
|
||||
if (mode)
|
||||
|
@ -200,9 +200,9 @@ void sub_557C4(int x, int y, int interpolation)
|
|||
int nTile = 4080+i;
|
||||
if (TestBitString(gotpic, nTile))
|
||||
{
|
||||
if (mirror[i].at0 == 1 || mirror[i].at0 == 2)
|
||||
if (mirror[i].TotalKills == 1 || mirror[i].TotalKills == 2)
|
||||
{
|
||||
int nSector = mirror[i].at4;
|
||||
int nSector = mirror[i].Kills;
|
||||
int nSector2 = mirror[i].at14;
|
||||
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite])
|
||||
{
|
||||
|
@ -216,7 +216,7 @@ void sub_557C4(int x, int y, int interpolation)
|
|||
if (pSprite->statnum == kStatDude && (top < zCeil || bottom > zFloor))
|
||||
{
|
||||
int j = i;
|
||||
if (mirror[i].at0 == 2)
|
||||
if (mirror[i].TotalKills == 2)
|
||||
j++;
|
||||
else
|
||||
j--;
|
||||
|
@ -305,11 +305,11 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
|
|||
if (TestBitString(gotpic, nTile))
|
||||
{
|
||||
ClearBitString(gotpic, nTile);
|
||||
switch (mirror[i].at0)
|
||||
switch (mirror[i].TotalKills)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
int nWall = mirror[i].at4;
|
||||
int nWall = mirror[i].Kills;
|
||||
int nSector = sectorofwall(nWall);
|
||||
walltype *pWall = &wall[nWall];
|
||||
int nNextWall = pWall->nextwall;
|
||||
|
@ -352,7 +352,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
int nSector = mirror[i].at4;
|
||||
int nSector = mirror[i].Kills;
|
||||
int bakCstat;
|
||||
if (viewPlayer >= 0)
|
||||
{
|
||||
|
@ -382,7 +382,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
|
|||
}
|
||||
case 2:
|
||||
{
|
||||
int nSector = mirror[i].at4;
|
||||
int nSector = mirror[i].Kills;
|
||||
int bakCstat;
|
||||
if (viewPlayer >= 0)
|
||||
{
|
||||
|
|
|
@ -3676,7 +3676,7 @@ bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite
|
|||
return false; // go normal OperateSprite();
|
||||
|
||||
XSPRITE* pXSpawn = &xsprite[pSpawn->extra];
|
||||
gKillMgr.sub_263E0(1);
|
||||
gKillMgr.AddNewKill(1);
|
||||
switch (pXSprite->data1) {
|
||||
case kDudeBurningInnocent:
|
||||
case kDudeBurningCultist:
|
||||
|
@ -3739,7 +3739,7 @@ bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite
|
|||
modernTypeSetSpriteState(nSprite, pXSprite, pXSprite->state ^ 1);
|
||||
return true;
|
||||
case kModernCustomDudeSpawn:
|
||||
if (gGameOptions.nMonsterSettings && genDudeSpawn(pSprite, -1) != NULL) gKillMgr.sub_263E0(1);
|
||||
if (gGameOptions.nMonsterSettings && genDudeSpawn(pSprite, -1) != NULL) gKillMgr.AddNewKill(1);
|
||||
return true;
|
||||
case kModernSeqSpawner:
|
||||
case kModernEffectSpawner:
|
||||
|
|
|
@ -167,8 +167,8 @@ AMMOINFO gAmmoInfo[] = {
|
|||
};
|
||||
|
||||
struct ARMORDATA {
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int at8;
|
||||
int atc;
|
||||
int at10;
|
||||
|
@ -189,8 +189,8 @@ int nPlayerSurviveClient = seqRegisterClient(PlayerSurvive);
|
|||
int nPlayerKneelClient = seqRegisterClient(PlayerKneelsOver);
|
||||
|
||||
struct VICTORY {
|
||||
const char *at0;
|
||||
int at4;
|
||||
const char *TotalKills;
|
||||
int Kills;
|
||||
};
|
||||
|
||||
VICTORY gVictory[] = {
|
||||
|
@ -222,8 +222,8 @@ VICTORY gVictory[] = {
|
|||
};
|
||||
|
||||
struct SUICIDE {
|
||||
const char *at0;
|
||||
int at4;
|
||||
const char *TotalKills;
|
||||
int Kills;
|
||||
};
|
||||
|
||||
SUICIDE gSuicide[] = {
|
||||
|
@ -235,8 +235,8 @@ SUICIDE gSuicide[] = {
|
|||
};
|
||||
|
||||
struct DAMAGEINFO {
|
||||
int at0;
|
||||
int at4[3];
|
||||
int TotalKills;
|
||||
int Kills[3];
|
||||
int at10[3];
|
||||
};
|
||||
|
||||
|
@ -1037,8 +1037,8 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
|
|||
pickedUp = true;
|
||||
}
|
||||
|
||||
if (pPlayer->armor[0] < pArmorData->at4) {
|
||||
pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->at0, pArmorData->at4);
|
||||
if (pPlayer->armor[0] < pArmorData->Kills) {
|
||||
pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->TotalKills, pArmorData->Kills);
|
||||
pickedUp = true;
|
||||
}
|
||||
|
||||
|
@ -1860,7 +1860,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
|||
if (gGameOptions.nGameType == 3)
|
||||
dword_21EFB0[pVictim->teamId]--;
|
||||
int nMessage = Random(5);
|
||||
int nSound = gSuicide[nMessage].at4;
|
||||
int nSound = gSuicide[nMessage].Kills;
|
||||
if (pVictim == gMe && gMe->handTime <= 0)
|
||||
{
|
||||
strcpy(buffer, GStrings("TXTB_KILLSELF"));
|
||||
|
@ -1869,7 +1869,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
|||
}
|
||||
else
|
||||
{
|
||||
sprintf(buffer, gSuicide[nMessage].at0, gProfile[nVictim].name);
|
||||
sprintf(buffer, gSuicide[nMessage].TotalKills, gProfile[nVictim].name);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1890,8 +1890,8 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
|||
}
|
||||
}
|
||||
int nMessage = Random(25);
|
||||
int nSound = gVictory[nMessage].at4;
|
||||
const char* pzMessage = gVictory[nMessage].at0;
|
||||
int nSound = gVictory[nMessage].Kills;
|
||||
const char* pzMessage = gVictory[nMessage].TotalKills;
|
||||
sprintf(buffer, pzMessage, gProfile[nKiller].name, gProfile[nVictim].name);
|
||||
if (gGameOptions.nGameType > 0 && nSound >= 0 && pKiller == gMe)
|
||||
sndStartSample(nSound, 255, 2, 0);
|
||||
|
@ -1930,7 +1930,7 @@ void FragPlayer(PLAYER *pPlayer, int nSprite)
|
|||
int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage)
|
||||
{
|
||||
DAMAGEINFO *pDamageInfo = &damageInfo[nType];
|
||||
int nArmorType = pDamageInfo->at0;
|
||||
int nArmorType = pDamageInfo->TotalKills;
|
||||
if (nArmorType >= 0 && pPlayer->armor[nArmorType])
|
||||
{
|
||||
#if 0
|
||||
|
@ -2043,9 +2043,9 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
|
|||
DAMAGEINFO *pDamageInfo = &damageInfo[nDamageType];
|
||||
int nSound;
|
||||
if (nDamage >= (10<<4))
|
||||
nSound = pDamageInfo->at4[0];
|
||||
nSound = pDamageInfo->Kills[0];
|
||||
else
|
||||
nSound = pDamageInfo->at4[Random(3)];
|
||||
nSound = pDamageInfo->Kills[Random(3)];
|
||||
if (nDamageType == DAMAGE_TYPE_4 && pXSprite->medium == kMediumWater && !pPlayer->hand)
|
||||
nSound = 714;
|
||||
sfxPlay3DSound(pSprite, nSound, 0, 6);
|
||||
|
|
|
@ -31,31 +31,31 @@ BEGIN_BLD_NS
|
|||
|
||||
template <typename T> struct queueItem
|
||||
{
|
||||
uint32_t at0; // priority
|
||||
T at4; // data
|
||||
uint32_t TotalKills; // priority
|
||||
T Kills; // data
|
||||
bool operator>(const queueItem& other) const
|
||||
{
|
||||
return at0 > other.at0;
|
||||
return TotalKills > other.TotalKills;
|
||||
}
|
||||
bool operator<(const queueItem& other) const
|
||||
{
|
||||
return at0 < other.at0;
|
||||
return TotalKills < other.TotalKills;
|
||||
}
|
||||
bool operator>=(const queueItem& other) const
|
||||
{
|
||||
return at0 >= other.at0;
|
||||
return TotalKills >= other.TotalKills;
|
||||
}
|
||||
bool operator<=(const queueItem& other) const
|
||||
{
|
||||
return at0 <= other.at0;
|
||||
return TotalKills <= other.TotalKills;
|
||||
}
|
||||
bool operator!=(const queueItem& other) const
|
||||
{
|
||||
return at0 != other.at0;
|
||||
return TotalKills != other.TotalKills;
|
||||
}
|
||||
bool operator==(const queueItem& other) const
|
||||
{
|
||||
return at0 == other.at0;
|
||||
return TotalKills == other.TotalKills;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -86,7 +86,7 @@ public:
|
|||
void Upheap(void)
|
||||
{
|
||||
queueItem<T> item = queueItems[fNodeCount];
|
||||
queueItems[0].at0 = 0;
|
||||
queueItems[0].TotalKills = 0;
|
||||
uint32_t x = fNodeCount;
|
||||
while (queueItems[x>>1] > item)
|
||||
{
|
||||
|
@ -120,13 +120,13 @@ public:
|
|||
{
|
||||
dassert(fNodeCount < kPQueueSize);
|
||||
fNodeCount++;
|
||||
queueItems[fNodeCount].at0 = a1;
|
||||
queueItems[fNodeCount].at4 = a2;
|
||||
queueItems[fNodeCount].TotalKills = a1;
|
||||
queueItems[fNodeCount].Kills = a2;
|
||||
Upheap();
|
||||
}
|
||||
T Remove(void)
|
||||
{
|
||||
T data = queueItems[1].at4;
|
||||
T data = queueItems[1].Kills;
|
||||
queueItems[1] = queueItems[fNodeCount--];
|
||||
Downheap(1);
|
||||
return data;
|
||||
|
@ -134,13 +134,13 @@ public:
|
|||
uint32_t LowestPriority(void)
|
||||
{
|
||||
dassert(fNodeCount > 0);
|
||||
return queueItems[1].at0;
|
||||
return queueItems[1].TotalKills;
|
||||
}
|
||||
void Kill(std::function<bool(T)> pMatch)
|
||||
{
|
||||
for (unsigned int i = 1; i <= fNodeCount;)
|
||||
{
|
||||
if (pMatch(queueItems[i].at4))
|
||||
if (pMatch(queueItems[i].Kills))
|
||||
Delete(i);
|
||||
else
|
||||
i++;
|
||||
|
@ -168,19 +168,19 @@ public:
|
|||
T Remove(void)
|
||||
{
|
||||
dassert(stdQueue.size() > 0);
|
||||
T data = stdQueue.begin()->at4;
|
||||
T data = stdQueue.begin()->Kills;
|
||||
stdQueue.erase(stdQueue.begin());
|
||||
return data;
|
||||
}
|
||||
uint32_t LowestPriority(void)
|
||||
{
|
||||
return stdQueue.begin()->at0;
|
||||
return stdQueue.begin()->TotalKills;
|
||||
}
|
||||
void Kill(std::function<bool(T)> pMatch)
|
||||
{
|
||||
for (auto i = stdQueue.begin(); i != stdQueue.end();)
|
||||
{
|
||||
if (pMatch(i->at4))
|
||||
if (pMatch(i->Kills))
|
||||
i = stdQueue.erase(i);
|
||||
else
|
||||
i++;
|
||||
|
|
|
@ -80,8 +80,8 @@ void viewInitializePrediction(void)
|
|||
predict.at4c = gMe->spin;
|
||||
predict.at6e = !!(gMe->input.actions & SB_CENTERVIEW);
|
||||
memcpy(&predict.at75,&gSpriteHit[gMe->pSprite->extra],sizeof(SPRITEHIT));
|
||||
predict.at0 = gMe->bobPhase;
|
||||
predict.at4 = gMe->bobAmp;
|
||||
predict.TotalKills = gMe->bobPhase;
|
||||
predict.Kills = gMe->bobAmp;
|
||||
predict.at8 = gMe->bobHeight;
|
||||
predict.atc = gMe->bobWidth;
|
||||
predict.at10 = gMe->swayPhase;
|
||||
|
@ -367,39 +367,39 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
|
|||
|
||||
predict.at34 = predict.at40 - predict.at38 - (12<<8);
|
||||
|
||||
predict.at0 = ClipLow(predict.at0-4, 0);
|
||||
predict.TotalKills = ClipLow(predict.TotalKills-4, 0);
|
||||
|
||||
nSpeed >>= FRACBITS;
|
||||
if (predict.at48 == 1)
|
||||
{
|
||||
predict.at4 = (predict.at4+17)&2047;
|
||||
predict.Kills = (predict.Kills+17)&2047;
|
||||
predict.at14 = (predict.at14+17)&2047;
|
||||
predict.at8 = mulscale30(10*pPosture->bobV,Sin(predict.at4*2));
|
||||
predict.atc = mulscale30(predict.at0*pPosture->bobH,Sin(predict.at4-256));
|
||||
predict.at18 = mulscale30(predict.at0*pPosture->swayV,Sin(predict.at14*2));
|
||||
predict.at1c = mulscale30(predict.at0*pPosture->swayH,Sin(predict.at14-0x155));
|
||||
predict.at8 = mulscale30(10*pPosture->bobV,Sin(predict.Kills*2));
|
||||
predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
|
||||
predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
|
||||
predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pXSprite->height < 256)
|
||||
{
|
||||
predict.at4 = (predict.at4+(pPosture->pace[predict.at70]*4))&2047;
|
||||
predict.Kills = (predict.Kills+(pPosture->pace[predict.at70]*4))&2047;
|
||||
predict.at14 = (predict.at14+(pPosture->pace[predict.at70]*4)/2)&2047;
|
||||
if (predict.at70)
|
||||
{
|
||||
if (predict.at0 < 60)
|
||||
predict.at0 = ClipHigh(predict.at0 + nSpeed, 60);
|
||||
if (predict.TotalKills < 60)
|
||||
predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 60);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (predict.at0 < 30)
|
||||
predict.at0 = ClipHigh(predict.at0 + nSpeed, 30);
|
||||
if (predict.TotalKills < 30)
|
||||
predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 30);
|
||||
}
|
||||
}
|
||||
predict.at8 = mulscale30(predict.at0*pPosture->bobV,Sin(predict.at4*2));
|
||||
predict.atc = mulscale30(predict.at0*pPosture->bobH,Sin(predict.at4-256));
|
||||
predict.at18 = mulscale30(predict.at0*pPosture->swayV,Sin(predict.at14*2));
|
||||
predict.at1c = mulscale30(predict.at0*pPosture->swayH,Sin(predict.at14-0x155));
|
||||
predict.at8 = mulscale30(predict.TotalKills*pPosture->bobV,Sin(predict.Kills*2));
|
||||
predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
|
||||
predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
|
||||
predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
|
||||
}
|
||||
if (!pXSprite->health)
|
||||
return;
|
||||
|
|
|
@ -238,11 +238,11 @@ private:
|
|||
{
|
||||
stats.completeColor = CR_DARKGREEN;
|
||||
|
||||
stats.kills = gKillMgr.at4;
|
||||
stats.maxkills = gKillMgr.at0;
|
||||
stats.kills = gKillMgr.Kills;
|
||||
stats.maxkills = gKillMgr.TotalKills;
|
||||
stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
|
||||
stats.secrets = gSecretMgr.at4 + gSecretMgr.at8;
|
||||
stats.maxsecrets = gSecretMgr.at0;
|
||||
stats.secrets = gSecretMgr.Founds + gSecretMgr.Super;
|
||||
stats.maxsecrets = gSecretMgr.Total;
|
||||
|
||||
DBaseStatusBar::PrintLevelStats(stats);
|
||||
}
|
||||
|
|
|
@ -141,7 +141,7 @@ int sndGetRate(int format)
|
|||
void SoundCallback(intptr_t val)
|
||||
{
|
||||
SAMPLE2D *pChannel = (SAMPLE2D*)val;
|
||||
pChannel->at0 = 0;
|
||||
pChannel->TotalKills = 0;
|
||||
}
|
||||
|
||||
void sndStartSample(const char *pzSound, int nVolume, int nChannel)
|
||||
|
|
|
@ -29,8 +29,8 @@ BEGIN_BLD_NS
|
|||
|
||||
struct SAMPLE2D
|
||||
{
|
||||
int at0;
|
||||
char at4;
|
||||
int TotalKills;
|
||||
char Kills;
|
||||
}; // 9 bytes
|
||||
|
||||
struct SFX
|
||||
|
|
|
@ -176,8 +176,8 @@ enum BUSYID {
|
|||
};
|
||||
|
||||
struct BUSY {
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int at8;
|
||||
BUSYID atc;
|
||||
};
|
||||
|
@ -190,19 +190,19 @@ void AddBusy(int a1, BUSYID a2, int nDelta)
|
|||
int i;
|
||||
for (i = 0; i < gBusyCount; i++)
|
||||
{
|
||||
if (gBusy[i].at0 == a1 && gBusy[i].atc == a2)
|
||||
if (gBusy[i].TotalKills == a1 && gBusy[i].atc == a2)
|
||||
break;
|
||||
}
|
||||
if (i == gBusyCount)
|
||||
{
|
||||
if (gBusyCount == 128)
|
||||
return;
|
||||
gBusy[i].at0 = a1;
|
||||
gBusy[i].TotalKills = a1;
|
||||
gBusy[i].atc = a2;
|
||||
gBusy[i].at8 = nDelta > 0 ? 0 : 65536;
|
||||
gBusyCount++;
|
||||
}
|
||||
gBusy[i].at4 = nDelta;
|
||||
gBusy[i].Kills = nDelta;
|
||||
}
|
||||
|
||||
void ReverseBusy(int a1, BUSYID a2)
|
||||
|
@ -210,9 +210,9 @@ void ReverseBusy(int a1, BUSYID a2)
|
|||
int i;
|
||||
for (i = 0; i < gBusyCount; i++)
|
||||
{
|
||||
if (gBusy[i].at0 == a1 && gBusy[i].atc == a2)
|
||||
if (gBusy[i].TotalKills == a1 && gBusy[i].atc == a2)
|
||||
{
|
||||
gBusy[i].at4 = -gBusy[i].at4;
|
||||
gBusy[i].Kills = -gBusy[i].Kills;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -507,7 +507,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
spritetype* pSpawn = actSpawnDude(pSprite, pXSprite->data1, -1, 0);
|
||||
if (pSpawn) {
|
||||
XSPRITE *pXSpawn = &xsprite[pSpawn->extra];
|
||||
gKillMgr.sub_263E0(1);
|
||||
gKillMgr.AddNewKill(1);
|
||||
switch (pXSprite->data1) {
|
||||
case kDudeBurningInnocent:
|
||||
case kDudeBurningCultist:
|
||||
|
@ -1981,15 +1981,15 @@ void trProcessBusy(void)
|
|||
for (int i = gBusyCount-1; i >= 0; i--)
|
||||
{
|
||||
int oldBusy = gBusy[i].at8;
|
||||
gBusy[i].at8 = ClipRange(oldBusy+gBusy[i].at4*4, 0, 65536);
|
||||
int nStatus = gBusyProc[gBusy[i].atc](gBusy[i].at0, gBusy[i].at8);
|
||||
gBusy[i].at8 = ClipRange(oldBusy+gBusy[i].Kills*4, 0, 65536);
|
||||
int nStatus = gBusyProc[gBusy[i].atc](gBusy[i].TotalKills, gBusy[i].at8);
|
||||
switch (nStatus) {
|
||||
case 1:
|
||||
gBusy[i].at8 = oldBusy;
|
||||
break;
|
||||
case 2:
|
||||
gBusy[i].at8 = oldBusy;
|
||||
gBusy[i].at4 = -gBusy[i].at4;
|
||||
gBusy[i].Kills = -gBusy[i].Kills;
|
||||
break;
|
||||
case 3:
|
||||
gBusy[i] = gBusy[--gBusyCount];
|
||||
|
|
|
@ -224,7 +224,7 @@ void InitStatusBar(void)
|
|||
}
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at4, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
|
||||
return { gKillMgr.Kills, gKillMgr.TotalKills, gSecretMgr.Founds, gSecretMgr.Total, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
|
||||
}
|
||||
|
||||
void viewDrawMapTitle(void)
|
||||
|
|
|
@ -32,8 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
BEGIN_BLD_NS
|
||||
|
||||
struct VIEW {
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
int at8; // bob height
|
||||
int atc; // bob width
|
||||
int at10;
|
||||
|
|
|
@ -280,8 +280,8 @@ void StartQAV(PLAYER *pPlayer, int nWeaponQAV, int a3, char a4)
|
|||
|
||||
struct WEAPONTRACK
|
||||
{
|
||||
int at0; // x aim speed
|
||||
int at4; // y aim speed
|
||||
int TotalKills; // x aim speed
|
||||
int Kills; // y aim speed
|
||||
int at8; // angle range
|
||||
int atc;
|
||||
int at10; // predict
|
||||
|
@ -433,9 +433,9 @@ void UpdateAimVector(PLAYER * pPlayer)
|
|||
aim2 = aim;
|
||||
RotateVector((int*)&aim2.dx, (int*)&aim2.dy, -pPSprite->ang);
|
||||
aim2.dz -= pPlayer->slope;
|
||||
pPlayer->relAim.dx = interpolate(pPlayer->relAim.dx, aim2.dx, pWeaponTrack->at0);
|
||||
pPlayer->relAim.dy = interpolate(pPlayer->relAim.dy, aim2.dy, pWeaponTrack->at0);
|
||||
pPlayer->relAim.dz = interpolate(pPlayer->relAim.dz, aim2.dz, pWeaponTrack->at4);
|
||||
pPlayer->relAim.dx = interpolate(pPlayer->relAim.dx, aim2.dx, pWeaponTrack->TotalKills);
|
||||
pPlayer->relAim.dy = interpolate(pPlayer->relAim.dy, aim2.dy, pWeaponTrack->TotalKills);
|
||||
pPlayer->relAim.dz = interpolate(pPlayer->relAim.dz, aim2.dz, pWeaponTrack->Kills);
|
||||
pPlayer->aim = pPlayer->relAim;
|
||||
RotateVector((int*)&pPlayer->aim.dx, (int*)&pPlayer->aim.dy, pPSprite->ang);
|
||||
pPlayer->aim.dz += pPlayer->slope;
|
||||
|
@ -444,8 +444,8 @@ void UpdateAimVector(PLAYER * pPlayer)
|
|||
|
||||
struct t_WeaponModes
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
int TotalKills;
|
||||
int Kills;
|
||||
};
|
||||
|
||||
t_WeaponModes weaponModes[] = {
|
||||
|
@ -471,7 +471,7 @@ void WeaponRaise(PLAYER *pPlayer)
|
|||
int prevWeapon = pPlayer->curWeapon;
|
||||
pPlayer->curWeapon = pPlayer->newWeapon;
|
||||
pPlayer->newWeapon = 0;
|
||||
pPlayer->weaponAmmo = weaponModes[pPlayer->curWeapon].at4;
|
||||
pPlayer->weaponAmmo = weaponModes[pPlayer->curWeapon].Kills;
|
||||
switch (pPlayer->curWeapon)
|
||||
{
|
||||
case 1: // pitchfork
|
||||
|
@ -1492,8 +1492,8 @@ void DropVoodoo(int nTrigger, PLAYER *pPlayer)
|
|||
|
||||
struct TeslaMissile
|
||||
{
|
||||
int at0; // offset
|
||||
int at4; // id
|
||||
int TotalKills; // offset
|
||||
int Kills; // id
|
||||
int at8; // ammo use
|
||||
int atc; // sound
|
||||
int at10; // light
|
||||
|
@ -1527,7 +1527,7 @@ void FireTesla(int nTrigger, PLAYER *pPlayer)
|
|||
return;
|
||||
}
|
||||
}
|
||||
playerFireMissile(pPlayer, pMissile->at0, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, pMissile->at4);
|
||||
playerFireMissile(pPlayer, pMissile->TotalKills, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, pMissile->Kills);
|
||||
UseAmmo(pPlayer, 7, pMissile->at8);
|
||||
sfxPlay3DSound(pSprite, pMissile->atc, 1, 0);
|
||||
pPlayer->visibility = pMissile->at10;
|
||||
|
@ -1696,23 +1696,23 @@ char WeaponFindNext(PLAYER *pPlayer, int *a2, char bDir)
|
|||
weapon = OrderNext[weapon];
|
||||
else
|
||||
weapon = OrderPrev[weapon];
|
||||
if (weaponModes[weapon].at0 && pPlayer->hasWeapon[weapon])
|
||||
if (weaponModes[weapon].TotalKills && pPlayer->hasWeapon[weapon])
|
||||
{
|
||||
if (weapon == 9)
|
||||
{
|
||||
if (CheckAmmo(pPlayer, weaponModes[weapon].at4, 1))
|
||||
if (CheckAmmo(pPlayer, weaponModes[weapon].Kills, 1))
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub_4B2C8(pPlayer, weaponModes[weapon].at4, 1))
|
||||
if (sub_4B2C8(pPlayer, weaponModes[weapon].Kills, 1))
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (weapon != pPlayer->curWeapon);
|
||||
if (weapon == pPlayer->curWeapon)
|
||||
{
|
||||
if (!weaponModes[weapon].at0 || !CheckAmmo(pPlayer, weaponModes[weapon].at4, 1))
|
||||
if (!weaponModes[weapon].TotalKills || !CheckAmmo(pPlayer, weaponModes[weapon].Kills, 1))
|
||||
weapon = 1;
|
||||
}
|
||||
if (a2)
|
||||
|
@ -1724,11 +1724,11 @@ char WeaponFindLoaded(PLAYER *pPlayer, int *a2)
|
|||
{
|
||||
char v4 = 1;
|
||||
int v14 = 0;
|
||||
if (weaponModes[pPlayer->curWeapon].at0 > 1)
|
||||
if (weaponModes[pPlayer->curWeapon].TotalKills > 1)
|
||||
{
|
||||
for (int i = 0; i < weaponModes[pPlayer->curWeapon].at0; i++)
|
||||
for (int i = 0; i < weaponModes[pPlayer->curWeapon].TotalKills; i++)
|
||||
{
|
||||
if (CheckAmmo(pPlayer, weaponModes[pPlayer->curWeapon].at4, 1))
|
||||
if (CheckAmmo(pPlayer, weaponModes[pPlayer->curWeapon].Kills, 1))
|
||||
{
|
||||
v14 = i;
|
||||
v4 = pPlayer->curWeapon;
|
||||
|
@ -1744,9 +1744,9 @@ char WeaponFindLoaded(PLAYER *pPlayer, int *a2)
|
|||
int weapon = pPlayer->weaponOrder[vc][i];
|
||||
if (pPlayer->hasWeapon[weapon])
|
||||
{
|
||||
for (int j = 0; j < weaponModes[weapon].at0; j++)
|
||||
for (int j = 0; j < weaponModes[weapon].TotalKills; j++)
|
||||
{
|
||||
if (sub_4B1FC(pPlayer, weapon, weaponModes[weapon].at4, 1))
|
||||
if (sub_4B1FC(pPlayer, weapon, weaponModes[weapon].Kills, 1))
|
||||
{
|
||||
if (a2)
|
||||
*a2 = j;
|
||||
|
@ -2149,10 +2149,10 @@ void WeaponProcess(PLAYER *pPlayer) {
|
|||
return;
|
||||
}
|
||||
int nWeapon = pPlayer->newWeapon;
|
||||
int v4c = weaponModes[nWeapon].at0;
|
||||
int v4c = weaponModes[nWeapon].TotalKills;
|
||||
if (!pPlayer->curWeapon)
|
||||
{
|
||||
int nAmmoType = weaponModes[nWeapon].at4;
|
||||
int nAmmoType = weaponModes[nWeapon].Kills;
|
||||
if (v4c > 1)
|
||||
{
|
||||
if (CheckAmmo(pPlayer, nAmmoType, 1) || nAmmoType == 11)
|
||||
|
@ -2191,7 +2191,7 @@ void WeaponProcess(PLAYER *pPlayer) {
|
|||
for (; i <= v4c; i++)
|
||||
{
|
||||
int v6c = (pPlayer->weaponMode[nWeapon]+i)%v4c;
|
||||
if (sub_4B1FC(pPlayer, nWeapon, weaponModes[nWeapon].at4, 1))
|
||||
if (sub_4B1FC(pPlayer, nWeapon, weaponModes[nWeapon].Kills, 1))
|
||||
{
|
||||
WeaponLower(pPlayer);
|
||||
pPlayer->weaponMode[nWeapon] = v6c;
|
||||
|
|
Loading…
Reference in a new issue